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13 years ago
Aug 13, 2012, 8:08:44 PM
I've given Endless Space a few games now and I can't understand why I'm still stuck at the bottom for FIDS and research. I

ve been playing United Empire with a focus on industry. I manage to keep a good rating for military points, but the rest sucks. Even a tiny AI empire manages to have more FIDS and science. What am I doing wrong?
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13 years ago
Aug 13, 2012, 8:20:29 PM
Its hard to know what you are doing wrong when we don't know what you are doing;



1. What faction are you playing?

2. On what difficulty?

3. At turn 30, what is your total population?



If I have to just guess..... are you reducing your tax rate to keep your empire as close to ecstatic as possible during the early game?



Have you tried focusing on expansion rather then industry?



Are you using appropriate exploitations for your planets?
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13 years ago
Aug 13, 2012, 10:09:21 PM
I play United Empire at standard level. I don't know my pop at turn 30. I try to expand quickly if I can (tier 1 planets). I use food specialization everywhere to increase pop ASAP. I try to keep the empire happy with low tax, although the UE faction benefits from 25%+ taxes for Industry.
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13 years ago
Aug 13, 2012, 10:25:25 PM
You should increase your population. After that, your FIDS will certainly be way better.
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13 years ago
Aug 14, 2012, 4:45:37 AM
While food exploitations are a good idea most places, there are exceptions - in early game, especially if it is the second planet you occupy in a system, tundra is often better as industrial.



Still, the general is correct: for the most part, population is FIDS. IF you have decent population and you don't have good FIDS, the only way I can see that happening is not prioritizing planetary improvements.



If it helps, at 30 turns you should be somewhere between 25 (not good but acceptable) and 40 (not great but getting there). The most common way that growth is wasted is planets reaching full population ... sometimes this is caused by making more food then your ability to produce colony ships.
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13 years ago
Aug 14, 2012, 5:37:32 AM
Copperwire1632 wrote:
The most common way that growth is wasted is planets reaching full population


True, but the most common reason for low population is failing to keep all systems at ecstatic, or at worst one planet on happy in the first 30 turns. Lower taxes, and put one planet on ind->dust if you have to. But, without ecstatic, you will get behind on total pop and probably never catch up.
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13 years ago
Aug 14, 2012, 10:41:08 AM
Moohbear wrote:
I've given Endless Space a few games now and I can't understand why I'm still stuck at the bottom for FIDS and research. I

ve been playing United Empire with a focus on industry. I manage to keep a good rating for military points, but the rest sucks. Even a tiny AI empire manages to have more FIDS and science. What am I doing wrong?




Using the tax bar try to keep the majority of your worlds at happy, ecstatic is best but happy will do. Food exploitation is a great start on most systems and early on one of the best choices. Yet when you start picking up second and third planets in a system you need to make decisions. Early on I usually aim for production so I will do an industry exploitation on second and even third planets in a system. I will make an exception in a system where I may be able to get four or more planets quickly, in that case two will be food.



Now to keep a system growing fast you can move people between planets by grabbing the blue people icon and just dragging it to the planet you want. I tend to keep the food planet full till I have a decent system population.
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13 years ago
Aug 14, 2012, 6:51:47 PM
I've never used the option to move pop from a planet to another. I don't really understand the pop growth in a system apparently. I was under the impression that food is shared between planets within a system. It's not the case?
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13 years ago
Aug 14, 2012, 10:23:59 PM
It is shared. When pop grows it is placed somewhat randomly. Usually, you move pop to the planet that grows the most food - or the one that makes the most industry - depending on what you need at the time.
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13 years ago
Aug 14, 2012, 10:44:46 PM
To illustrate copperwire's point a little more, suppose you have two planets in a system and you are trying to grow the population in the system. One planet is terran with a food improvement, and one planet is arid with an industry improvement. Upon which planet should you keep the most population? Clearly the terran. But the game will usually assign new pop to the more recently colonized planet. Using the AI governors makes matters much worse, because they will override the improvements and exploits you choose to build. So, although it is a little bit of micromanagement, it is worthwhile to visit growing systems every 10-15 turns and drag population points back onto the food planets.
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13 years ago
Aug 16, 2012, 2:29:08 PM
Thanks for the info. I've started a new game yesterday (spiral galaxy, 4 factions, standard difficulty). At turn 30, my pop was 17. All colonized (3) systems were tier 1 with food spec. How can I possibly get it to 40?
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13 years ago
Aug 16, 2012, 3:35:03 PM
The best way I know to increase population is low taxes and a high surplus of food.
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