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Fleet upkeep in hangers?

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13 years ago
Jun 5, 2012, 9:48:08 AM
Hi all, playing as the sowers, I noticed that even ships in the hanger require dust upkeep.

Pretty sure this isn't supposed to be the case, but correct me if i'm wrong smiley: smile



Cheers
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13 years ago
Jun 5, 2012, 10:14:06 AM
I don't see a reason why there shouldn't be an upkeep for ships in hangar. You still need maintenance, battle readiness exercises, paintjobs, food and salary for the hired crew and so on. Only fuel might not be a cost factor.

Since even repair is not sped up by ships being in hangars right now, I think there's no additional functionality for "ships in hangars" at all, right now.



Would be nice to have a definite dev confirmation for this, though.



For now moved to the FAQ-section.
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13 years ago
Jun 5, 2012, 10:50:39 AM
Dev clarification would be lovely.

Just doesn't make sense that a mothballed ship requires as much upkeep as an active one..





Maybe we should have the option to switch to cheaper paint jobs :P
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13 years ago
Jun 5, 2012, 2:37:04 PM
When there is no dust upkeep for hangers, there are exploits available for mothballing and unmothballing ships that need to be handled.



Just as an example: making 50000 ships and keeping only having 50 active at choke points.
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13 years ago
Jun 7, 2012, 10:01:14 AM
I dont think anyone is suggesting that hanger ships cost 0, but perhapse double repair of a ship. I personally think that a hanger ship should cost half as much in upkeep, but I would like to see the planets get a "repair ships" production that could be added to the queue so that hangers would use the planets production to speed up the ships' repair.
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13 years ago
Jun 7, 2012, 12:38:18 PM
This is an issue you will run into when playing against people. Especialy mid game when industries are developed and multiple destroyers or corvettes are build each turn, you can easily walk into a system with a few guard fleets and a couple hundreds of "MOAR SHIPS DANGIT" ready to be instantly dumped on top of your invasion.



Since you are the guy with the longer logistic chain you run into the proble mof not being able to keep up an invasion long enough to break the system.



The recent rule change towards people having to break a siege fleet to stop invasion progres has alleviated this somewhat, but you still run into the problem of him being able to dump fleets on top of you from storage.







A reduced upkeep for hangar ships is in order, perhaps sweeten it by repairing ships in hangar (which will increase their upkeep to the full cost as long as the repairs are going on) so that its not a negative only change.







One might even contemplate adding a improvement chain here, because hangars.. kind of need to be build?





Perhaps make it so that you can build a real solid fleet base.

Perhaps one that is represented in combat in the area?



hm? oh yes. daydreaming.
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13 years ago
Jun 10, 2012, 3:14:20 AM
I think there should be SOME benefit to keeping ships in hangars. Repair rate increase would be awesome.
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13 years ago
Jun 10, 2012, 4:04:10 AM
Wootus wrote:
I think there should be SOME benefit to keeping ships in hangars. Repair rate increase would be awesome.


smiley: approval Hanger = Dry dock (space dock)



Why is no one repairing ships??? I'm sure I was smart enough to hire repair crews. In fact, I'm sure it should be tied into system-wide smiley: industry values. smiley: alder smiley: confused Maybe at least an ind-to-repair queue options?
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13 years ago
Jun 10, 2012, 7:31:24 AM
ships in hangar should reduce upkeep. you don't staff a ship while its in docked. it just sits their. hehe my friend docked his boat for the winter and wolves got in and chewed through all the hoses haha. he probably should have paid more for his upkeep but my point stands, your not paying for fuel, crew, or repairs/maintenance while in dock so upkeep should be nill.
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13 years ago
Jun 10, 2012, 7:33:30 AM
or hangar mods as a buildin option, such as drydocks to repair ships in x turns per command point, or mothballing to null upkeep costs but require x turns per command point to launch.
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13 years ago
Jun 10, 2012, 10:10:01 AM
This is the FAQ/Guides forum, please post suggestions in the appropriate sections.
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10 years ago
May 14, 2015, 4:43:11 AM
Some clothes hanging on the rack simply stand out from the others. It's all in the hanger.
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10 years ago
May 23, 2015, 8:47:02 AM
Way i see it, either the hanger is a hot dock - meaning in and out with no turn speed penalty, which is how it is now, and therefore you shoildnt really get any maintenance reduction - OR - it's a semi-mothball / dry dock in which case sure, we should get maintenance reduction.



But in that case it would also be logical that you cant just instantly bring your ships out of hangar, similar to ships in actual dry dock or pier dock without crew.



All the reasons people listed here why ships should be cheaper in hangar supports the logic of adding a turn penalty if you want to go in/out of hangars.
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