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Best planet type for FID?

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12 years ago
Jan 22, 2013, 6:08:19 AM
I know this would of been asked before (Most likely many times) but my searching skills don't seem to be up to the challenge, I remember I saw a very complicated post about it, but I honestly couldn't make heads or tails of it.

Which planet type is the best for Food, Dust & Industry?

The higher tier world types support more pop, But don't always have a better per pop bonus,

I'm excluding the 100% excess food converted to industry tech



My thoughts are-

Food is Terran

Dust would be Arid?

Industry I'm thinking Desert



Thanks
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12 years ago
Jan 22, 2013, 9:58:39 AM
Basically what that thread says:



(Assuming the appropriate exploitation is used)



Food: Terran, with Jungle and Ocean coming in on a very close second.



Industry: While Lava gives more production per population, the much higher population of Jungle makes it better in total. The best industry planet is Gas Methane.



Dust: Gas Hydrogen, Arid on second. However, if the population on the Arid planet is less than 6, Terran is better, since it increases other fids.



Science: Gas Helium, Arctic on second. And as was the case with Industry, the much lower population on Arctic planets compared to Ocean planets makes Ocean better.



Basically, some planet types might seem better than others, like the case of Lava/Jungle and Arctic/Ocean, as the lower tier planets give a lot bigger bonuses per population, but they don't have the population number to have a higher overall output.



-----------------------------------



One thing to note, however, especially when going for dust.

Until you have enough of the approval-increasing improvements built, it's better to wait colonising the planets with high approval hit (-10 to -20) until later.

This way, T1 planets are much better early on, as you can keep a higher tax rate and gain more dust that way.
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12 years ago
Jan 23, 2013, 4:39:50 PM
The higher per-pop-values of lower tier-planets never outweight the overall benefits of the Tier-1-Planets.



So

best Food: Terran

best Industry: before A.I.S: Jungle with A.I.S: Terran

best Dust: Terran

Best Science: Ocean
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12 years ago
Jan 23, 2013, 4:51:32 PM
Is A.I.S common enough to warrant changing your worlds for it however?



Usually when I get it, it's just before I go for a Science victory, otherwise it never seem to get there.
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12 years ago
Jan 23, 2013, 5:05:03 PM
I prefer Jungle planets. I never terraform to Terran as by the time you get to that tech, your planets are at the pop cap so u dont need the extra food, but I always need extra production. Really, any T1 planet is good enough. I suppose if you are min/maxing Terran with AIS would be the best if you want to spend the extra turn or two to terraform there with it.
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12 years ago
Jan 23, 2013, 5:53:43 PM
I also think the automation's can research the terraform to terrain at about the same time they can unlock T3 terrafroming, making the Automation's extremely good at T1 terraforming long before most of the races.....even the sowers.
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12 years ago
Jan 23, 2013, 6:20:35 PM
Ail wrote:
The higher per-pop-values of lower tier-planets never outweight the overall benefits of the Tier-1-Planets.



So

best Food: Terran

best Industry: before A.I.S: Jungle with A.I.S: Terran

best Dust: Terran

Best Science: Ocean




Cheers, Ahielia for the informative info & Ail for the simpler info





Igncom1 wrote:
I also think the automation's can research the terraform to terrain at about the same time they can unlock T3 terrafroming


I may have to check out Automation's next game
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12 years ago
Jan 26, 2013, 2:13:11 AM
I did the math one slow, Friday evening, and it comes out to something like this.

But you have to bear in mind this is just the FIDS per population



Terran, Jungle, Ocean are all the best for food, but since the first planet of any system I colonize is automatically the food planet, I've left out calculations for that.

Tundra and Arid are second best, Desert and Arctic are poor, and the rest have no base food production.



Among the Class 1 planets, Jungle is best for industry, Terran is best for dust, Ocean is best for science, taking into account bonuses gained from exploitation and the planet's base FIDS production.

Among Class 2 planets, Tundra planets produce the most industry, and in a industry exploitation, produces the most FIDS in total, but Tundra w/ science exploit produces the most science out of the Class 2s. Arid is just good for dust, producing the most dust for a non-gas giant.

Class 3 planets, Deserts w/ dust exploits have the most FIDS total, but Deserts w/ industry produce the most out of the Class 3s. Arctics w/ science exploit produce the most science out of any non-gas giant.

Class 4 planets, Lava is best for industry, Barren w/ dust exploit is highest dust production among Class 4s and Barren w/ science exploit has best total FIDS output.



Don't know how helpful this will be in an actual game 'cuz these don't take into account population or anomalies or anything, but... here it is.
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12 years ago
Jan 26, 2013, 7:02:19 PM
Food;



Food seems to be tier based. T1 gives 3 food per pop, T2 gives 2, T3 gives 1. The remaining tiers need augments to provide any food.



Industry;



Jungle, desert and lava (respectively) give 4, 5, 4 industry per pop. Seeing how pop cap on a planet makes a difference - jungle is first, desert close second while lava is the worst.



