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Expansion Disapproval

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13 years ago
Jun 16, 2012, 3:37:38 PM
I look at it as people being unhappy that government resources are being spent on other planets, rather than at home.
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13 years ago
Jul 20, 2012, 6:11:22 AM
You know, you really only needed to necro one thread on the topic, not three of them.
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13 years ago
Jul 20, 2012, 3:52:28 AM
I will tell you real strange fact about "Expansion Disapproval" from my observation.

- Expansion Disapproval (ED) will appear in all Colony and some Outpost, Why?

Because the real reason that active ED on a system was not its type, But Influence Area (IA) was real answer.

All systems in your IA will got ED. Outpost have not its IA, then if it was outside your IA -> don't got ED (?? Not Sure Why ???)

- And all outpost will got ED in first turn that it was colonize.

And after the first turn, it will become to rule in upper line.

- Outpost that outside IA don't got ED. But it will loss half of Dust that it product from planet (not include from other source) in term "From Distance with Empire"



.:. I hope to see official guide about all of this mechanism, hope to see soon.

This game not train or explain too much. And don't have Encyclopaedia.

If anyone found it. please post the link for me thank you.
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13 years ago
Jun 20, 2012, 1:04:13 AM
. It would make more sense if the penalty was removed when outposts become colonies, supposedly well established and able to produce for itself.


I concur, or at least muted by say a factor of 25-50%.
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13 years ago
Jun 19, 2012, 7:11:47 PM
Wristslap wrote:
What happens if I send a colony ship from System A (max population) to colonise a planet in a system I already have a colony (non-max population) in. Does that count as over-expansion?




No. How I understand it, expansion disapproval depends of the total number of systems under your control. Those are full colonies, full outposts, and systems you invaded. That expansion disapproval value is then reduced by relevant technologies (there are several giving -22% expansion disapproval on empire) and applied to your colonies only.



Colonising a new planet in a system you already control, using in-system colonising or colony ships, has no effect on expansion disapproval since it doesn't increase the number of controlled systems.



I'm expecting more changes on that before release, but it should be specified in release notes.
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13 years ago
Jun 19, 2012, 6:14:40 PM
and getting even more billion of dollars in the form of oil and other resources in return




Well in Afghanistan, the liberation of which I support, most resource deposits are surveyed by the West and exploited by the East. Afghanistan is a drain. And not enough progress is being made for the money we spend.



In regards to the game, I'm still not sure what exactly causes expansion disapproval :/

What happens if I send a colony ship from System A (max population) to colonise a planet in a system I already have a colony (non-max population) in. Does that count as over-expansion?
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13 years ago
Jun 18, 2012, 4:09:18 PM
Wristslap wrote:
Like spending billions in the Middle East :{


Ah. News to me. Didn't know the Middle East is an American outpost/colony.



Mid to late game, I do spend a lot of dust on buyouts for fringe worlds, to kickstart them. It would make more sense if the penalty was removed when outposts become colonies, supposedly well established and able to produce for itself.
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13 years ago
Jun 18, 2012, 1:29:16 AM
Wristslap wrote:
Like spending billions in the Middle East :{




... and getting even more billion of dollars in the form of oil and other resources in return.

And for a price that is way beneath of what other western/developed countries would charge without the constant threat of being invaded.

Just saying ;-).
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13 years ago
Jun 16, 2012, 10:58:38 PM
Theodotus wrote:
I look at it as people being unhappy that government resources are being spent on other planets, rather than at home.




Like spending billions in the Middle East :{
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13 years ago
Jun 11, 2012, 4:22:16 AM
Hi there,



Does the expansion diapproval go away over time or does it stick? Is there a turn period so that you won't get it between colonizing systems?



Thanks,



ben_caleb
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13 years ago
Jun 15, 2012, 11:43:53 PM
Teegster wrote:
Maybe people don't like being uprooted from their home planet and thrown onto a completely alien world? Just a guess! smiley: biggrin
Which doesn't explain why my home system, which never even slows its population growth as a result of my expansion, gets upset. Obviously nobody is being forced to leave. If anything, people emigrate to the outer reaches of your empire (which would both explain the speedy growth if you have an Administrator with Crop Genetics 2, and fit with just about every colonial power in the history of forever).



Until we can forcibly uproot more people than just our initial colony crew, don't try to claim realism for Expansion Disapproval. It's strictly an artificial limit on expansion (though, thankfully, a limit you can choose to take steps to ameliorate).
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13 years ago
Jun 15, 2012, 11:11:37 PM
Maybe people don't like being uprooted from their home planet and thrown onto a completely alien world? Just a guess! smiley: biggrin
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13 years ago
Jun 13, 2012, 12:31:08 PM
IsKor wrote:
I still didn't get what Expansion Disapproval really is. Is it a malus given to a system in which you have not colonized all the clolonizable planets?
You'd think in a 4X game that would be the reasonable thing for Expansion Disapproval to be (I can't see what else about my expansion they'd have to be upset with) but they had to do something to stop the absurd colony pod spam. Pirates just weren't cutting it.
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13 years ago
Jun 13, 2012, 6:57:48 AM
I still didn't get what Expansion Disapproval really is. Is it a malus given to a system in which you have not colonized all the clolonizable planets?
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13 years ago
Jun 12, 2012, 4:18:15 AM
werewolf_nr wrote:
Really rough on large maps until you finish out your tech expansion tech tree.




Prudent colonization practices easily keep expansion disapproval in check. Identify 3-5 of the best systems nearby with 2-3 Arid/Tundra (or better) and fill all of the decent planets before expanding further. That will give your economy a solid foundation by minimizing both happiness penalties to production and duplicate expenditures on improvments.
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13 years ago
Jun 11, 2012, 7:36:26 PM
Really rough on large maps until you finish out your tech expansion tech tree.
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13 years ago
Jun 11, 2012, 4:26:33 AM
Expansion Disapproval is permanent. Only Colonies suffer from the Expansion Disapproval penalty, but even Outposts count towards the penalty for those that suffer from it.



You can reduce it by taking some techs in the bottom tech tree (Applied Casmir Effect being the first), but it will significantly limit your expansion in the early game.
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