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Well, that ended quickly...

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13 years ago
Jul 18, 2012, 6:16:23 PM
So last night, I started a new game, me against 5 AIs. I chose Cravers as my race. And things were going great at first. I had three systems under my control, all heavily populated, research was quick and fast, building was only taking a handful of turns, a large fleet on standby, and more cash coming in than I could possibly spend.



Then it all fell apart when an AI colonized some systems RIGHT NEXT DOOR. I knew I wasn't going to be safe when they were so close, so I sent my fleet to get rid of them. And I did. And then I invaded the systems, which claimed them to my empire. And then everything went to hell, as approval plummeted and everything ground to a halt, basically crushing my progress.



Logically, I couldn't really expect to have some other empire sitting RIGHT NEXT DOOR and building, so I had to intervene. But it seems that unless I invaded, there was no other way to get rid of them. Unless there is a way to raze or obliterate a colony that I missed?
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13 years ago
Jul 18, 2012, 6:20:01 PM
it is something the devs plan to put in but is not there yet if you go to the g2g area and vote perhaps we can get that in there sooner rather than later. As a craver player I agree completely you cannot colonize every system or it will kill your end game but you do need to remove intruders.
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13 years ago
Jul 18, 2012, 6:21:51 PM
Not currently, but it is upcoming,



If your approval went down you can adjust your taxes to compensate, and defiantly check the captured systems improvements and sell on the unneeded ones so you aren't pointlessly wasting money.
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13 years ago
Jul 18, 2012, 6:26:50 PM
What you need to do in this instance is lower your tax rate and set one or more systems to convert industry into dust to keep your economy afloat until you can stabalize your approval. The bottom tree can help with expansion approval and the left tree has some approval increasing improvements. Taxes can give you quite a boost once you lower them if you economy can handle the drain on your resources.
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13 years ago
Jul 18, 2012, 6:31:43 PM
Yeah, it kinda sucks. One perhaps wouldn't have been much of a problem, but two killed me. A raze option needs to be implemented.



As for taxes, that was a problem. At 35%, I was still expecting a negative value for income, and the best I could get was +0. I wasn't going to have much of a treasury with that kind of outcome...
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13 years ago
Jul 18, 2012, 6:41:02 PM
If you were making +0 at 35% tax, then you either didn't have enough tax buildings, or had too many other improvements/ships/heros.
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13 years ago
Jul 18, 2012, 7:03:23 PM
No, at 35% I was at like -7 or something. If I brought it down to perhaps 10% or 5%, the best I could get was +0.
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13 years ago
Jul 18, 2012, 7:10:51 PM
When you conquer AI systems, you should immediately check for unwanted improvements and scrap them. I find they build *every single building* with one or two exceptions. It's common in the midgame for me to conquer a system, find it costs -100 dust/turn in maintenance, scrap 15+ buildings, and get the maintenance cost down to -10 or less. Then it can be easily absorbed.
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13 years ago
Jul 18, 2012, 7:11:48 PM
I stuck at 35% for the majority of the game, things went well, getting like +28 per turn, I had close to 1000 in my treasury. Then I jumped the gun and found my people consuming me, much like the story at the start kinda hinted at. O_o
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13 years ago
Jul 18, 2012, 7:34:15 PM
One of the aspects I really like about Endless Space is you can't just do your thing. To some degree you have to "do everything", even cravers need supermarkets.
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13 years ago
Jul 18, 2012, 8:34:49 PM
And I had only started building Infinite Supermarkets before this happened... smiley: frown
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13 years ago
Jul 19, 2012, 7:27:57 AM
Viper114 wrote:
And I had only started building Infinite Supermarkets before this happened... smiley: frown




So, when they are finished building your empire is in the greenzone again! Did you use Ind to Dust conversion? Cause that kinda is a way to get through the valley of broke turns...
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