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Can't enter enemy space?

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12 years ago
Dec 13, 2012, 6:47:34 AM
Why can't I move my fleets into space controlled by one of my opponents. I used to be in their space. Now when I order fleets to one of their systems the fleet just won't go anywhere. The fleet seems to have orders, becasue its no longer part of the icon that takes you to unordered fleets. I've tried this with several fleets. I've disbanded the fleets and reformed them I've moved around their territory through another AI players and still cannot go into their space from the other side. Many turns have passed as I I have been trying this and the AI player involved has even now entered into peace with me. Yet I STILL cannot enter their space. Is this a bug? Is there some reason according to game rules that I cannot enter their space?
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12 years ago
Dec 13, 2012, 7:11:29 AM
Im convinced its a bug. I keep coming across all sorts of bugs. Where can I report bugs?
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12 years ago
Dec 13, 2012, 1:07:58 PM
When exploring uncharted systems you can enter enemy territory without openboarders/war being declared. Once in you're allowed to move around to leave and this can often be to another one of their systems if it was unexplored.



You can move to enemy outposts without issues. However you need to have open boarder treaty or declare war once they are a colony.



I'm not certain how it works when a colonies boarder is large enough to cover an outpost. As I've been blocked from entering enemy space when that has happened, yet they have been able to enter mine under similar conditions.
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12 years ago
Dec 21, 2012, 11:34:32 AM
i had the same bug yesterday: the last colony of the enemy [declaredwar] and i couldn't move in.. after 5 rounds, it worked again smiley: smile
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12 years ago
Dec 24, 2012, 5:57:33 AM
In case you have an actual bug, please report it in the technical support forum. However, what you have here is not a bug. Please read the FAQ page by Raptor (linked below) to understand how zones of control work.
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12 years ago
Dec 27, 2012, 11:33:46 PM
Sometimes it really is a bug. Try saving the game, exiting, and loading the game again. It cleared the issue for me sometimes.
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12 years ago
Jan 8, 2013, 4:20:47 AM
davea wrote:
In case you have an actual bug, please report it in the technical support forum. However, what you have here is not a bug. Please read the FAQ page by Raptor (linked below) to understand how zones of control work.




"Question: I cannot move my ship through the enemy region of influence

Answer: You must be at peace and have an open borders treaty or be at war with the enemy AI. Normally you will have status "cold war" which prevents movement. Even if a tiny part of the colored disk covers a string, you cannot use the string. "





It does appear to be a bug though. It's been in since the beta, but the enemy fleets always move through my territory without any source of open borders. They always have scouts walking all over my territory and at times blockading me (cold-war status early on in game for that, back and forth movement after exploring that system already). The only thing that holds back fleet is a blockade on my own world, and it only holds back those in cold-war/peace (as it should).

The enemy I'm currently fighting can even invade me when it's only cold-war status with a full fleet (started invasion after attacking a fleet of mine on my planet). I can't counter since he has a lane blocked, but he can travel directly to my homeworld from his territory with scouts.



Can we move this thread to tech-support? I have done full re-installs since beta time (new SSD as well as re-installs prior to the new SSD) so that shouldn't be the issue. Running the latest version, no mods or alterations in code, and custom race (though the same thing happens with stock races).
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12 years ago
Jan 8, 2013, 6:40:52 AM
This is the standard game behavior. You, or any AI player, can visit any unvisited system once. That means scouts can go through your systems once, and they can continue returning to outposts. Please do read the FAQ and other threads of people learning about the movement limits in the game.
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12 years ago
Jan 8, 2013, 12:42:07 PM
davea wrote:
This is the standard game behavior. You, or any AI player, can visit any unvisited system once. That means scouts can go through your systems once, and they can continue returning to outposts. Please do read the FAQ and other threads of people learning about the movement limits in the game.




Hi davea, and everyone.



I too have experienced this odd behavior where AI-controlled scouts can ignore my colony borders. I've been searching for an answer to this situation for a while now, and have yet to find an official answer. I'd already read the FAQ before finding this thread, and then i read it again, from top to bottom.



It does not appear to be true that human-controlled ships of any kind can ever bypass other players' borders unless there is a peace treaty + open borders agreement with that faction, or unless they are at war with that faction. Not even for the purpose of visiting it once. If you set your scout to auto-explore, once it has explored all accessible star systems, it will report that it has finished exploring and that the auto-explore command has been deactivated. It will not enter AI-controlled space, and you cannot manually direct it to do so.



The AI, however, CAN enter the space controlled by a human player (though i'm not sure about them entering other AI players space). And they don't just enter once and leave. I had a game where more than 200 turns into the game, my bordered space was being repeatedly violated by AI scouts while in cold war status. I had to setup sentry ships on all my systems just to kill scouts.



I'd like solid clarification on this issue. Why is the AI able to do that but i am not? Any help would be appreciated.
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12 years ago
Jan 8, 2013, 1:18:17 PM
Maybe posting a saved game with mentioned issue could help, even if as masotime mentioned, saving and reloading game could clear the issue sometimes. Maybe it could occur again after couple turns. I don't recall this happenning to me, but I've played only few games so far.
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12 years ago
Jan 8, 2013, 9:12:02 PM
Okay, YelloSock, not a bad idea. I've got a game right now where it's showing that issue, but it's the first time it has happened in this game. I'll continue to play and see when it happens again, then post both files.
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12 years ago
Jan 8, 2013, 10:56:05 PM
davea wrote:
This is the standard game behavior. You, or any AI player, can visit any unvisited system once. That means scouts can go through your systems once, and they can continue returning to outposts. Please do read the FAQ and other threads of people learning about the movement limits in the game.




Thanks to what davea said, i made like Galdos and conducted some testing with various factions. The testing confirms that davea is correct, with the exception of the Amoeba faction (which is the one that i've played the most). It seems apparent that because the Amoeba faction reveals the entire galaxy, they are considered to have already pentrated everyone's boundaries. Mystery solved. If i can grant +rep to davea please let me know how. And +rep to YellowSocks for suggesting the idea of posting a saved game. (Though it wasn't necessary, that suggestion contributed to my extensive testing with something other than Amoeba affinity.)



It would be nice if the FAQ mentioned this racial distinction in the section about borders and areas of influence.



Thanks again!
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