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Game crashing during battle

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10 years ago
Sep 6, 2015, 12:30:56 PM
Roughly turn 80 on custom faction. Crashed as the manual battle begins. I'm on windows 10 with an I7, 8 gigs ram, AMD r9 200x



Just started the computer this morning, worked fine last night. It would crash on a seve so I went to a previous save and it did not crash for a couple turns then started crashing again.
0Send private message
10 years ago
Sep 6, 2015, 3:15:48 PM
[UnityCrashHandler]

AppName=Unity Player

Info=Unity 4.1.5f1_ed5ea3281df6

FilesPath=D:\SteamLibrary\steamapps\common\Endless Space\2015-09-06_110124\

File01=D:\SteamLibrary\steamapps\common\Endless Space\2015-09-06_110124\error.log|Error log

Time=2015-09-06_110812

File02=D:\SteamLibrary\steamapps\common\Endless Space\2015-09-06_110124\crash.dmp|Error dump

File03=D:\SteamLibrary\steamapps\common\Endless Space\EndlessSpace_Data\output_log.txt|Output log file
0Send private message
10 years ago
Sep 6, 2015, 3:18:00 PM
Initialize engine version: 4.1.5f1 (ed5ea3281df6)

GfxDevice: creating device client; threaded=1

Direct3D:

Version: Direct3D 9.0c [aticfx32.dll8.17.10.1404]

Renderer: AMD Radeon R9 200 Series

Vendor: ATI

VRAM: 3072 MB (via DXGI)

Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1

Begin MonoManager ReloadAssembly

Platform assembly: D:\SteamLibrary\steamapps\common\Endless Space\EndlessSpace_Data\Managed\UnityEngine.dll (this message is harmless)

Loading D:\SteamLibrary\steamapps\common\Endless Space\EndlessSpace_Data\Managed\UnityEngine.dll into Unity Child Domain

Platform assembly: D:\SteamLibrary\steamapps\common\Endless Space\EndlessSpace_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)

Loading D:\SteamLibrary\steamapps\common\Endless Space\EndlessSpace_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain

Platform assembly: D:\SteamLibrary\steamapps\common\Endless Space\EndlessSpace_Data\Managed\Assembly-CSharp.dll (this message is harmless)

Loading D:\SteamLibrary\steamapps\common\Endless Space\EndlessSpace_Data\Managed\Assembly-CSharp.dll into Unity Child Domain

Platform assembly: D:\SteamLibrary\steamapps\common\Endless Space\EndlessSpace_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)

Loading D:\SteamLibrary\steamapps\common\Endless Space\EndlessSpace_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain

Platform assembly: D:\SteamLibrary\steamapps\common\Endless Space\EndlessSpace_Data\Managed\Assembly-UnityScript.dll (this message is harmless)

Loading D:\SteamLibrary\steamapps\common\Endless Space\EndlessSpace_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain

Platform assembly: D:\SteamLibrary\steamapps\common\Endless Space\EndlessSpace_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)

Loading D:\SteamLibrary\steamapps\common\Endless Space\EndlessSpace_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain

- Completed reload, in 0.037 seconds

Initializing input.



Input initialized.



desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0

Platform assembly: D:\SteamLibrary\steamapps\common\Endless Space\EndlessSpace_Data\Managed\System.Xml.dll (this message is harmless)

Platform assembly: D:\SteamLibrary\steamapps\common\Endless Space\EndlessSpace_Data\Managed\System.dll (this message is harmless)

Platform assembly: D:\SteamLibrary\steamapps\common\Endless Space\EndlessSpace_Data\Managed\UnityScript.Lang.dll (this message is harmless)

Platform assembly: D:\SteamLibrary\steamapps\common\Endless Space\EndlessSpace_Data\Managed\Boo.Lang.dll (this message is harmless)

Platform assembly: D:\SteamLibrary\steamapps\common\Endless Space\EndlessSpace_Data\Managed\System.Core.dll (this message is harmless)

[Bootloader] version: 1.01.58 - 03



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[Bootloader] command line: D:\SteamLibrary\steamapps\common\Endless Space\EndlessSpace.exe -single-instance



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[Bootloader] GetCurrentGameLanguage: available game languages are 'english', current game languages is 'english'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[Bootloader] SteamGetSteamUserName: steam user id is 'dasquick'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[Bootloader] ChangeDisplaySettings: changing display settings to 1024x768, 60Hz.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[AVProWindowsMedia] version 2.30 initialised



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[AVProWindowsMedia] Loaded video 'Public/Movies/AMPLITUDE Studios.wmv' (1920x1080 @ 0.00 fps) 0 frames, 6.64 seconds - format: YUV_422_YUY2



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[BackgroundVideo] LoadMovie: starting video playback. (movie = Public/Movies/AMPLITUDE Studios.wmv)



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1385)



HandleD3DDeviceLost

D3Dwindow device not lost anymore

[AVProWindowsMedia] Loaded video 'Public/Movies/Iceberg_Interactive_Intro_Animation_Dark.wmv' (1920x1080 @ 25.00 fps) 202 frames, 8.11 seconds - format: YUV_422_YUY2



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[BackgroundVideo] LoadMovie: starting video playback. (movie = Public/Movies/Iceberg_Interactive_Intro_Animation_Dark.wmv)



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[TEMP][BattleFleetGenerator] This class must be deleted when the fleets will be assigned to the encounter.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



User: dasquick



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



Modification:



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[Application] version: 1.01.58 - 03



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[FiniteStateMachine] RegisterState: registering new state ApplicationState_OutGame



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[FiniteStateMachine] RegisterState: registering new state ApplicationState_Lobby



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[FiniteStateMachine] RegisterState: registering new state ApplicationState_CreateGame



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[FiniteStateMachine] RegisterState: registering new state ApplicationState_DownloadGame



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[FiniteStateMachine] RegisterState: registering new state ApplicationState_LoadGame



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[FiniteStateMachine] RegisterState: registering new state ApplicationState_LaunchGame



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[FiniteStateMachine] RegisterState: registering new state ApplicationState_InGame



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[FiniteStateMachine] RegisterState: registering new state ApplicationState_EndGame



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[Application] SteamCheckForDLC: installed DLC(s) = EmperorEdition, PrimesEdition, ExpansionPack.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[Modification] Select(''), path not found: 'C:\Users\dasquick\Documents/Endless Space/Disharmony/Modding/'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



Platform assembly: D:\SteamLibrary\steamapps\common\Endless Space\EndlessSpace_Data\Managed\System.Configuration.dll (this message is harmless)

[Application] Ignition: loading databases...

