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How does trade work?

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13 years ago
May 30, 2012, 7:34:16 PM
That is a very clear description, thanks. Is there any convenient way to know how many trade routes I do have, and how many I could have? AFAIK the information about how many routes I have, is spread out one line per system view, so if I have 10 systems I have to get one line off each of 10 screens.



And there is no way to know how many I could have. If some of my systems are not maxed out, I can suppose that my trading partners are maxed out and I have too much capacity. But if all of my systems are maxed out, I do not know whether my trading partners are maxed out or how much I could add before maxing them out.



Does trade only go through strings where my planet is adjacent to the trade partner? Or can I trade with distant partners? Does trade go through wormholes? Can I trade at all, with partners in constellations I can only reach by free travel through warp drive?



Does war or blockade affect trade routes? That is, if I have a trade route but then an enemy blockades one of my planets in the trade path, does trade stop? If it is possible to trade with non-adjacent partners, then what happens if the paths go through a third player's territory, and one/both of us are at war?
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10 years ago
Jan 14, 2015, 4:06:44 PM
I understand it's an old thread but my question definitely belongs here.



Do you form trade routes with your own systems? I.E If you own the whole galaxy, is it even possible to have trade routes?
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13 years ago
May 31, 2012, 1:53:17 PM
Trade is always between one of your planets and one of their's.



You both gain the listed benefit (some dust and some science) and lose nothing. That value is then modified by heroes, system improvements, tech, and empire bonuses (if you have +100% trade benefit, and your partner does not, you get twice as much).
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13 years ago
May 30, 2012, 9:11:29 PM
I am fairly certain that it does not matter if the trade route passes through enemy territory.
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13 years ago
May 30, 2012, 9:08:48 PM
The systems that are trading do not have to be adjacent




More specifically, what if my entire empire is not adjacent to the other player's entire empire. I thought that trade could only start if one of my systems is adjacent to one of the other player's systems. Can I start trade with a player who is distant? Suppose I make peace with one player, and the only way to reach that player at all, is through strings that pass through territory of a third player we are both at war with.
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13 years ago
May 30, 2012, 7:50:05 PM
davea wrote:
That is a very clear description, thanks. Is there any convenient way to know how many trade routes I do have, and how many I could have? AFAIK the information about how many routes I have, is spread out one line per system view, so if I have 10 systems I have to get one line off each of 10 screens.


Nope, this game just does not provide the player with enough information.



davea wrote:
And there is no way to know how many I could have. If some of my systems are not maxed out, I can suppose that my trading partners are maxed out and I have too much capacity. But if all of my systems are maxed out, I do not know whether my trading partners are maxed out or how much I could add before maxing them out.


Again, you can't know until you have empty trade routes.





davea wrote:
Does trade only go through strings where my planet is adjacent to the trade partner? Or can I trade with distant partners? Does trade go through wormholes? Can I trade at all, with partners in constellations I can only reach by free travel through warp drive?


The systems that are trading do not have to be adjacent. Trade goes through wormholes, but I'm not sure how it's value to the trade route is calculated, all I know is that the longer the path, the better the trade. All systems are connected to one other by either wormholes or threads or a combination of both, so if you can reach it by free travel, you can reach it without free travel.



davea wrote:
Does war or blockade affect trade routes? That is, if I have a trade route but then an enemy blockades one of my planets in the trade path, does trade stop? If it is possible to trade with non-adjacent partners, then what happens if the paths go through a third player's territory, and one/both of us are at war?


Blockades only affect routes if one of the ends of the trade route is blockaded. Trade route paths that go through enemy systems are perfectly safe.



Basically, as long as you have planets with free routes and an empire you are at peace with that has free routes, you will trade.
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13 years ago
May 30, 2012, 3:48:08 PM
As far as I can gather, trade develops randomly. Sometimes I'll have a string of 0/3 Trade Route planets, in other games these might be populated somewhat, but I'll be damned if I see any way to control the development of trade and its results.
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13 years ago
May 30, 2012, 7:24:36 PM
Trade works like this: If at least one of your systems have available routes, and another empire you are at peace with has available trade routes, you will automatically trade with them.



You don't need a string of trade buildings between systems to set up a route. As long as you have a system with an available route and the empire you are at peace with has an available route, you will trade.



The value of the trade route is determined by the distance between them (based on length of connections) and the bonuses to trade your buildings provide. The longer the distance between the two trading systems, the more dust you gain.



So, generally speaking, building trade buildings on systems the furthest away from the empire you want to trade with will get you the best routes.



On a side note: Whether or not building trade buildings is worth it or not even if you do have an empire you are at peace with is very subjective, however. See my sig for more information.
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13 years ago
May 30, 2012, 7:08:28 PM
That's per route per planet, or per entire route? Because one is great, the other will pretty much never be worth it when compared to the -Dust on trade infrastructure.
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13 years ago
May 30, 2012, 6:41:24 PM
TheBoz wrote:
So trade does not exist while diplomacy does not exist? One missing feature brings down another with it. Maybe that's why the current game makes Ind>Dst money making so easy?




It's tricky to get an empire to ally with you, but I've had it happen, and the trade routes function DOES work. It's not that much dust (~25 dust/turn per route).
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13 years ago
May 30, 2012, 6:28:24 PM
So trade does not exist while diplomacy does not exist? One missing feature brings down another with it. Maybe that's why the current game makes Ind>Dst money making so easy?
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13 years ago
May 30, 2012, 4:44:59 PM
I now have an unbroken string of four 0/3 trade planets from my homeworld to the front. I have no clue what I'm supposed to be doing here.
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13 years ago
May 30, 2012, 3:54:33 PM
Do you mean, which exact systems get chosen as the location of trade routes? Or do you mean, how many total trade routes exist? The total number is determined by the number of friendly *systems* there are, limited by each player's tech on number of trade routes. Although it is not easy to see because the information is spread out among all your systems, you should be able to check this.



As far as which exact systems are chosen to be the location, I have no idea. I "suspect" that your homeworld, and then border worlds, are chosen. Rarely do I find any interior or "backwater" distant planets to be chosen. I agree the game should provide better information for this.
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