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Ships Class Bonuses

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12 years ago
Jul 15, 2013, 12:11:16 AM
I know the Wiki page is old, but I was under the impression that each ship had a specialty. But when I load a Corvette with Engine and Repair Modules and then do the same for the Destroyer, I find the tonnage is the exact same. This is the same for faction bonuses, they're simply not there. Why was this changed? It should have stayed this way to better distinguish ships more. The only thing I think that's different between Corvette and Destroyer is +1 Movement. That sucks. smiley: confused



Corvettes:





Destroyers:

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12 years ago
Jul 15, 2013, 10:24:10 AM
The UE corvette is supposed to have a 25% weight discount on support modules while the UE destroyer is supposed to have a 5% total industry cost. If neither is working, well, that's a bug.
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12 years ago
Jul 15, 2013, 10:45:29 AM
Wait, are you talking Disharmony or Classic here? Because while the upper table is for classic the lower is for Disharmony.



btw: all industry bonuses in disharmony were removed, as they did not work. The wiki has not been updated since, maybe I'll do so once I get home.
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12 years ago
Jul 15, 2013, 3:57:56 PM
Ca_Putt wrote:
Wait, are you talking Disharmony or Classic here? Because while the upper table is for classic the lower is for Disharmony.



btw: all industry bonuses in disharmony were removed, as they did not work. The wiki has not been updated since, maybe I'll do so once I get home.




My bad, just Disharmony. I haven't tested it in Classic. I fixed the pictures. I must have been tired last night.



I would have to think finding this bug is quite obvious if you're playing United Empire. Corvettes should have more missiles and Destroyers should have more Beams. As of now, they're exactly the same.
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