--------------------------------------------------------------------------------------------------------------------------------



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[_Datatables] Adding new datatable of type 'IDatatable`1[AmasCurve]'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[_Datatables] Adding new datatable of type 'IDatatable`1[SimulationObjectDescriptor]'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[LocalizationDatabase] ChangeLanguage: Load database for culture: english.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[_Datatables] Adding new datatable of type 'ILocalizationDatatable'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[_Datatables] Adding new datatable of type 'IConstructibleElementDatatable'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[_Datatables] Adding new datatable of type 'IFormationDatatable'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[_Datatables] Adding new datatable of type 'IDatatable`1[BattleCard]'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[_Datatables] Adding new datatable of type 'IDatatable`1[BattleCardFamily]'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[_Datatables] Adding new datatable of type 'IDatatable`1[BattleSequence]'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[_Datatables] Adding new datatable of type 'IDatatable`1[BattleSequenceSubShips]'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[_Datatables] Adding new datatable of type 'IFleetSortingDatatable'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[_Datatables] Adding new datatable of type 'IFleetTargetingDatatable'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\SteamLibrary\steamapps\mono\mono\mini\mono.exe



at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0



--- End of inner exception stack trace ---



at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0



at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0



at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0



System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\SteamLibrary\steamapps\mono\mono\mini\mono.exe



at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0



--- End of inner exception stack trace ---



at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0



at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0



at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0



[_Datatables] Adding new datatable of type 'IGuiInfoDatatable'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[_Datatables] Adding new datatable of type 'IDatatable`1[_GuiDatatableElement]'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[_Datatables] Adding new datatable of type 'ITechnologyElementDatatable'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[_Datatables] Adding new datatable of type 'ModuleDatatable'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[_Datatables] Adding new datatable of type 'HullDatatable'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[_Datatables] Adding new datatable of type 'IDatatable`1[ShipDesign]'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[_Datatables] Adding new datatable of type 'ShipDesignTemplateDatatable'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[_Datatables] Adding new datatable of type 'IDatatable`1[ShipLevel]'.
0Send private message
10 years ago
Sep 6, 2015, 3:21:50 PM
[GameOptionResolutionsDroplistAttribute] enumerating resolution 1280x720 (60),



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[GameOptionResolutionsDroplistAttribute] enumerating resolution 1280x768 (60),



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[GameOptionResolutionsDroplistAttribute] enumerating resolution 1280x960 (60),



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[GameOptionResolutionsDroplistAttribute] enumerating resolution 1280x1024 (60),



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[GameOptionResolutionsDroplistAttribute] enumerating resolution 1440x900 (60),



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[GameOptionResolutionsDroplistAttribute] enumerating resolution 1600x900 (60),



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[GameOptionResolutionsDroplistAttribute] enumerating resolution 1680x1050 (60),



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[GameOptionResolutionsDroplistAttribute] enumerating resolution 1920x1080 (60),



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[_Services] Adding new service of type 'IGuiService'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



Unloading 18 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)



Unloading 692 unused Assets to reduce memory usage. Loaded Objects now: 29007.

Total: 58.665859 ms (FindLiveObjects: 1.558661 ms CreateObjectMapping: 1.469009 ms MarkObjects: 52.789310 ms DeleteObjects: 1.957484 ms)



[NetworkManager] Disconnect: disconnecting...

(panic(False)), (post(False))



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[NetworkManager] Disconnect: unbinding game callbacks...



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[NetworkManager] Disconnect: releasing client callbacks...



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[NetworkManager] Disconnect: releasing server callbacks...



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[Session] NetworkManagementService_ClientAuthenticationResponse.

(changing player (0) controller from 'AIPlayerController' to 'HumanPlayerController')



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[PlayerController] TakeOver: new player controller is taking over.

(Head = 0, Tail = 0, NextOrderID = 0, 0 order(s) have been copied)



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



---- CONNECTING ----



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



---- CONNECTED ----



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[GameManager] LoadGame: launching the galaxy generator plugin...



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[FiniteStateMachine] RegisterState: registering new state GameState_Begin



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[FiniteStateMachine] RegisterState: registering new state GameState_BeginTurn_Pending



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[FiniteStateMachine] RegisterState: registering new state GameState_BeginTurn



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[FiniteStateMachine] RegisterState: registering new state GameState_BeginTurn_Sync



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[FiniteStateMachine] RegisterState: registering new state GameState_PostBeginTurn



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[FiniteStateMachine] RegisterState: registering new state GameState_Main



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[FiniteStateMachine] RegisterState: registering new state GameState_FinishTurn_Open



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[FiniteStateMachine] RegisterState: registering new state GameState_FinishTurn_Closed



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[FiniteStateMachine] RegisterState: registering new state GameState_EndTurn_Pending



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[FiniteStateMachine] RegisterState: registering new state GameState_EndTurn



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[FiniteStateMachine] RegisterState: registering new state GameState_Transition



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[FiniteStateMachine] RegisterState: registering new state GameState_Victory



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[GameManager] LoadGame: running the galaxy generation background worker...



