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Adventurer Heroes

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13 years ago
Aug 1, 2012, 6:15:58 PM
I figure it has to be known that this feature does nothing. So, when should we expect patch that allows us to do the things the adventurer hero can do, like killing, spying, etc.?
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13 years ago
Aug 1, 2012, 6:17:45 PM
The different hero classes have access to unique level up perks, and there should be a skill tree around here somewhere..
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13 years ago
Aug 1, 2012, 6:44:19 PM
Yes, there really should have a skill tree for heros, so that we can better plan what to do with them.
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13 years ago
Aug 1, 2012, 10:26:35 PM
I will take an adventurer hybrid any day of the week for my fleet commander, master hacker and the two sub-traits are awesome compliments to any hero imho. Plus, branching off a leech hero to go visit your 'friends' is always a blast as horatio.
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13 years ago
Aug 1, 2012, 10:40:28 PM
I am pleasantly surprised to find somebody likes the adventurer. What is so exciting about Master Hacker? The two sub-traits (I guess you mean Dirty Tricks and Saboteur) are certainly handy but you need to dedicate 5-6 levels to getting there. Leech seems nice, but the income seems pretty small compared to a same level corp hero sitting on your home planet with decent trade.



I have previously made a mod to buff the corporate hero:



/#/endless-space/forum/37-modding/thread/15699-obsolete-corporate-hero-buff



I am considering how to buff the adventurer, but I am having trouble finding ability concepts which fit "adventurer". I am aiming more for Indiana Jones or James Bond, not a guy who leads planetary invasions. Any ideas?
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13 years ago
Aug 2, 2012, 12:02:04 AM
Master hacker lets me see every one of their fleets and where they are, it lets me more securely use pure invasion fleets as compliments, since I always know when to move them so they don't get whacked. +8 melee is a huge boost to invasion strength. I usually grab master hacker with one of the 2 traits from cyber-skilled but wont grab the sub-traits till later. Yes, it is fairly late, and I am going to have invested in the other half of his stuff first in fact, but with the horatio in particular you can take the long view on your heroes, since you really only need to raise one of them and then clone him.



As far as the leech, what I do is hold the xp on my fleet hero till he has enough to grab the whole set in one go, then I clone him. So, I get a leech hero stealing 80% of the dust and science in a system, which btw includes trade routes, and pre-maint dust. VS a human (who is probably using a good corp hero in the system anyway) I have gotten hundreds of dust and even more science out of a single system in the mid-late game. With how many heroes the Horatio can field at that point, the odds of having enough systems where corporates can really benefit is probably pretty low. Plus, that much leach is often enough to stagnate your "friend's" dust income, maybe even push it negative. Sure, if they notice you can kiss your peace goodbye (assuming human) but often it takes a while, since there is no notification and very few people are using it right now. VS AI the yields are considerably lower, usually at most about a hundred dust. I do not think it includes the AI's FIDS bonus due to difficulty, but on the plus side the AI does not seem to care one bit (which is probably a significant oversight tbh).



EDIT: As for how to buff him, I think that making him able to 'stealth' a fleet would be the best choice. A hero that can reduce the speed for the ability to bypass a blockade, or do stealthy leaching (of course reduced in value from blatant leaching) would be far more valuable in both the early and late game than the current iteration. It would probably still remain a horatio-only option since other race's hero slots are too valuable, but it would have strategic value.
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13 years ago
Aug 2, 2012, 12:29:11 AM
Can someone explain how the leech works. It says you steal per .3 dust per hero level. So is that actually 3% of the dust per level?



The one interesting thing is that leeching works against allies as well as enemies, so that is a big one. But I would question is it better than investing in your own system?
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13 years ago
Aug 2, 2012, 12:48:28 AM
I don't think we know the exact equation. We could guess that 0.3 would be 30% (not 3%) of the dust income of the system, but it is hard to tell. In practice, you can see the effect by hovering your mouse over your global dust income to get the breakdown; one of the terms in the breakdown shows the gain (or loss) of dust from hero leech. It is a loss if somebody is using it against you, the only notification you could get is by checking this breakdown frequently.



Whether it is "better" than some other investment is a good question. If you have an adventurer hero, how do you decide whether to spend the level on leeching or on a battle card? There is no obvious way to make that tradeoff.
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13 years ago
Aug 2, 2012, 12:48:41 AM
Stalker0 wrote:
Can someone explain how the leech works. It says you steal per .3 dust per hero level. So is that actually 3% of the dust per level?




From testing .3 seems to mean 30%, thus my 80% comment when you get .5+.3. however it works out you steal the vast majority of the system's output.
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13 years ago
Aug 2, 2012, 3:20:56 AM
davea wrote:
What is so exciting about Master Hacker? The two sub-traits (I guess you mean Dirty Tricks and Saboteur) are certainly handy but you need to dedicate 5-6 levels to getting there.




The prerequisites aren't that bad, if you're willing to wait a while. You can't say they aren't abilities you wouldn't have gotten eventually anyways, and it's the same fastest path to Cyberskilled and its free ability point. Saboteur is awesome--it's the only empire-wide skill, so even a governor Adventurer hero can rake in the Dust from distant combat while sitting on one of your best systems. 20 Dust per CP is almost an entire faction trait.
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13 years ago
Aug 3, 2012, 12:15:31 AM
IMO master hacker is THE skill to have when invading an enemy empire. you can plan incredible well your movements knowing where the enemy fleets are.
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13 years ago
Aug 3, 2012, 4:50:27 AM
Evil4Zerggin wrote:
Saboteur is awesome--it's the only empire-wide skill, so even a governor Adventurer hero can rake in the Dust from distant combat while sitting on one of your best systems. 20 Dust per CP is almost an entire faction trait.




I will agree with this one.



Frankly I wonder if adventurers are considered so crappy because their abilities are hidden and confusing. Once you start seeing some of the power they do look better.



Would multiple saboteur's stack? With 3 of them could I get 60 dust per CP killed?
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