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How many humans does one Population mark represent? Musings on the implications!

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12 years ago
Apr 14, 2013, 11:32:16 AM
stasik28 wrote:
That would be insane, I had a game (fast) where I terraformed everything to Teran and Jungle and had population growth of 1 per turn.
Well, 1 turn = a year. They could have been very "busy".
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12 years ago
Apr 21, 2013, 12:06:26 PM
Zaflis wrote:
As for Endless space, lets just keep it fictional smiley: wink 1 pop = "alot" of people...




Easy solution - wel done, well done lol
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12 years ago
Apr 21, 2013, 10:10:25 AM
Stealth_Hawk wrote:
I concur on the basis that Earth has 7 Billion people on it (or so they tell us)


Actually Earth is way overpopulated for what it can uphold. We will soon learn that the hard way if people still haven't figured it out. Maximum capacity for balanced natural resources consumption would be closer to 4 billion i guess.



As for Endless space, lets just keep it fictional smiley: wink 1 pop = "alot" of people...
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12 years ago
Apr 18, 2013, 12:27:37 AM
Ashbery76 wrote:
So fully developed planets have less than 15 million people lol



Its a billion at least.




I concur on the basis that Earth has 7 Billion people on it (or so they tell us)
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12 years ago
Apr 17, 2013, 9:36:28 PM
Tredecim wrote:
1 Million seems fair to me, but that's just my opinion. smiley: smile




So fully developed planets have less than 15 million people lol



Its a billion at least.
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12 years ago
Apr 17, 2013, 7:12:22 PM
Well with the right tech you could have fully automated war-fleets, kinda like how we now a days have 'lights-out' factorys (http://en.wikipedia.org/wiki/Lights_out_%28manufacturing%29)



And the amoeba are said to keep their bodys in a 'nursery' when managing their vessels, letting their minds wander the circuits of their ships to control it.



So they could also function with but about 3 or less crew for corvettes, automating the rest of the functions as required.



My interpretation of city self sustaining ships works best when thinking of the Pilgrims who may very well live mostly on their star ships, leaving but a 'skeleton crew' for their planet bound colony.
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12 years ago
Apr 17, 2013, 6:47:06 PM
Sovereign wrote:
i think it shouldnt a particular number cause different races cant be all compared to humans.



No two species are identical.

All must be judged on their own ments.

treating every species like one's own is racist.

Even benign Anthropomorphism.



http://en.wikipedia.org/wiki/Anthropomorphism



Different races have different reproduction processes and also different metabolism (life spans)and different races need great or little numbers to build a realm.




Well said, Sovereign. I am definitely only inquiring about humans. I feel I addressed that in the original post:



Finally, I ask regarding humans since obviously different races will have their own variables. Sophons seem to be smaller and more friendly and crowded (3 for 1 in the diplomacy screen), Amoeba can likely go through mitosis as needed, Cravers seem to have a giant bodymass, and the robot races just need memory space and spare parts when moving from place to place.




Stasik's point about population going up a billion in a single turn is part of why I started the thread... It wouldn't be impossible with a really hard population policy. You could imagine extreme tax incentives for having newborns, or something similar.



I definitely don't think the combat ships are staffed in the billions, that would be the sole purpose of the Colonization module. When a ship blows up I imagine the death toll is in the thousands or ten thousands. When a Colony ship goes, though... whooooowheee. That's a lot of corpsicles.



Stealthhawk, you're right, if you've got a massive military left, it would be amazing to go and try to reseed on a new planet, even with just the thousands aboard the ship. Kind of like playing as a pirate. Can you link to the Dreadnought city topic you mentioned?
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12 years ago
Apr 15, 2013, 7:18:10 PM
Sovereign wrote:
Its over 9000!




lol



Anyway, kind of related to the dreadnought city topic that was brought up earlier: When an empire dies, its Navy automatically is scrapped. I don't like this, since a fleet would have enough people to colonize elsewhere/attack and re-take a system. Just saying, its absurd to automatically destroy the ships because the empire is dead.
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12 years ago
Apr 15, 2013, 6:07:51 PM
HumanSpacer wrote:
We will need the devs to answer this, I think.




Most likely, yeah smiley: biggrin
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12 years ago
Apr 15, 2013, 4:08:35 PM
I would say it is a rough guide to a planets maximum capacity but is on a scale of some sort for when there is only a population of one, to get the population to two would otherwise double the population but when the population is two it may once again only grow by one which is only half the population growth and further more make less sense as it continues to grow the population growth essentially slows down as it gets higher. So A better judgment would be for example one may be 10,000, two perhaps 20,000 and so forth, but this does not quite work out with creating a colony ship but after all, it is just a game.
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12 years ago
Apr 15, 2013, 9:45:55 AM
Sovereign wrote:
i think it shouldnt a particular number cause different races cant be all compared to humans.



No two species are identical.

All must be judged on their own ments.

treating every species like one's own is racist.

Even benign Anthropomorphism.



http://en.wikipedia.org/wiki/Anthropomorphism



Different races have different reproduction processes and also different metabolism (life spans)and different races need great or little numbers to build a realm.




Good point in there, but I wonder if the game has coded it this way smiley: biggrin
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12 years ago
Apr 15, 2013, 8:33:52 AM
i think it shouldnt a particular number cause different races cant be all compared to humans.



No two species are identical.