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[GalaxyGenerator] GenerateGalaxy: using generation mode 'Xml'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[ApplicationState_CreateGame] GameManager_ProgressChanged: 80%...



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[ApplicationState_CreateGame] GameManager_ProgressChanged: 90%...



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[Player] Disposing(False)... disposing of player [AI] Space Raiders



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[Player] Disposing(False)... disposing of player dasquick



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[Player] Disposing(False)... disposing of player [AI] #7



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[Player] Disposing(False)... disposing of player [AI] #6



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[Player] Disposing(False)... disposing of player [AI] #2



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[Player] Disposing(False)... disposing of player [AI] #1



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[Player] Disposing(False)... disposing of player [AI] #5



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[Player] Disposing(False)... disposing of player [AI] #4



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[Player] Disposing(False)... disposing of player [AI] #3



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[Session] Disposing(False)...



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[ApplicationState_CreateGame] GameManager_ProgressChanged: 98%...



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[ApplicationState_CreateGame] GameManager_ProgressChanged: 99%...



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[ApplicationState_CreateGame] GameManager_ProgressChanged: 100%...



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[GameManager] LoadGame: galaxy generation has completed.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[ApplicationState_CreateGame] GameManager_CreateGameCompleted: game creation completed.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[Game] ReadXml: reading 'Empires'...



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[UIDLOG] Reseting UID=0



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[UIDLOG] Reseting UID=0



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[UIDLOG] Reseting UID=0



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[UIDLOG] Reseting UID=0



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[UIDLOG] Reseting UID=0



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[UIDLOG] Reseting UID=0



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[UIDLOG] Reseting UID=0



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[UIDLOG] Reseting UID=0



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[UIDLOG] Reseting UID=0



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[Empire] ReadXml: reading 'Empire' [0]...



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[Empire] ReadXml: reading 'Agency' of class 'DepartmentOfCommerce'...



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[Empire] ReadXml: reading 'Agency' of class 'DepartmentOfDefense'...



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[Empire] ReadXml: reading 'Agency' of class 'DepartmentOfIndustry'...



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[UIDLOG] Reseting UID=-1



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[UIDLOG] Reseting UID=228



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[Empire] ReadXml: reading 'Agency' of class 'DepartmentOfScience'...



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[Empire] ReadXml: reading 'Agency' of class 'DepartmentOfTheInterior'...



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[Empire] ReadXml: reading 'Agency' of class 'DepartmentOfTheTreasury'...



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[Empire] ReadXml: reading 'Agency' of class 'DepartmentOfTransportation'...



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[Empire] ReadXml: reading 'Agency' of class 'DepartmentOfEducation'...



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
0Send private message
10 years ago
Sep 6, 2015, 3:28:19 PM
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[SteamAchievementManager] UserStatsStored Callback : OK



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[SteamAchievementManager] UserStatsStored Callback : UserStats stored



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[SteamAchievementManager] UserStatsStored Callback : OK



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[SteamAchievementManager] UserStatsStored Callback : UserStats stored



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[BattleView] OnEndPhase: ending phase 'BattlePhase.Arrival' lasting 20, Battle Timecode 20.01505



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[SteamAchievementManager] Sending Stats to Steam



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[BattleView] OnBeginPhase: starting phase 'BattlePhase.Combat.LongRange' lasting 27.5, Battle Timecode 20.01505



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[BattleScreen] Update: starting new phase #1 (BattlePhase.Combat.LongRange).'



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



NullReferenceException: Object reference not set to an instance of an object

at BattleShipWeapons.Acquire (Int32 hash, .BattleSimulation_Salvo salvo, .BattleShip target) [0x00000] in :0



at BattleView.BattleManager_DoTurn (System.Object sender, .BattlePhase battlePhase, Int32 round) [0x00000] in :0



at BattleManager.OnTurnDone (.BattlePhase phase, Int32 roundNumber) [0x00000] in :0



at BattleManager+c__IteratorD4.MoveNext () [0x00000] in :0



at Coroutine.Run () [0x00000] in :0



at Coroutine.RunFor (Single seconds) [0x00000] in :0



at BattleView+c__IteratorF2.MoveNext () [0x00000] in :0



(Filename: Line: -1)



[SteamAchievementManager] UserStatsStored Callback : OK



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[SteamAchievementManager] UserStatsStored Callback : UserStats stored



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[SteamAchievementManager] UserStatsStored Callback : OK



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[SteamAchievementManager] UserStatsStored Callback : UserStats stored



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[SteamAchievementManager] UserStatsStored Callback : OK



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[SteamAchievementManager] UserStatsStored Callback : UserStats stored



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1385)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1385)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1385)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1385)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1385)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1385)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1385)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1385)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1385)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1385)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1385)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1385)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1385)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1385)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1385)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1385)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1385)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1385)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1385)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1385)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1385)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1385)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1385)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1385)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1385)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1385)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1385)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1385)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1385)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1385)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1385)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1385)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1385)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1385)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1385)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1385)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1385)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1385)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1385)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1385)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1385)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1385)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1385)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1385)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1385)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1385)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1385)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1385)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1385)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1385)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1385)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1385)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1385)



HandleD3DDeviceLost

HandleD3DDeviceLost: still lost

Skipped rendering frame because GfxDevice is in invalid state (device lost)



(Filename: Line: 1385)



HandleD3DDe
0Send private message
10 years ago
Sep 6, 2015, 3:31:29 PM
Unity Player [version:Unity4.1.5f1_ed5ea3281df6]



fmod_event.dll caused an Access Violation (0xc0000005)

in module fmod_event.dll at 0023:519f721f.



Error occurred at 2015-09-06_110812.

D:\SteamLibrary\steamapps\common\Endless Space\EndlessSpace.exe, run by dasquick.

33% memory in use.

0 MB physical memory [0MBfree].

0 MB paging file [0MBfree].

0 MB user address space [2867MBfree].

Read from location 00000044 caused an access violation.