Dust;



Terran, arid and barren give (respectively) 4, 5, 4 dust per pop. Same as above - population cap makes a difference so terran comes first, arid close second while barren is... pretty bad actually (and should be avoided just like lava for industry).



Science. Now - here things get interesting.



The very best for science is an ocean planet (hands down) with an output of 4 per pop, tundra comes second with its 5 per pop output and arctic comes last with its... 5 science per pop. Wait what?! Yes, other than the approval malus and very small pop cap, arctic has the same exact science output as tundra with the exception that colonizing it is a major pain in the a... This planet type should be avoided (unlike lava and barren that still have some use) since it produces no, let me repeat that, NO industry which makes it extremely difficult to get it going unless you have a hero capable of buffing it with his/her industry bonus.



The very best output per pop for all IDS values (i intentionally omitted "F" in that...) are gas giants but since their pop cap is so low - they wont be of much use until the very late game, when you can afford to bump their pop cap by a total of 4 (if i remember correctly). Asteroids are also good for IDS but exactly in the same manner as gas giants - suffer from low pop cap. That and you need to have some really good +approval upgrades to not get overwhelmed with the -25% approval malus on them.





Since its in the best interest for any ES gamer to know - if you want to designate a certain system as a "forge world" - reach the desert terraformation as soon as possible. Unless you have a system with a lot of tier 1 or 5 planets (celestial bodies?!) you will be able to terraform every single one of the remaining tier planets into deserts - which give the most industry output per pop. Having 600-700 units in industry output on a single system is more than worth it to kill any other form of income you get from that particular system (since if youre not building ships - you can convert all that industry into science or dust anyway). Later in the game terraform every one of them into jungle planets but for the mid game - you wont get a better system for sheer industry output.
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12 years ago
Jan 26, 2013, 8:38:25 PM
DroneAccount wrote:
Since its in the best interest for any ES gamer to know - if you want to designate a certain system as a "forge world" - reach the desert terraformation as soon as possible. Unless you have a system with a lot of tier 1 or 5 planets (celestial bodies?!) you will be able to terraform every single one of the remaining tier planets into deserts - which give the most industry output per pop. Having 600-700 units in industry output on a single system is more than worth it to kill any other form of income you get from that particular system (since if youre not building ships - you can convert all that industry into science or dust anyway). Later in the game terraform every one of them into jungle planets but for the mid game - you wont get a better system for sheer industry output.




It's obvious but it hadn't occurred to me to terraform all planets in a system to Indutsry.

I usually didn't start terraforming until I was 10ish turns away from Jungle/Terran terraform, Also didn't help that I thought Lava was the second best Industry producer lol
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12 years ago
Jan 28, 2013, 4:27:19 PM
Ail wrote:
The higher per-pop-values of lower tier-planets never outweight the overall benefits of the Tier-1-Planets.



So

best Food: Terran

best Industry: before A.I.S: Jungle with A.I.S: Terran

best Dust: Terran

Best Science: Ocean




I did an end game test where ALL factions were totally wiped out and I was the only remaining player (SP) with the entire galaxy colonized. I had every tech researched and every improvement built on the system, which had 1 planet for ease of testing (only had Antimatter (2) on it). I bought the changes listed below with dust and pressed End Turn between each test and then after going thru those 4 tests, I did them again to ensure nothing was changing by advancing the game each turn. I got the exact same results. The faction used for testing was UE, taxation held at 90%.



Population 9 Terran with Hyper-Scale Farming - FIDS = 0, 1072, 301, 0

Population 9 Terran with 3D Replication Plants - FIDS = 0, 863, 301, 2

Population 9 Jungle with Hyper-Scale Farming - FIDS = 0, 1087, 301, -35

Population 9 Jungle with 3D Replication Plants - FIDS = 0, 994, 301, -35



While its not a BIG advantage, it appears that Jungle is actually better production by a small fraction. This isnt what you indicated, so Im wondering if either the mechanics have changed or there is something Im not seeing that is going on. Has there been a change or is there something else going on you can explain for me please?
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12 years ago
Jan 28, 2013, 8:29:53 PM
Strange. Can you try it again with the tax rate at 20% to avoid the UE production bonus affecting the results?
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12 years ago
Jan 28, 2013, 9:58:44 PM
@ 20% Tax Rate

Population 9 Terran with Hyper-Scale Farming - FIDS = 0, 757, 301, -167

Population 9 Jungle with Hyper-Scale Farming - FIDS = 0, 852, 301, -151



@0% Tax Rate

Population 9 Terran with Hyper-Scale Farming - FIDS = 0, 757, 301, -258

Population 9 Jungle with Hyper-Scale Farming - FIDS = 0, 852, 301, -258



I cant find any setting that doesnt have Jungle ahead, even if slightly. If there are more variables let me know and Ill plug them in and report back.
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