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Game crashes attempting to load a save

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11 years ago
Dec 7, 2013, 8:07:58 PM
As above, the game crashes when attempting to load a save. No issues up until now (Approximately turn 215).



Specs:

Windows 8.1 x64

i4770k

nVidia GTX 690 (Driver 331.82)

32gb RAM



No antivirus/firewall beyond Windows default running.



Attached below is my output_log.txt and save



output_log.txt

AUTOSAVE 1571.zip





Here's the info from the Windows Event Log:



Faulting application name: EndlessSpace.exe, version: 4.1.5.1944, time stamp: 0x51b0ce73

Faulting module name: unknown, version: 0.0.0.0, time stamp: 0x00000000

Exception code: 0xc0000005

Fault offset: 0x05200c41

Faulting process id: 0x25c

Faulting application start time: 0x01cef39f185dc88b

Faulting application path: C:\Program Files (x86)\Steam\steamapps\common\Endless Space\EndlessSpace.exe

Faulting module path: unknown

Report Id: ba4f86c4-5f92-11e3-be6c-94de8067f21d

Faulting package full name:

Faulting package-relative application ID:
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11 years ago
Dec 22, 2013, 6:51:20 PM
I got also an game crash while loading a savegame. Just before the game was crashed after a manual battle. I tried to load an older game 2 or 3 turns before and it works also until this fight. When i dont start the battle they will do it soner or later and the game crashes also.



Is there a solution for this?



(sorry for my english)
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11 years ago
Dec 23, 2013, 6:20:18 PM
I've encountered this in late-game saves as well. Loading will take a long time then, after a bit, the music will get really loud as if the game is ignoring the Windows volume limit. About 20 seconds later the sound will stop and, after 5 more seconds, the game will crash.



I've been able to work around this by loading an early-game save, then loading the late game save. Endless Space seems to have an easier time loading large, late-game saves when a galaxy is already up and running. The load still takes a long time but eventually works.



This is hardly an ideal (or permanent) workaround, but it can get you back in your game, if it works for you.
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