Logo Platform
logo amplifiers simplified

Cravers Intensive Cultivation Logistics

Reply
Copied to clipboard!
12 years ago
Jan 1, 2013, 2:59:25 PM
Hello,

I don't understand how the Cravers Intensive Cultivation Logistics improvement works. I guess from the tooltip that it somehow reduces the Locust Point production of planets. I built it in planet system with one planet. But during the turns before and after the construction, the LP still increased by 1. The tooltip says: "-50% locust points on planet quality (default) ". Naively, I read this as 0.5 LP per turn, but this is appearantly incorrect. Can a kind soul please explain what this improvemnt actually does? I searched the Wiki and the forum but didn't find an answer.



Happy New Year!
0Send private message
12 years ago
Jan 1, 2013, 4:35:17 PM
Locust points are fairly well documented. A planet owned by cravers generates 1 LP/turn. At certain breakpoints, this changes the planet's FIDS output. With a small number of LP, you get a bonus. With a large number of LP, you get a penalty. The improvement makes the planet generate 0.5 LP/turn instead of 1 LP/turn. The effect is that the planet is used up slower, so you have the bonus for a longer time, and it takes longer till you get the penalty.
0Send private message
12 years ago
Jan 1, 2013, 6:13:08 PM
davea wrote:
The improvement makes the planet generate 0.5 LP/turn instead of 1 LP/turn.


Then why did the LP increase by 1 each round, before and after I built the improvement?
0Send private message
12 years ago
Jan 2, 2013, 3:08:05 AM
DST1348 wrote:
Then why did the LP increase by 1 each round, before and after I built the improvement?




It the Cravers racial trait, you get 25% improved FIDS from the planet with low LP and a -25% penalty for a high amount of LP. You cannot remove the LP from a planet and if I recall if you take over a system owned by Cravers the LP stay on what they were, if you get lucky you might get an improved planet smiley: smile
0Send private message
12 years ago
Jan 2, 2013, 3:25:03 AM
gamingalife wrote:
It the Cravers racial trait, you get 25% improved FIDS from the planet with low LP and a -25% penalty for a high amount of LP. You cannot remove the LP from a planet and if I recall if you take over a system owned by Cravers the LP stay on what they were, if you get lucky you might get an improved planet smiley: smile


*facepalm*

Anyway

DST1348 wrote:
Then why did the LP increase by 1 each round, before and after I built the improvement?


I have actually measured it in 3 seperate instances, and sometimes it displays that it's increasing, then the value doesn't change for 4 turns. I believe it's just a display bug. Then again, this was tested in multiplayer.
0Send private message
12 years ago
Jan 4, 2013, 4:58:05 PM
So I was curious about this as well. I read the tooltip to say that it reduces the current LP value of a planet by 50 percent. Example: Your homeworld is at 60/60 after 60 turns, lets say you build this system improvement, now it will be 30/60. I need to test this in my current game to be absolutely sure.
0Send private message
12 years ago
Jan 4, 2013, 6:28:37 PM
There seems to be some confusion. You cannot change the number of LP on a planet. The cravers building decreases the rate of increase from 1/turn to 0.5/turn. When a non-craver takes over a craver planet, the LP stays the same -- the increase stays at 0/turn.



If anybody sees behavior different than this, please post a save game and indicate the planet you are looking at.
0Send private message
12 years ago
Jan 5, 2013, 12:23:18 PM
This has already been answered. The locust point reduction only happen during the phase where there is neither bonus nor penalty. So instead of 40 turns bonus and 20 turns normal you get 40 turns bonus and 40 turns normal. This also means that if you don't need the food effect or don't have any moons there is no rush to build Cultivation Logistics, it's not going to help until you have a planet on Normal.



The in-game text does a really lousy job of explaining this.
0Send private message
12 years ago
Jan 7, 2013, 7:00:56 AM
eBusiness wrote:
The locust point reduction only happen during the phase where there is neither bonus nor penalty. So instead of 40 turns bonus and 20 turns normal you get 40 turns bonus and 40 turns normal. This also means that if you don't need the food effect or don't have any moons there is no rush to build Cultivation Logistics, it's not going to help until you have a planet on Normal.




So that's what the "(default)" part of the description means, I did wonder what that meant. Thanks for clarifying.
0Send private message
12 years ago
Jan 15, 2013, 9:04:00 PM
eBusiness wrote:
The locust point reduction only happen during the phase where there is neither bonus nor penalty. So instead of 40 turns bonus and 20 turns normal you get 40 turns bonus and 40 turns normal. This also means that if you don't need the food effect or don't have any moons there is no rush to build Cultivation Logistics, it's not going to help until you have a planet on Normal.



The in-game text does a really lousy job of explaining this.


That answers my question, thank you! Why not change the tool tip to "-50% locust points increase when planet quality is normal"?



PS: How do I change the "Unanswered" to flag "Answered"?
0Send private message
?

Click here to login

Reply
Comment

Characters : 0
No results
0Send private message