Logo Platform
logo amplifiers simplified

Menu text displaying incorrectly

Reply
Copied to clipboard!
9 years ago
Jan 22, 2016, 1:24:38 AM




Just bought and installed the game. Can't find any solutions elsewhere. Any help appreciated.



I'm on Windows 10, have tried window 7, 8 & XP compatibility modes



Thanks,
0Send private message
9 years ago
Jan 22, 2016, 6:06:48 AM
Output log



Initialize engine version: 4.1.5f1 (ed5ea3281df6)

GfxDevice: creating device client; threaded=1

Direct3D:

Version: Direct3D 9.0c [nvd3dum.dll10.18.13.5382]

Renderer: NVIDIA GeForce GTX 970

Vendor: NVIDIA

VRAM: 3072 MB (via DXGI)

Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0

Begin MonoManager ReloadAssembly

Platform assembly: G:\Steam\steamapps\common\Endless Space\EndlessSpace_Data\Managed\UnityEngine.dll (this message is harmless)

Loading G:\Steam\steamapps\common\Endless Space\EndlessSpace_Data\Managed\UnityEngine.dll into Unity Child Domain

Platform assembly: G:\Steam\steamapps\common\Endless Space\EndlessSpace_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)

Loading G:\Steam\steamapps\common\Endless Space\EndlessSpace_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain

Platform assembly: G:\Steam\steamapps\common\Endless Space\EndlessSpace_Data\Managed\Assembly-CSharp.dll (this message is harmless)

Loading G:\Steam\steamapps\common\Endless Space\EndlessSpace_Data\Managed\Assembly-CSharp.dll into Unity Child Domain

Platform assembly: G:\Steam\steamapps\common\Endless Space\EndlessSpace_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)

Loading G:\Steam\steamapps\common\Endless Space\EndlessSpace_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain

Platform assembly: G:\Steam\steamapps\common\Endless Space\EndlessSpace_Data\Managed\Assembly-UnityScript.dll (this message is harmless)

Loading G:\Steam\steamapps\common\Endless Space\EndlessSpace_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain

Platform assembly: G:\Steam\steamapps\common\Endless Space\EndlessSpace_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)

Loading G:\Steam\steamapps\common\Endless Space\EndlessSpace_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain

- Completed reload, in 0.115 seconds

Initializing input.



Input initialized.



desktop: 1920x1080 50Hz; virtual: 3280x1080 at -1360,0

Platform assembly: G:\Steam\steamapps\common\Endless Space\EndlessSpace_Data\Managed\System.Xml.dll (this message is harmless)

Platform assembly: G:\Steam\steamapps\common\Endless Space\EndlessSpace_Data\Managed\System.dll (this message is harmless)

Platform assembly: G:\Steam\steamapps\common\Endless Space\EndlessSpace_Data\Managed\UnityScript.Lang.dll (this message is harmless)

Platform assembly: G:\Steam\steamapps\common\Endless Space\EndlessSpace_Data\Managed\Boo.Lang.dll (this message is harmless)

Platform assembly: G:\Steam\steamapps\common\Endless Space\EndlessSpace_Data\Managed\System.Core.dll (this message is harmless)

[Bootloader] version: 1.01.58 - 03



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[Bootloader] command line: G:\Steam\steamapps\common\Endless Space\EndlessSpace.exe -single-instance



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[Bootloader] GetCurrentGameLanguage: available game languages are 'english', current game languages is ''.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[Bootloader] SteamGetSteamUserName: steam user id is 'Kidbalance'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[Bootloader] ChangeDisplaySettings: changing display settings to 1920x1080, 50Hz.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[AVProWindowsMedia] version 2.30 initialised



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[AVProWindowsMedia] Loaded video 'Public/Movies/AMPLITUDE Studios.wmv' (1920x1080 @ 0.00 fps) 0 frames, 6.64 seconds - format: YUV_422_YUY2



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[BackgroundVideo] LoadMovie: starting video playback. (movie = Public/Movies/AMPLITUDE Studios.wmv)