Context:

EDI: 0x00000000 ESI: 0x00000001 EAX: 0x000000a6

EBX: 0x46538300 ECX: 0x0000000e EDX: 0x00000000

EIP: 0x519f721f EBP: 0x0085e9a8 SegCs: 0x00000023

EFlags: 0x00210202 ESP: 0x0085e998 SegSs: 0x0000002b



Bytes at CS:EIP:

3b 42 44 73 42 39 7c 82 4c 74 3c 8b 44 82 4c 8b



Stack:

0x0085e998: 46538320 0085ec80 02987001 00000000 .SF.....p......

0x0085e9a8: 0085e9b8 519f7490 00000001 0085e9c0 .....t.Q........

0x0085e9b8: 0085e9c8 519ed1f4 02987001 00000001 .......Q.p......

0x0085e9c8: 0085ea08 1850816b 02987001 00000001 ....k.P..p......

0x0085e9d8: 0085e9f8 05b853e3 0085ea08 055a60a8 .....S.......`Z.

0x0085e9e8: 055a6050 2d3c5850 18508151 46538320 P`Z.PX<-Q.P. .SF

0x0085e9f8: 0085ec80 2d3c5850 0085ea08 18508144 ....PX<-....D.P.

0x0085ea08: 0085ea28 1850812c 02987001 00000001 (...,.P..p......

0x0085ea18: 2e7e8630 0557ff58 2d3c5850 02987001 0.~.X.W.PX<-.p..

0x0085ea28: 0085ea48 37f2d585 2e7e8610 00000001 H......7..~.....

0x0085ea38: 2fd77e40 2dc58950 2dc58950 05b5f618 @~./P..-P..-....

0x0085ea48: 0085eb38 37f2d3a1 46538320 2d3c5850 8......7 .SFPX<-

0x0085ea58: 00000001 05b6bdb9 2e8f40f0 369cbcf0 .........@.....6

0x0085ea68: 369cbcf0 369cbcf0 369cbcf0 369cbcf0 ...6...6...6...6

0x0085ea78: 46538320 2f4d2640 21c02420 00000000 .SF@&M/ $.!....

0x0085ea88: 00000000 00000000 00000000 00000000 ................

0x0085ea98: 00000000 00000000 00000000 00000000 ................

0x0085eaa8: 00000000 00000000 00000000 11c1b5d8 ................

0x0085eab8: 11c1b5d8 0085ead0 1002cecc 11c1b5d8 ................

0x0085eac8: 00000000 2fc9e8f8 0085eaf8 0085eaf8 ......./........

0x0085ead8: 100e8d74 0085eaf0 1007d78b 00000033 t...........3...

0x0085eae8: 1007f954 2dc58950 0085eb78 1007f98c T...P..-x.......

0x0085eaf8: 00000001 055e0780 055e0fb8 40786769 ......^...^.igx@

0x0085eb08: 055e0fb8 00000000 055a60a9 055a6050 ..^......`Z.P`Z.

0x0085eb18: 00000000 0085eb60 05b5f618 0085ec80 ....`...........

0x0085eb28: 2dc58950 0085eb78 2dc58950 05b5f618 P..-x...P..-....

0x0085eb38: 0085eb58 40786783 46538370 00000001 X....gx@p.SF....

0x0085eb48: 0085eb4c 0085eb78 2dc58950 0085ec80 L...x...P..-....

0x0085eb58: 0085eb78 40786769 46538370 2f8d9a80 x...igx@p.SF.../

0x0085eb68: 12091174 356c0af0 0085ebd4 0085ebac t.....l5........

0x0085eb78: 0085ebc4 05b5f659 2f8d9a80 0085ebbc ....Y....../....

0x0085eb88: 356c0af0 00000000 016312ff 01631eb8 ..l5......c...c.

0x0085eb98: 10001dec 11c06850 11c06850 11c06850 ....Ph..Ph..Ph..

0x0085eba8: 00000000 00000000 10001d94 057002b8 ..............p.

0x0085ebb8: 11c06850 0085ebc4 0085ebc8 0085ebf4 Ph..............

0x0085ebc8: 100eff9c 2f8d9a80 0085ecd0 0085ec80 ......./........

0x0085ebd8: 40786748 00010000 3729dc84 11c06850 Hgx@......)7Ph..

0x0085ebe8: 36f5b024 05554e70 018d2a38 0085ec18 $..6pNU.8*......

0x0085ebf8: 1005ebbe 11c06850 2f8d9a80 0085ecd0 ....Ph...../....

0x0085ec08: 0085ec80 0085ec80 12041830 3729dc84 ........0.....)7

0x0085ec18: 0085ec34 01218d58 11c06850 2f8d9a80 4...X.!.Ph...../

0x0085ec28: 0085ecd0 0085ec80 0085ec90 0085ec70 ............p...

0x0085ec38: 01218695 12041830 2f8d9a80 0085eca8 ..!.0....../....

0x0085ec48: 0085ec80 2f8d9a80 0085ec90 0085ec70 ......./....p...

0x0085ec58: 0085ec90 2f8d9a80 3729dc84 0d39c3a0 ......./..)7..9.

0x0085ec68: 0085ec84 012185e8 0085ec84 0121886c ......!.....l.!.

0x0085ec78: 0085ec80 2f8d9a80 00000000 0085ed24 ......./....$...

0x0085ec88: 0120d906 3710c0c0 01791858 12041830 .. ....7X.y.0...

0x0085ec98: 2f8d9a80 3710c0c0 00000000 3ee90101 .../...7.......>

0x0085eca8: 00000000 00000000 00000000 00000000 ................

0x0085ecb8: 00000000 00000000 00000000 00000000 ................

0x0085ecc8: 00000000 00000000 00000000 00000000 ................

0x0085ecd8: 00000000 00000000 00000000 00000000 ................

0x0085ece8: 00000000 00000000 00000000 00000000 ................

0x0085ecf8: 00000000 00000000 00000000 00000000 ................

0x0085ed08: 00000000 00000000 00000000 00000000 ................

0x0085ed18: 00000000 00000000 00000000 0085ed64 ............d...

0x0085ed28: 0120e081 12041830 3729dc1c 370b9018 .. .0.....)7...7

0x0085ed38: 01067956 370b9018 370f34e4 3ecb2df8 Vy.....7.4.7.-.>

0x0085ed48: 3ee90198 3ecb2d9c 01067956 3ecb2d9c ...>.-.>Vy...-.>

0x0085ed58: 05dc20ac 40000000 0085ed74 0085ed74 . .....@t...t...

0x0085ed68: 011dc772 3ecb2df8 370bea04 0085ed8c r....-.>...7....

0x0085ed78: 011dc7c6 370b9018 05dc20ac 40000000 .......7. .....@

0x0085ed88: 3ecb2d9c 0085ed9c 011dc7f6 3ecb2d9c .-.>.........-.>

0x0085ed98: 3ecb2d9c 0085edd0 011dcb3a 3ecb2d9c .-.>....:....-.>

0x0085eda8: 04720b80 3ecb2d9c 40000000 011dd176 ..r..-.>...@v...

0x0085edb8: 0085edc8 0185ee24 04720b80 0000d920 ....$.....r. ...

0x0085edc8: 0000b1f4 ffffffff 0085ee2c 011f4a05 ........,....J..

0x0085edd8: 3ecb2d9c 00000000 00000000 00000010 .-.>............

0x0085ede8: 00000000 00000360 0085ef38 750189a0 ....`...8......u

0x0085edf8: 827d8481 0bac6ca4 0bafd124 0bb02cc0 ..}..l..$....,..

0x0085ee08: 00000370 04720b80 412452fc 412ec35c p.....r..R$A\..A

0x0085ee18: 04720b80 412ec35c 412ec35c fffcf6aa ..r.\..A\..A....

0x0085ee28: 00004b65 0085ee3c 011f5156 00000000 eK..<...VQ......

0x0085ee38: 011e002e 0085ee4c 0127a2d5 00000001 ....L.....'.....

0x0085ee48: 00000000 0085ee74 0127a5ea 00000000 ....t.....'.....

0x0085ee58: 0127a3a0 00000000 00000000 00000000 ..'.............

0x0085ee68: 2ebf8e20 00000000 2ebf8e20 0085eea0 ....... .......

0x0085ee78: 75534923 0003026e 00000010 00000000 #ISun...........

0x0085ee88: 00000000 00000000 dcbaabcd 00000000 ................

0x0085ee98: 0127a3a0 00000000 0085ef48 75514790 ..'.....H....GQu

0x0085eea8: 0127a3a0 0003026e 00000010 00000000 ..'.n...........

0x0085eeb8: 00000000 c3b46e2a 0127a3a0 0003026e ....*n....'.n...

0x0085eec8: 00000010 00000024 00000001 00000000 ....$...........

0x0085eed8: 00000000 00000030 ffffffff ffffffff ....0...........

0x0085eee8: 75514668 00000000 00000000 00000000 hFQu............

0x0085eef8: 00000000 0127a3a0 00000000 00000000 ......'.........

0x0085ef08: 00000000 00ff09f8 00000000 00000000 ................

0x0085ef18: 00000001 00000000 00000000 0003026e ............n...

0x0085ef28: 00000000 c3b46e2a b4795a38 0085e3c8 ....*n..8Zy.....

0x0085ef38: 0085f090 7553a840 b6694dba 00000000 ....@.Su.Mi.....

0x0085ef48: 0085ef84 75514527 0127a3a0 00000000 ....'EQu..'.....

0x0085ef58: 00000010 00000000 00000000 00000000 ................

0x0085ef68: 00000000 0003026e 0127a3a0 00000000 ....n.....'.....

0x0085ef78: bed004b9 00000000 c3b46ee6 0085efcc .........n......

0x0085ef88: 69b87b36 0127a3a0 0003026e 00000010 6{.i..'.n.......

0x0085ef98: 00000000 00000000 69b87a50 00000000 ........Pz.i....

0x0085efa8: 00000000 80000000 77b321d0 0085efec .........!.w....

0x0085efb8: 0085efec 011b75df 3e8ebb98 c144dd0d .....u.....>..D.

0x0085efc8: 3f28ce8a 0085eff8 75534923 0003026e ..(?....#ISun...

0x0085efd8: 00000010 00000000 00000000 00000000 ................

0x0085efe8: dcbaabcd 00000000 69b87a50 00000000 ........Pz.i....

0x0085eff8: 0085f0a0 75514790 69b87a50 0003026e .....GQuPz.in...

0x0085f008: 00000010 00000000 00000000 c3b471c2 .............q..

0x0085f018: 80000000 40000000 00000010 00000024 .......@....$...

0x0085f028: 00000001 00000000 00000000 00000030 ............0...

0x0085f038: ffffffff ffffffff 75514668 00000000 ........hFQu....

0x0085f048: 00000000 00000000 00000000 69b87a50 ............Pz.i

0x0085f058: 00000000 00000000 00000000 00ff09f8 ................

0x0085f068: 00000000 00000000 00000001 00000000 ................

0x0085f078: 00000000 0003026e 00000000 c3b471c2 ....n........q..

0x0085f088: 18487cc0 0085e3c8 0085f0f0 7553a840 .|H.........@.Su

0x0085f098: b6694dba 00000000 0085f100 75514370 .Mi.........pCQu

0x0085f0a8: 69b87a50 00000000 00000010 00000000 Pz.i............

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0x0085f188: 00000112 0000f060 00000000 00000000 ....`...........

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0x0085f1a8: 00890808 0085f1e4 0000f060 0003026e ........`...n...

