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Speed up fights?

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12 years ago
Dec 5, 2012, 6:56:49 PM
Hi, I would like to know if it is possible to speed up fights: I want to select what actions I will do, but I don't want to spend 2 min for each fight.



(If it is ossible, tell me where I could have found it by myself)



Thanks
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12 years ago
Dec 5, 2012, 10:59:53 PM
I don't believe it is possible to make the fights any master, asides from just doing auto battle of course.

This maybe possible through modding, though I have no idea.
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12 years ago
Dec 5, 2012, 11:46:02 PM
If it's possible through a mod I'd love that.



Even if just something simple like a retreat or repair spam.

Side note: IMO; the way repair works in general needs reworking, when the best way to heal up is to have a fight, something is wrong.






Entering combat just to retreat can be quite annoying if you've got a few little suicidal scouts that you're trying to keep alive despite their wanton disregard for survival sometimes (Would be nice if auto explore didn't make them go to systems that you can see in sensor range and have a hostile ship set to intercept).



Watching the battle in 3D does make combat a bit more tense, watching the exchange of fire and hoping your ships pull through, but sometimes (especially when you're fighting 10+ battles a round) it's just not what you want and auto can often be very unfavourable in certain situations. It would be nice to have a 2D combat option, select your cards (either from the start or round by round) and just get the results instantly.
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12 years ago
Dec 6, 2012, 1:06:44 PM
Xanoth wrote:




Watching the battle in 3D does make combat a bit more tense, watching the exchange of fire and hoping your ships pull through, but sometimes (especially when you're fighting 10+ battles a round) it's just not what you want and auto can often be very unfavourable in certain situations. It would be nice to have a 2D combat option, select your cards (either from the start or round by round) and just get the results instantly.






this is so true in every regard.





I am a newbie btw and I play on newbie-difficulty but my next/new strategy arround that is to not fight 10+ battles a round e.g. my next games will be with very small universes and trying to achieve any kind of victory <150 rounds. Because I feel once you hit that mark, no matter how bad one side is, provided enough systems/population there're just too many ships. I specifically tried ddspam (with CP after getting them just any kind of weapons), and ended up with dozens of 20CP-fleets filled up with dispossable missile-based destroyers. I then just auto'ed the whole thing. I won, but needed like 70+ turns, due to the amount of enemy systems and provided that each system needed like 20+ turns of siege. Game went on for hours. I actually doubt it would have been faster when doing manual combat, using cards, and winning fights more easily.



Sorry for derailing this thread a bit, but I think the problem is not necessarily that fights take a long time, but you have too many fights*. To make this post an actual question to the veterans, is that true? Fight less, fight more quality, fight earlier/with less tech/smaller fleets and avoid spamfests. Or is it simply a problem when fighting the AI because it can spawn ships more easily.





* = to rephrase that, comparing ES to Shogun for example, which is also a 4x (right?). I have just briefly played shogun, but it had an intensive battle-system, in which manual fights actually meant real-time fighting, no cards/phases, and a fight took a good 10-20 minutes. Afterwards, the hostile empire could be easily overwhelmed and you just more or less won the war. Had to fight a couple of smaller armies but could auto those. ES seems to have a 'higher spawnrate', at least versus AI, and you end up fighting manual battles more often
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12 years ago
Dec 7, 2012, 8:28:57 PM
I think it can totally change into a turn-based card combat without any different in outcome.

You can see the result of the start of each phase (By pointing on each ship.), this meant it solve it in a second, that 10 second in the phase is just for graphics.

(Well, it might be a little thing you can take advantage of, always use nano-bot on the next phase if you find you wiped out the enemies, or always counter engineering if you find your fleet is destroyed.)
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