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[AVProWindowsMedia] Loaded video 'Public/Movies/Iceberg_Interactive_Intro_Animation_Dark.wmv' (1920x1080 @ 25.00 fps) 202 frames, 8.11 seconds - format: YUV_422_YUY2



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[BackgroundVideo] LoadMovie: starting video playback. (movie = Public/Movies/Iceberg_Interactive_Intro_Animation_Dark.wmv)



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[TEMP][BattleFleetGenerator] This class must be deleted when the fleets will be assigned to the encounter.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



User: Ben



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



Modification:



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[Application] version: 1.01.58 - 03



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[FiniteStateMachine] RegisterState: registering new state ApplicationState_OutGame



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[FiniteStateMachine] RegisterState: registering new state ApplicationState_Lobby



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[FiniteStateMachine] RegisterState: registering new state ApplicationState_CreateGame



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[FiniteStateMachine] RegisterState: registering new state ApplicationState_DownloadGame



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[FiniteStateMachine] RegisterState: registering new state ApplicationState_LoadGame



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[FiniteStateMachine] RegisterState: registering new state ApplicationState_LaunchGame



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[FiniteStateMachine] RegisterState: registering new state ApplicationState_InGame



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[FiniteStateMachine] RegisterState: registering new state ApplicationState_EndGame



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[Application] SteamCheckForDLC: installed DLC(s) = EmperorEdition, PrimesEdition, ExpansionPack.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[Modification] Select(''), path not found: 'C:\Users\Ben\Documents/Endless Space/Disharmony/Modding/'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



Platform assembly: G:\Steam\steamapps\common\Endless Space\EndlessSpace_Data\Managed\System.Configuration.dll (this message is harmless)

[Application] Ignition: loading databases...

--------------------------------------------------------------------------------------------------------------------------------



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[_Datatables] Adding new datatable of type 'IDatatable`1[AmasCurve]'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[_Datatables] Adding new datatable of type 'IDatatable`1[SimulationObjectDescriptor]'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[LocalizationDatabase] ChangeLanguage: Load database for culture: .



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[_Datatables] Adding new datatable of type 'ILocalizationDatatable'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[_Datatables] Adding new datatable of type 'IConstructibleElementDatatable'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[_Datatables] Adding new datatable of type 'IFormationDatatable'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[_Datatables] Adding new datatable of type 'IDatatable`1[BattleCard]'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[_Datatables] Adding new datatable of type 'IDatatable`1[BattleCardFamily]'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[_Datatables] Adding new datatable of type 'IDatatable`1[BattleSequence]'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[_Datatables] Adding new datatable of type 'IDatatable`1[BattleSequenceSubShips]'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[_Datatables] Adding new datatable of type 'IFleetSortingDatatable'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[_Datatables] Adding new datatable of type 'IFleetTargetingDatatable'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: G:\Steam\steamapps\mono\mono\mini\mono.exe



at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0



--- End of inner exception stack trace ---



at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0



at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0



at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0



System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: G:\Steam\steamapps\mono\mono\mini\mono.exe



at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0



--- End of inner exception stack trace ---



at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0



at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0



at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0



[_Datatables] Adding new datatable of type 'IGuiInfoDatatable'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[_Datatables] Adding new datatable of type 'IDatatable`1[_GuiDatatableElement]'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[_Datatables] Adding new datatable of type 'ITechnologyElementDatatable'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[_Datatables] Adding new datatable of type 'ModuleDatatable'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[_Datatables] Adding new datatable of type 'HullDatatable'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[_Datatables] Adding new datatable of type 'IDatatable`1[ShipDesign]'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[_Datatables] Adding new datatable of type 'ShipDesignTemplateDatatable'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[_Datatables] Adding new datatable of type 'IDatatable`1[ShipLevel]'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)



[_Datatables] Adding new datatable of type 'ShotDatatable'.



(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.
0Send private message
9 years ago
Feb 11, 2016, 12:28:10 AM
Yeah, