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%error, Did all current fixes on the forum

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10 years ago
Apr 23, 2015, 7:00:25 PM
Well im still getting % with reference text in the text boxes when i try to play endless space. I have verified the game cache as well as done a clean install. Not sure where to go from here



Specs Windows 7 x64 Drivers up to date

Game Cache Verified

Screenshot attached

Game Version: does not show ingame, screenshot provided

Reinstalled VCC+++ x86 2010



Log File text:



Initialize engine version: 4.1.5f1 (ed5ea3281df6)

GfxDevice: creating device client; threaded=1

Direct3D:

Version: Direct3D 9.0c [nvd3dum.dll9.18.13.4460]

Renderer: NVIDIA GeForce GTX 660

Vendor: NVIDIA

VRAM: 1989 MB (via DXGI)

Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0

Begin MonoManager ReloadAssembly

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space\EndlessSpace_Data\Managed\UnityEngine.dll (this message is harmless)

Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Space\EndlessSpace_Data\Managed\UnityEngine.dll into Unity Child Domain

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space\EndlessSpace_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)

Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Space\EndlessSpace_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space\EndlessSpace_Data\Managed\Assembly-CSharp.dll (this message is harmless)

Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Space\EndlessSpace_Data\Managed\Assembly-CSharp.dll into Unity Child Domain

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space\EndlessSpace_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)

Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Space\EndlessSpace_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space\EndlessSpace_Data\Managed\Assembly-UnityScript.dll (this message is harmless)

Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Space\EndlessSpace_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space\EndlessSpace_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)

Loading C:\Program Files (x86)\Steam\steamapps\common\Endless Space\EndlessSpace_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain

- Completed reload, in 0.091 seconds

Initializing input.



Input initialized.



desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space\EndlessSpace_Data\Managed\System.Xml.dll (this message is harmless)

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space\EndlessSpace_Data\Managed\System.dll (this message is harmless)

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space\EndlessSpace_Data\Managed\UnityScript.Lang.dll (this message is harmless)

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space\EndlessSpace_Data\Managed\Boo.Lang.dll (this message is harmless)

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space\EndlessSpace_Data\Managed\System.Core.dll (this message is harmless)

[Bootloader] version: 1.01.58 - 03



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[Bootloader] command line: C:\Program Files (x86)\Steam\steamapps\common\Endless Space\EndlessSpace.exe -single-instance



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[Bootloader] GetCurrentGameLanguage: available game languages are 'english', current game languages is ''.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[Bootloader] SteamGetSteamUserName: steam user id is 'dada11dada22'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[Bootloader] ChangeDisplaySettings: changing display settings to 1920x1080, 60Hz.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[AVProWindowsMedia] version 2.30 initialised



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[AVProWindowsMedia] Loaded video 'Public/Movies/AMPLITUDE Studios.wmv' (1920x1080 @ 0.00 fps) 0 frames, 6.64 seconds - format: YUV_422_YUY2



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[BackgroundVideo] LoadMovie: starting video playback. (movie = Public/Movies/AMPLITUDE Studios.wmv)



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[AVProWindowsMedia] Loaded video 'Public/Movies/Iceberg_Interactive_Intro_Animation_Dark.wmv' (1920x1080 @ 25.00 fps) 202 frames, 8.11 seconds - format: YUV_422_YUY2



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[BackgroundVideo] LoadMovie: starting video playback. (movie = Public/Movies/Iceberg_Interactive_Intro_Animation_Dark.wmv)



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[TEMP][BattleFleetGenerator] This class must be deleted when the fleets will be assigned to the encounter.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



User: dada11dada22



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



Modification:



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[Application] version: 1.01.58 - 03



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[FiniteStateMachine] RegisterState: registering new state ApplicationState_OutGame



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[FiniteStateMachine] RegisterState: registering new state ApplicationState_Lobby



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[FiniteStateMachine] RegisterState: registering new state ApplicationState_CreateGame



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[FiniteStateMachine] RegisterState: registering new state ApplicationState_DownloadGame



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[FiniteStateMachine] RegisterState: registering new state ApplicationState_LoadGame



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[FiniteStateMachine] RegisterState: registering new state ApplicationState_LaunchGame



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[FiniteStateMachine] RegisterState: registering new state ApplicationState_InGame



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[FiniteStateMachine] RegisterState: registering new state ApplicationState_EndGame



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[Application] SteamCheckForDLC: installed DLC(s) = EmperorEdition, PrimesEdition, ExpansionPack.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[Modification] Select(''), path not found: 'C:\Users\dada11dada22\Documents/Endless Space/Disharmony/Modding/'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Endless Space\EndlessSpace_Data\Managed\System.Configuration.dll (this message is harmless)

[Application] Ignition: loading databases...

--------------------------------------------------------------------------------------------------------------------------------



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[_Datatables] Adding new datatable of type 'IDatatable`1[AmasCurve]'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[_Datatables] Adding new datatable of type 'IDatatable`1[SimulationObjectDescriptor]'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[LocalizationDatabase] ChangeLanguage: Load database for culture: .



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[_Datatables] Adding new datatable of type 'ILocalizationDatatable'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[_Datatables] Adding new datatable of type 'IConstructibleElementDatatable'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[_Datatables] Adding new datatable of type 'IFormationDatatable'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[_Datatables] Adding new datatable of type 'IDatatable`1[BattleCard]'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[_Datatables] Adding new datatable of type 'IDatatable`1[BattleCardFamily]'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[_Datatables] Adding new datatable of type 'IDatatable`1[BattleSequence]'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[_Datatables] Adding new datatable of type 'IDatatable`1[BattleSequenceSubShips]'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[_Datatables] Adding new datatable of type 'IFleetSortingDatatable'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[_Datatables] Adding new datatable of type 'IFleetTargetingDatatable'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe



at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0



--- End of inner exception stack trace ---



at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0



at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0



at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0



System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe



at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0



--- End of inner exception stack trace ---



at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0



at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0



at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0



[_Datatables] Adding new datatable of type 'IGuiInfoDatatable'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[_Datatables] Adding new datatable of type 'IDatatable`1[_GuiDatatableElement]'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[_Datatables] Adding new datatable of type 'ITechnologyElementDatatable'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[_Datatables] Adding new datatable of type 'ModuleDatatable'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[_Datatables] Adding new datatable of type 'HullDatatable'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[_Datatables] Addi
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