All must be judged on their own ments.

treating every species like one's own is racist.

Even benign Anthropomorphism.



http://en.wikipedia.org/wiki/Anthropomorphism



Different races have different reproduction processes and also different metabolism (life spans)and different races need great or little numbers to build a realm.
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12 years ago
Apr 12, 2013, 9:23:12 PM
Looked around for twenty minutes to see if this has been asked in any manner, so if it has and if I overlooked it, my bad!



I'm curious as to how many human beings one blue Population marker smiley: stickouttongueopulation: represents. A medium Terran planet (like Earth) starts with 6 slots but can go up to 9. Our earth right now is almost at 7 billion but we certainly don't have Non-baryonic shielding necessary for Psychological Insulation!



Does that translate to just about 1-2 billion people per smiley: stickouttongueopulation:?smiley: confused



Or do you think it is more of an exponential measure? 9 smiley: stickouttongueopulation: equal 10 billion, 1 smiley: stickouttongueopulation: equals 1000, and it scales upward?



If it is just 1 billion per smiley: stickouttongueopulation:, then does a colony ship have a billion souls in stasis? Some seventy million tons of human biomass are lost everytime a pirate catches an unguarded colony ship? The logistics of boarding so many people is mind-boggling!



Our own Earthly pop growth has been 30% for the last ten years. With available food and happiness its easy to see human colonists exploding in population, especially prodded on by the United Empire's social programs, no doubt!



Finally, I ask regarding humans since obviously different races will have their own variables. Sophons seem to be smaller and more friendly and crowded (3 for 1 in the diplomacy screen), Amoeba can likely go through mitosis as needed, Cravers seem to have a giant bodymass, and the robot races just need memory space and spare parts when moving from place to place.



Thanks for musing with me!
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12 years ago
Apr 13, 2013, 5:58:21 PM
Alsojames wrote:
Maybe it's not a straight-up number. Maybe it's based of the maximum population the planet can sustain?



For example, a small barren planet with 3 pop. counters could hold maybe 300,000,000? Whereas a large Terran planet with 10 pop. counters could hold 10 billion?




Quite interesting, but it might cause trouble when moving the pop from one planet-type to another.
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12 years ago
Apr 13, 2013, 5:44:32 PM
Maybe it's not a straight-up number. Maybe it's based of the maximum population the planet can sustain?



For example, a small barren planet with 3 pop. counters could hold maybe 300,000,000? Whereas a large Terran planet with 10 pop. counters could hold 10 billion?
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12 years ago
Apr 13, 2013, 2:43:03 AM
Maybe someone with an art book? smiley: biggrin but I don't think they bothered too much with numbers. I think they just added a mechanic that was shown like the MOO pop style
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12 years ago
Apr 13, 2013, 2:37:08 AM
Frankly, I've always thought of it as about half a billion = 1 pop.



It would result in a slightly smaller max pop for a Earth-like planet, but with those future advances and major industries, plus the planetary-wide exploitations...



I dunno, we might need a dev to confirm it.
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12 years ago
Apr 13, 2013, 2:25:26 AM
Wouldn't a huge C&C ship have those replacement crew? smiley: stickouttongue But I think the back up plan is the pilgrims affinity smiley: biggrin
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12 years ago
Apr 13, 2013, 2:18:56 AM
Well in a universe where the cavers and liquidating people, better to have a backup plan to ensure you don't go extinct.



Not to mention replacement crew on the fly!
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12 years ago
Apr 13, 2013, 2:03:58 AM
Igncom1 wrote:
I personally see every starship as being it's own internal self providing community.



With corvettes needing only to return for more crew, and dreadnoughts being self propagating city's, capable of rebuilding civilisations.




That's a bit odd, why would a military vessel in a war be used to rebuild civilization. But on a game diff from ES, adding like a colony module that was just like 2 or 4 of it's standard transports ships that are always docked on it to be able to colonize. But again... if the dread dies, that's a huge pop dead.
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12 years ago
Apr 13, 2013, 12:02:59 AM
I personally see every starship as being it's own internal self providing community.



With corvettes needing only to return for more crew, and dreadnoughts being self propagating city's, capable of rebuilding civilisations.
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12 years ago
Apr 12, 2013, 11:58:52 PM
Actually that's one thing that always annoyed me. While It's great for gameplay it really let's you ignore the numbers when Roleplaying. On the one hand we have 10 pop(arbitary value I just imagined) Huge planets that look like Coruscant on the other we have wee ships that can potentially carry 3 or more pop.
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12 years ago
Apr 12, 2013, 11:21:27 PM
I would say about 100,000 to 1 billion depending on race, creed, financial status, world type and technology.



A world that recently went to 2 population would most likely be a planet that has breached the 1 billion mark, and thus is between 1 billion and 2.
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12 years ago
Apr 12, 2013, 10:54:15 PM
stasik28 wrote:
That would be insane, I had a game (fast) where I terraformed everything to Teran and Jungle and had population growth of 1 per turn.




1 Million seems fair to me, but that's just my opinion. smiley: smile
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12 years ago
Apr 12, 2013, 10:52:53 PM
Stealth_Hawk wrote:
I heard it was 1 Billion per smiley: stickouttongueopulation:




That would be insane, I had a game (fast) where I terraformed everything to Teran and Jungle and had population growth of 1 per turn.
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