Logo Platform
logo amplifiers simplified

Should I Use A Standard Faction?

Reply
Copied to clipboard!
12 years ago
Jan 22, 2013, 6:40:23 PM
In several games I've played in the past, the community always tells me to not use various customization options until you are well-learned in the basic game. Is this true for this game as well? I just started playing a few days ago. Should I learn how to play with the basic factions effectively before relying on custom factions?
0Send private message
12 years ago
Jan 22, 2013, 6:57:23 PM
I don't see much harm in using a custom faction, the basics will stay the same. On the other hand there doesn't seem to be a lot of reason for using a custom faction, you will get a new and exciting experience anyway, and you haven't got the experience to actually understand the finer points of your creation anyway.
0Send private message
12 years ago
Jan 22, 2013, 7:40:39 PM
The main thing I've been using custom factions for is Optimism. I have a hard time with effective happiness management without it.
0Send private message
12 years ago
Jan 22, 2013, 8:05:02 PM
If you are just adding a trait like optimism its fine. I wouldnt go trying to create a whole one from scratch though until you know what your strengths and weaknesses are.
0Send private message
12 years ago
Jan 22, 2013, 9:39:43 PM
I played the game once to get the hang of things, then immediatly jumped into creating my own factions. Honestly the best way to learn is to just go for it smiley: smile
0Send private message
12 years ago
Jan 22, 2013, 10:21:18 PM
RakeWorm wrote:
Should I learn how to play with the basic factions effectively before relying on custom factions?




Depends how you play, really.



Do you struggle with approval, or want to get those techs later on in the game? Get Optimistic.

Tend to use a high tax rate for more dust, so you can boost recently-colonised and bad systems slightly later in the game? Get the stuff that increases dust on the systems.

Want to get a good head-start in the game, but want to play aggressively? Amoeba affinity and combat stuff.



In general, custom factions are much better, since you can suit them to your liking.



-------------------



If I want to play more aggressively, I choose my custom faction that has Optimistic, Amoeba affinity, extra science/dust per system, etc.

If I want to play more laid-back, there's my Sophon affinity with great dust-generating capabilities.



-------------------



It helps to use the standard factions as well, as none of them are bad, they just have a different playstyle.
0Send private message
12 years ago
Jan 23, 2013, 6:20:00 AM
Indeed, factions like the UE actively promote the use of a different teching strategy, going more into the economic tree earlier then most to get the needed approval structures.
0Send private message
12 years ago
Jan 23, 2013, 12:25:09 PM
Thanks for all the responses. As of right now, I can win on normal with a lot of AIs on a spiral galaxy. I expand into the middle fast enough to block off one neighbor, and then leave the other AIs alone until I'm done killing that neighbor. They tend to let me do my thing without interfering, so I can focus my resources on just enough military to fight one war and still focus on tech. I struggle more on less defensible galaxy starting points and with less AIs.



For most of the game I am usually 2nd in FIDS, first in tech, and somewhere in the middle with CP and MP until after I've taken out that first neighbor. My biggest frustration right now is how many ships it takes me to fight a war. I feel like my ships aren't as effective as they should be given my tech level, so I'm not sure what that's about.



P.S. I'm new, I don't know how to change the label from "Unanswered" to "Answered" on the OP.
0Send private message
12 years ago
Jan 23, 2013, 3:57:15 PM
Well you are fighting an interstellar war, how many ships did you expect to fight with?



You still need to be in 2 places at once, even with the better ships!
0Send private message
0Send private message
12 years ago
Jan 23, 2013, 4:23:46 PM
RakeWorm wrote:
I feel like my ships aren't as effective as they should be given my tech level, so I'm not sure what that's about.




For most of the early game, the first level of Laser works wonders, and if you got 4+ Hyperium the ships are crazy cheap.



A small trick you can use to figure out how well the AI are doing in each of the areas (military, tech, fids, etc), you can save and quit the game.

When you quit, you get to the score screen, and see how their score is. Then you can load the game again and know which you should attack.



I tend to do it when I've been building up an army for attacking a neighbour, but even after plenty of fleets I've only moved up 1 or 2 positions on military strength.
0Send private message
12 years ago
Jan 25, 2013, 3:57:39 PM
chromodynamics wrote:
Do you understand the rock-paper-scissors nature of the combat?




In the sense that each of the defensive modules corresponds with an attack type, and each combat card trumps another? I get that part. I just seem to have issues with my ships not being balanced. Either I am weak but hit hard, or vice versa. The current game I'm on I've started to build the cheaper weapon module ships with almost all missiles, and the other types more balanced with lasers. So far it seems to be working fairly well.
0Send private message
12 years ago
Jan 25, 2013, 5:15:40 PM
RakeWorm wrote:
and each combat card trumps another?


The different card types counter one of the other types. The different types include Sabotage, Engineering, etc.

For instance, Barrier and Nano-Repair are both Engineering cards. The type is on the top or bottom of the card itself, and it says which type of card it counters.



So far it seems to be working fairly well.


The best tip I've gotten with battles in this game, unless you really want to learn how to use the different cards (individual cards), is to spam the Barrier card (or Nano-repair, if you need to heal).



I've had plenty fights with AIs where the fleets had about the same combat strength, and I've used Barrier for all 3 phases, and my ships have barely sustained any damage, if at all.

And I normally use Laser as the weapon, or Missile if the opponents use lots of shields.



--------------------



If you think about it, if you got 100 laser and 100 missile, and the opponent has 100 flak, you'll do 100 damage.

If you got 200 missile, and the opponent has 100 flak, you'll still do 100 damage.



^Very simplified, but it's the general idea.
0Send private message
12 years ago
Jan 26, 2013, 1:57:39 PM
That makes sense.



I am finishing up a game right now that has confused me. I did very well, but I'm not really sure why. I switched my faction, but that can't be the only reason. It was 6 AIs on a large disc map, and I killed my first neighbor by turn 40 and the second one by turn 65. I've just been steamrolling ever since. But I'm not entirely sure why this one went so well. smiley: stickouttongue
0Send private message
?

Click here to login

Reply
Comment

Characters : 0
No results
0Send private message