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Trading Solar Systems?

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12 years ago
Dec 5, 2012, 1:27:07 PM
I wonder if is it possible to buy/trade solar systems, in my case whit the AI. I know it's possible but the AI doesn't want to, even if we are an alleance and very close. Not to mention the huge imbalance between the terms of the deals, they want it all...
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12 years ago
Dec 5, 2012, 1:31:26 PM
How many people would in reality want to give up an entire solar system filled with your own population? The political repercussions would be enormous.
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12 years ago
Dec 5, 2012, 1:49:52 PM
EvilTactician wrote:
How many people would in reality want to give up an entire solar system filled with your own population? The political repercussions would be enormous.




It's better than a bloody war I guess! No seriously, what's up whit that? Nobody ever manage to trade a system?!
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12 years ago
Dec 5, 2012, 11:05:53 PM
Azrael90 wrote:
It's better than a bloody war I guess! No seriously, what's up whit that? Nobody ever manage to trade a system?!




The AI is controlled by some system when it comes to diplomacy, and from what I understand will only trade solar systems IF you have been friendly with them for a while. Not just at peace, but activly trading technology and dust with them for a while.
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12 years ago
Dec 6, 2012, 11:24:23 AM
JetBlackJoe wrote:
During war, I've had the AI offer me star systems in return for peace.




Recently the opposite happened to me: the AI wanted almost all my solar systems for a truce, yes they were stronger than me. I refused.
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12 years ago
Dec 6, 2012, 12:08:29 PM
Azrael90 wrote:
Recently the opposite happened to me: the AI wanted almost all my solar systems for a truce, yes they were stronger than me. I refused.
In my example I was obviously the superior foe, but it actually suited me well since I was starting a war with a second AI and needed my fleets elsewhere. Win-win. The point is that it happens - the AI will occasionally trade you systems if it believes it can benefit.
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12 years ago
Dec 6, 2012, 3:44:26 PM
JetBlackJoe wrote:
In my example I was obviously the superior foe, but it actually suited me well since I was starting a war with a second AI and needed my fleets elsewhere. Win-win. The point is that it happens - the AI will occasionally trade you systems if it believes it can benefit.




I've had this as well; when you are clearly dominating an opponent in a war they will offer systems to sign peace.



It'd be better if they were border systems, rather than smack in the centre of their empire though smiley: wink



I think I said no then invaded it a few turns later.
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12 years ago
Dec 6, 2012, 4:05:53 PM
I traded one of my solar systems with an empire for all of their money just so I could avoid the penalty of pirates taking it over. Instead the empire next to me accepted it, tried fighting the pirates, but failed then took the penalty for me. Then I came back later with stronger fleet and took the system back lol.
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12 years ago
Dec 7, 2012, 12:24:27 AM
Vicarious wrote:
Isn't this ridiculous?







We love ionic crystals, they make our fleets move faster.




Yes it is lol
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12 years ago
Dec 10, 2012, 8:33:27 AM
The AI is always pretty stingy about their systems. They only offer them if they really need to, i.e. when they want you to stop attacking them and they have really nothing else to offer.

In my case, they offered me systems I was two turns away from conquering myself. It's ridiculous. xD
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12 years ago
Dec 11, 2012, 7:31:26 PM
JetBlackJoe wrote:
During war, I've had the AI offer me star systems in return for peace.




This seems to be triggered by taking a lot of the enemy systems by force with-in a set number of turns. I was given the enemy faction's second-best system near its homeworld for a Truce once.



The opposite seems to happen based on the flawed "Millitary Power" score, which is greatly impacted by noob AI's building massive numbers of fleets at almost every part of the game, even if they are ALL easily crushed back-to-back by a couple of superior fleets that take virtually no damage from their weapons, and have not trouble decimating their ships in return.



I think they need to find a way to add a bonus (or penalty) to weigh weapon/ship technology level and concentration of power on fleets (maybe a factor based on "average fleet MP"?) in the scores.



If I may make a Mass Effect reference here, it's like comparing the vast armada of 3-4 galatic species versus just ONE Reaper (ship)... in the first game you could unite practically everybody in the known galaxy and still lose the game in the end based on your choices through-out the game... that is what, ONE ship versus several thousand? That **** was scary to everybody in the game world, and nobody would just say "oh, sure that ship has virtually impenetrable defenses and weaponry that can take-out hundreds of ships at once, but it only has a 1,000,000 Military Power rating versus my entire 10,000+ ship armada that has 2,000,000 Military Power rating"... none of the ships can do any damage to it (assuming Shepard is either a dunce or on vacation at the moment), but it can certainly do massive damage in return. In effect that is exactly what happens in this game (the AI favors a LOT of smaller fleets instead of a few strong ones)... I wish this could be addressed.
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