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How can a race transform to another race?

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11 years ago
Jan 1, 2014, 11:10:46 AM
For example,when Hissho occupy a system belong to Amoeba,the system is full of "people".

Then came the question:What are the "people"'s race?Hissho or Amoeba?

Now many people in China want to know the answer of the question...

(smiley: cry it's too hard for me to use English to communicate,please forgive my poor English,thanks!......)
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11 years ago
Jan 1, 2014, 12:07:17 PM
I tried looking around and the only answer I have found is that you slowly convert the population to faction that owns the planet. Using your example the Hissho would convert the Amoebas into Hissho.



DarkMeph
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11 years ago
Jan 1, 2014, 8:14:44 PM
The race makeup of planets is not addressed in the game. The planets just have "population," and that's it.



Logically, the existing population would be the original inhabiting race. The growing population would be made up of either the conquering race, the rebuilding conquered race, or a combination.







With that in mind, I do think population makeup should be added to the game as a mechanic. smiley: amplitude could add technologies necessary to assimilated other races and make them happy as subjects/partners.
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11 years ago
Jan 1, 2014, 9:14:45 PM
a nice example of something like this is the Spanish and Portuguese in the New World. The Spanish born population is the smallest but has the most power. A pure bred Spaniard born however in the New World makes up a much larger amount of the population but has less power. And the mix between the natives and the spanish and the natives have the least power. maybe there could be a mechanic that the other race is slowly interbred with the conquering race creating less and less unhappiness.
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11 years ago
Jan 1, 2014, 10:52:55 PM
I think its more like a ideological assimilation/indoctrination if you read the description of the Horatios techs for example its often said that the Horatio are very good in creating Multi race societys cause of their skills in assimilation.



Hissho even have reeducation camps



and in some late game Cravers Techs u can also read about the problems and the solutions the Cravers found to bound Xenos into their Hive System.







Also if all fails u can always make Slaves out of them.



Anosognos wrote:
The race makeup of planets is not addressed in the game. The planets just have "population," and that's it.



Logically, the existing population would be the original inhabiting race. The growing population would be made up of either the conquering race, the rebuilding conquered race, or a combination.







With that in mind, I do think population makeup should be added to the game as a mechanic. smiley: amplitude could add technologies necessary to assimilated other races and make them happy as subjects/partners.




Very good Suggestion could be a thing for Endless Legend ; D
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11 years ago
Jan 2, 2014, 2:53:20 PM
I know that when you use invasion troops they become part of the current population that resides on the planet.



DarkMeph
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11 years ago
Jan 2, 2014, 10:30:06 PM
I also can remember that somewhere in the Lore stands that the UE is discriminating the Amoeba Population on some Planets they conquered.
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11 years ago
Jan 4, 2014, 12:33:22 PM
they dont transform them . they "enlighten" them . basically its a mix of brainwashing and cerebral cybernetic implants that turn them into slaves . the whole process is as easy as giving some one a shot ... full of nano machines and making them watch one of those old employee training videos . on a unrelated matter did you know titanium dust is flammable ? its important to make sure there are no exposed wires near any of the machines and that any noticeable amounts of it on the floor are cleaned up between batches
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11 years ago
Jan 5, 2014, 4:48:08 PM
Shouldn't there be a possibility for revolutions to arise on a recently occupied planet? There is that negative happiness impact and that planet's original faction can reconquer the planet in less turns. But maybe there could be a possibility for the original faction to "invest" on a revolution, sending dust and troops.
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11 years ago
Jan 6, 2014, 11:11:10 AM
This discussion reminds me of Moo (the original) when one of your spies stole tech from another race... You could see they were disguised as that race in a most absurd manner such that they should have been easily caught, but somehow they succeeded. Now that was simply an exercise in what it would take to pass off one race as another in sci-fi lol. When you think about it, most of startrek is just ear/forehead prosthetic and over the top acting. So when u invade a system you simply distribute diguise kits to the local population and imprint on them the belief that it is in their best interest to "fit in."
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11 years ago
Jan 6, 2014, 11:02:17 PM
Another little bit that would help immersion go a long way.
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11 years ago
Jan 7, 2014, 9:48:55 AM
I would like to see an Hissho trying to disguise themselves as an Automation.



DarkMeph
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11 years ago
Feb 26, 2014, 2:35:58 AM
Nebur_Wolf wrote:
Shouldn't there be a possibility for revolutions to arise on a recently occupied planet? There is that negative happiness impact and that planet's original faction can reconquer the planet in less turns. But maybe there could be a possibility for the original faction to "invest" on a revolution, sending dust and troops.




Imagine just something like being able to pay a certain amount of dust per turn, and it would cost the invader the same amount, until they gain control of the system. So if you had a very powerful economy, you could bankrupt factions through insurgencies if they didn't manage to kneecap your economy first.
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11 years ago
Feb 26, 2014, 9:12:06 PM
Nebur_Wolf wrote:
Shouldn't there be a possibility for revolutions to arise on a recently occupied planet? There is that negative happiness impact and that planet's original faction can reconquer the planet in less turns. But maybe there could be a possibility for the original faction to "invest" on a revolution, sending dust and troops.
well, if the enemy fleet is still in the system, it should be able to shoot down any landing craft, and most of the higher tech invasion modules make rebellions almost unfeasible, for example they can assassinate any rebel leaders from orbit, and they can probably mass fire into the crowd. even if the fleet has left the system, the military on the surface would undoubtedly intercept anything short of a full scale invasion too, so that makes insurgencies unlikely too.
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