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Power and Repair modules

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13 years ago
Aug 6, 2012, 3:06:05 PM
I would like to know about the use of the power modules, do they increase power for all weapons ? are the worth their size ( especially on smaller ships ) ?

As for the repair modules, do they work only on the owner ship or do they affect the entire fleet ? thanks in advance....
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13 years ago
Aug 6, 2012, 4:33:55 PM
I would like to know about the use of the power modules, do they increase power for all weapons ? are the worth their size ( especially on smaller ships ) ?
1) Yes 2) depends on the module, weapons and role of the ship. For missiles and kinetics more projectiles is usually the better choice, for beams it is the overall damage which overloads the shields

As for the repair modules, do they work only on the owner ship or do they affect the entire fleet ? thanks in advance....
Every effect should have one of these suffixes on the tool tip

X on ship

Y on fleet

Z on empire
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13 years ago
Aug 6, 2012, 5:01:48 PM
Thank you Raban ps. one other thing, are the effects of random events permanent ?
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13 years ago
Aug 7, 2012, 2:28:00 AM
naren_93 wrote:
Thank you Raban ps. one other thing, are the effects of random events permanent ?




The vast majority last 20 turns (it will actually say on the event). Only very few are permanent
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13 years ago
Aug 8, 2012, 6:02:53 PM
if you want to use the supportmodules it is better when you buid a special support-ship that is what i mostly do
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