How do bonuses to accuracy work? Are they actual percents or percentage points?



Ballistics have a pitiful 20% accuracy at long range. With +15% bonus from snipers trait and another +15% from Gravity rift battlecard they could actually be decent with 20+15+15=50%. Similarly the sabotage card with -15% accuracy kills kinectics dead in long range phase with 20-15=5% accuracy.

But that's only if it adds like that. If it's just 20% x1.3 = 26% and 20% x 0.85 = 17% it's not that much of a difference.





Can anybody confirm how do the accuracy modifiers add?