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0x0085f228: 0003026e 00000112 0000f060 00000000 n.......`.......

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0x0085f268: 00000112 0003026e 00000112 0000f060 ....n.......`...

0x0085f278: 00000000 00000004 000004b0 75512360 ............`#Qu

0x0085f288: 00000000 00000001 00000000 00000000 ................

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0x0085f2a8: 00000000 000004b4 00000000 0003026e ............n...

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0x0085f2c8: 00000000 00000001 0085f320 75512b66 ........ ...f+Qu

0x0085f2d8: 0003026e 00000112 0000f060 00000000 n.......`.......

0x0085f2e8: c3b47242 00000000 00000112 0000f060 Br..........`...

0x0085f2f8: 00000000 00000001 00000000 c3b47242 ............Br..

0x0085f308: 0127a752 00000112 0085f418 7553a840 R.'.........@.Su

0x0085f318: b6694d1a 00000000 0085f354 0127a79f .Mi.....T.....'.

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0x0085f348: 0085f604 00000000 00000000 0085f380 ................

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0x0085f4a8: 00000000 0085f4d8 75534923 0003026e ........#ISun...

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0x0085f4f8: 00000000 00000000 00000112 00000024 ............$...

0x0085f508: 00000001 00000000 00000000 00000030 ............0...

0x0085f518: ffffffff ffffffff 75514668 00000000 ........hFQu....

0x0085f528: 00000000 00000000 00000000 69b87a50 ............Pz.i

0x0085f538: 00000000 00000000 00000000 00ff09f8 ................

0x0085f548: 00000000 00000000 00000001 00000001 ................

0x0085f558: 00000000 0003026e 00000000 c3b474e2 ....n........t..

0x0085f568: 00000000 00000000 0085f5d0 7553a840 ............@.Su

0x0085f578: b6694dba 00000000 0085f5e0 75514370 .Mi.........pCQu

0x0085f588: 69b87a50 00000000 00000112 0000f060 Pz.i........`...

0x0085f598: 00000000 ff7fa000 00000001 c3b47482 .............t..

0x0085f5a8: 00000000 77b6ccc0 00000001 77b58c6c .......w....l..w

0x0085f5b8: 74ff4494 00000000 0003026e 00000000 .D.t....n.......

0x0085f5c8: 0085f5a4 01271622 0085f630 7553a840 ....".'.0...@.Su

0x0085f5d8: b6694dda fffffffe 0085f620 7551b179 .Mi..... ...y.Qu

0x0085f5e8: 01c27aa0 00000000 00000112 0000f060 .z..........`...

0x0085f5f8: 00000000 69b87a50 0085f700 92d5ea98 ....Pz.i........

0x0085f608: 007f9454 00000000 92d5ea98 00000000 T...............

0x0085f618: 00000000 c3b47742 0085f688 77b5ae46 ....Bw......F..w

0x0085f628: 0085f63c 00000020 0085f8d0 77b5ad90 <... ..........w

0x0085f638: 0085f65c 01c27aa0 0
0Send private message
10 years ago
Sep 6, 2015, 3:36:44 PM
Module 32

C:\Program Files (x86)\Steam\vstdlib_s.dll

Image Base: 0x5e880000 Image Size: 0x00054000

File Size: 266944 File Time: 2015-08-19_163914

Version:

Company: Valve Corporation

Product: Steam

FileDesc: vstdlib_ s.dll

FileVer: 2.92.69.85

ProdVer: 3.0.0.1



Module 33

C:\Program Files (x86)\Steam\tier0_s.dll

Image Base: 0x5f1b0000 Image Size: 0x00111000

File Size: 278208 File Time: 2015-08-19_163912

Version:

Company: Valve Corporation

Product: tier0_s Dynamic Link Library

FileDesc: tier0_s Dynamic Link Library

FileVer: 2.92.69.85

ProdVer: 1.0.0.1



Module 34

C:\Program Files (x86)\Steam\CSERHelper.dll

Image Base: 0x60000000 Image Size: 0x00021000

File Size: 122864 File Time: 2014-11-11_144756

Version:

Company: Valve

Product: CSER Helper

FileDesc: Debug Helper Routines

FileVer: 4.50.0.0

ProdVer: 4.50.0.0



Module 35

C:\WINDOWS\SYSTEM32\aticfx32.dll

Image Base: 0x60790000 Image Size: 0x00126000

File Size: 1213192 File Time: 2015-08-21_123140

Version:

Company: Advanced Micro Devices, Inc.

Product: AMD Inc. Radeon DirectX 11 Driver

FileDesc: aticfx32.dll

FileVer: 8.17.10.1404

ProdVer: 8.17.10.1404



Module 36

C:\WINDOWS\SYSTEM32\mscms.dll

Image Base: 0x60dd0000 Image Size: 0x0007f000

File Size: 501760 File Time: 2015-07-10_070022

Version:

Company: Microsoft Corporation

Product: Microsoft® Windows® Operating System

FileDesc: Microsoft Color Matching System DLL

FileVer: 6.2.10240.16384

ProdVer: 10.0.10240.16384



Module 37

C:\WINDOWS\system32\mlang.dll

Image Base: 0x65de0000 Image Size: 0x00033000

File Size: 192000 File Time: 2015-07-10_070034

Version:

Company: Microsoft Corporation

Product: Microsoft® Windows® Operating System

FileDesc: Multi Language Support DLL

FileVer: 6.2.10240.16384

ProdVer: 10.0.10240.16384



Module 38

C:\WINDOWS\SYSTEM32\wintypes.dll

Image Base: 0x66050000 Image Size: 0x000c5000

File Size: 809336 File Time: 2015-07-10_070028

Version:

Company: Microsoft Corporation

Product: Microsoft® Windows® Operating System

FileDesc: Windows Base Types DLL

FileVer: 6.2.10240.16384

ProdVer: 10.0.10240.16384



Module 39

C:\WINDOWS\SYSTEM32\AUDIOSES.DLL

Image Base: 0x66120000 Image Size: 0x00068000

File Size: 407616 File Time: 2015-07-30_002410

Version:

Company: Microsoft Corporation

Product: Microsoft® Windows® Operating System

FileDesc: Audio Session

FileVer: 6.2.10240.16412

ProdVer: 10.0.10240.16412



Module 40

C:\Windows\SYSTEM32\msdmo.dll

Image Base: 0x66190000 Image Size: 0x00009000

File Size: 28424 File Time: 2015-07-10_070030

Version:

Company: Microsoft Corporation

Product: Microsoft® Windows® Operating System

FileDesc: DMO Runtime

FileVer: 6.2.10240.16384

ProdVer: 10.0.10240.16384



Module 41

C:\WINDOWS\SYSTEM32\midimap.dll

Image Base: 0x661a0000 Image Size: 0x00008000

File Size: 18944 File Time: 2015-07-10_070030

Version:

Company: Microsoft Corporation

Product: Microsoft® Windows® Operating System

FileDesc: Microsoft MIDI Mapper

FileVer: 6.2.10240.16384

ProdVer: 10.0.10240.16384



Module 42

C:\WINDOWS\SYSTEM32\MSACM32.dll

Image Base: 0x661b0000 Image Size: 0x00018000

File Size: 90912 File Time: 2015-07-10_070030

Version:

Company: Microsoft Corporation

Product: Microsoft® Windows® Operating System

FileDesc: Microsoft ACM Audio Filter

FileVer: 6.2.10240.16384

ProdVer: 10.0.10240.16384



Module 43

C:\WINDOWS\SYSTEM32\msacm32.drv

Image Base: 0x661d0000 Image Size: 0x00009000

File Size: 24064 File Time: 2015-07-10_070030

Version:

Company: Microsoft Corporation

Product: Microsoft® Windows® Operating System

FileDesc: Microsoft Sound Mapper

FileVer: 6.2.10240.16384

ProdVer: 10.0.10240.16384



Module 44

C:\WINDOWS\SYSTEM32\AVRT.dll

Image Base: 0x661e0000 Image Size: 0x00009000

File Size: 28424 File Time: 2015-07-10_070030

Version:

Company: Microsoft Corporation

Product: Microsoft® Windows® Operating System

FileDesc: Multimedia Realtime Runtime

FileVer: 6.2.10240.16384

ProdVer: 10.0.10240.16384



Module 45

C:\WINDOWS\SYSTEM32\ksuser.dll

Image Base: 0x661f0000 Image Size: 0x00007000

File Size: 19136 File Time: 2015-07-10_070030

Version:

Company: Microsoft Corporation

Product: Microsoft® Windows® Operating System

FileDesc: User CSA Library

FileVer: 6.2.10240.16384

ProdVer: 10.0.10240.16384



Module 46

C:\WINDOWS\SYSTEM32\wdmaud.drv

Image Base: 0x66200000 Image Size: 0x00038000

File Size: 205312 File Time: 2015-07-10_070030

Version:

Company: Microsoft Corporation

Product: Microsoft® Windows® Operating System

FileDesc: Winmm audio system driver

FileVer: 6.2.10240.16384

ProdVer: 10.0.10240.16384



Module 47

C:\WINDOWS\SYSTEM32\dsound.dll

Image Base: 0x66240000 Image Size: 0x00086000

File Size: 527360 File Time: 2015-07-10_070030

Version:

Company: Microsoft Corporation

Product: Microsoft® Windows® Operating System

FileDesc: DirectSound

FileVer: 6.2.10240.16384

ProdVer: 10.0.10240.16384



Module 48

C:\WINDOWS\SYSTEM32\MMDevAPI.DLL

Image Base: 0x662d0000 Image Size: 0x00054000

File Size: 334704 File Time: 2015-07-10_070030

Version:

Company: Microsoft Corporation

Product: Microsoft® Windows® Operating System

FileDesc: MMDevice API

FileVer: 6.2.10240.16384

ProdVer: 10.0.10240.16384



Module 49

C:\Windows\SYSTEM32\devenum.dll

Image Base: 0x66330000 Image Size: 0x00015000

File Size: 82104 File Time: 2015-07-10_070030

Version:

Company: Microsoft Corporation

Product: Microsoft® Windows® Operating System

FileDesc: Device enumeration.

FileVer: 6.2.10240.16384

ProdVer: 10.0.10240.16384



Module 50

C:\Windows\SYSTEM32\quartz.dll

Image Base: 0x69710000 Image Size: 0x001ac000

File Size: 1541632 File Time: 2015-07-10_070030

Version:

Company: Microsoft Corporation

Product: Microsoft® Windows® Operating System

FileDesc: DirectShow Runtime.

FileVer: 6.2.10240.16384

ProdVer: 10.0.10240.16384



Module 51

C:\Windows\SYSTEM32\MSVFW32.dll

Image Base: 0x69940000 Image Size: 0x00023000

File Size: 124928 File Time: 2015-07-10_070030

Version:

Company: Microsoft Corporation

Product: Microsoft® Windows® Operating System

FileDesc: Microsoft Video for Windows DLL

FileVer: 6.2.10240.16384

ProdVer: 10.0.10240.16384



Module 52

C:\WINDOWS\SYSTEM32\DDRAW.dll

Image Base: 0x69a20000 Image Size: 0x000eb000

File Size: 536064 File Time: 2015-07-10_070036

Version:

Company: Microsoft Corporation

Product: Microsoft® Windows® Operating System

FileDesc: Microsoft DirectDraw

FileVer: 6.2.10240.16384

ProdVer: 10.0.10240.16384



Module 53

C:\WINDOWS\SYSTEM32\d3d9.dll

Image Base: 0x69b10000 Image Size: 0x001cc000

File Size: 1867160 File Time: 2015-07-30_002618

Version:

Company: Microsoft Corporation

Product: Microsoft® Windows® Operating System

FileDesc: Direct3D 9 Runtime

FileVer: 6.2.10240.16412

ProdVer: 10.0.10240.16412



Module 54

C:\WINDOWS\SYSTEM32\HID.DLL

Image Base: 0x6a070000 Image Size: 0x0000a000

File Size: 25088 File Time: 2015-07-10_070028

Version:

Company: Microsoft Corporation

Product: Microsoft® Windows® Operating System

FileDesc: Hid User Library

FileVer: 6.2.10240.16384

ProdVer: 10.0.10240.16384



Module 55

C:\WINDOWS\SYSTEM32\DCIMAN32.dll

Image Base: 0x6b190000 Image Size: 0x00007000

File Size: 11776 File Time: 2015-07-10_070030

Version:

Company: Microsoft Corporation

Product: Microsoft® Windows® Operating System

FileDesc: DCI Manager

FileVer: 6.2.10240.16384

ProdVer: 10.0.10240.16384



Module 56

C:\WINDOWS\SYSTEM32\MSVCR100.dll

Image Base: 0x6bae0000 Image Size: 0x000bf000

File Size: 773968 File Time: 2011-06-11_025852

Version:

Company: Microsoft Corporation

Product: Microsoft® Visual Studio® 2010

FileDesc: Microsoft® C Runtime Library

FileVer: 10.0.40219.325

ProdVer: 10.0.40219.325



Module 57

C:\WINDOWS\system32\dwmapi.dll

Image Base: 0x6c610000 Image Size: 0x0001d000

File Size: 93696 File Time: 2015-08-07_105750

Version:

Company: Microsoft Corporation

Product: Microsoft® Windows® Operating System

FileDesc: Microsoft Desktop Window Manager API

FileVer: 6.2.10240.16392

ProdVer: 10.0.10240.16392



Module 58

C:\WINDOWS\system32\uxtheme.dll

Image Base: 0x6c780000 Image Size: 0x00075000

File Size: 458752 File Time: 2015-08-07_105754

Version:

Company: Microsoft Corporation

Product: Microsoft® Windows® Operating System

FileDesc: Microsoft UxTheme Library

FileVer: 6.2.10240.16397

ProdVer: 10.0.10240.16397



Module 59

C:\WINDOWS\SYSTEM32\WINMM.dll

Image Base: 0x6d4e0000 Image Size: 0x00024000

File Size: 134352 File Time: 2015-07-10_070030

Version:

Company: Microsoft Corporation

Product: Microsoft® Windows® Operating System

FileDesc: MCI API DLL

FileVer: 6.2.10240.16384

ProdVer: 10.0.10240.16384



Module 60

C:\Windows\SYSTEM32\netutils.dll

Image Base: 0x6da10000 Image Size: 0x0000a000

File Size: 34600 File Time: 2015-07-10_070028

Version:

Company: Microsoft Corporation

Product: Microsoft® Windows® Operating System

FileDesc: Net Win32 API Helpers DLL

FileVer: 6.2.10240.16384

ProdVer: 10.0.10240.16384



Module 61

C:\Windows\SYSTEM32\wkscli.dll

Image Base: 0x6daa0000 Image Size: 0x00010000

File Size: 55808 File Time: 2015-07-10_070028

Version:

Company: Microsoft Corporation

Product: Microsoft® Windows® Operating System

FileDesc: Workstation Service Client DLL

FileVer: 6.2.10240.16384

ProdVer: 10.0.10240.16384



Module 62

C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL

Image Base: 0x6df40000 Image Size: 0x00013000

File Size: 57344 File Time: 2015-07-10_070032

Version:

Company: Microsoft Corporation

Product: Microsoft® Windows® Operating System

FileDesc: DHCPv6 Client

FileVer: 6.2.10240.16384

ProdVer: 10.0.10240.16384



Module 63

C:\Windows\System32\rasadhlp.dll

Image Base: 0x6e210000 Image Size: 0x00008000

File Size: 13312 File Time: 2015-07-10_070032

Version:

Company: Microsoft Corporation

Product: Microsoft® Windows® Operating System

FileDesc: Remote Access AutoDial Helper

FileVer: 6.2.10240.16384

ProdVer: 10.0.10240.16384



Module 64

C:\WINDOWS\SYSTEM32\DNSAPI.dll

Image Base: 0x6e220000 Image Size: 0x00084000

File Size: 534064 File Time: 2015-07-10_070032

Version:

Company: Microsoft Corporation

Product: Microsoft® Windows® Operating System

FileDesc: DNS Client API DLL

FileVer: 6.2.10240.16384

ProdVer: 10.0.10240.16384



Module 65

C:\WINDOWS\System32\fwpuclnt.dll

Image Base: 0x6e470000 Image Size: 0x00046000

File Size: 268800 File Time: 2015-07-10_070032

Version:

Company: Microsoft Corporation

Product: Microsoft® Windows® Operating System

FileDesc: FWP/IPsec User-Mode API

FileVer: 6.2.10240.16384

ProdVer: 10.0.10240.16384



Module 66

C:\WINDOWS\SYSTEM32\WSOCK32.dll

Image Base: 0x6f260000 Image Size: 0x00008000

File Size: 16384 File Time: 2015-07-10_070034

Version:

Company: Microsoft Corporation

Product: Microsoft® Windows® Operating System

FileDesc: Windows Socket 32-Bit DLL

FileVer: 6.2.10240.16384

ProdVer: 10.0.10240.16384



Module 67

C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL

Image Base: 0x6f830000 Image Size: 0x00014000

File Size: 64000 File Time: 2015-07-10_070032

Version:

Company: Microsoft Corporation

Product: Microsoft® Windows® Operatin
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