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Best Traits in Disharmony

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11 years ago
May 25, 2014, 3:50:47 PM
Hi.



What are the best positive and negative traits to pick in Disharmony ? Is legendary Heroes still good ( seems like the administrator early skill have been nerfed ) ?
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11 years ago
Jun 11, 2014, 5:37:04 PM
Two traits I always take are:



1. Metallic Waters. The morale and production boost help my home planet get off the ground in a hurry.

2. Dust Archaeology, level 1. This allows me to buy a hero on Turn 1.



I usually max out either builders or research (30 percent bonus for one or the other).



I will usually do one thing to augment my space ships, such as deadly weapons, snipers, optimal space.



What's best depends on your affinity. For example, I'll take Entrepreneurs (+1 dust/person) with a Sophon affinity since this will allow me to keep taxes lower and increase their research bonus. I confess, however, to using the same methods in vanilla.
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11 years ago
Jul 29, 2014, 5:44:39 PM
I guess this all depends on your playstyle. Using my playstle as a reference, I still consider headhunter - administrator, Dust Archaeology 1 and legendary heroes to be very good choices. This will give you a hero early on that will really be able to boost that 1st system of yours.



As for negative traits just pick something you don't think will impair you a lot. Dust impaired (more time on hero healing) is one of my regular picks as my heroes tend to survive.
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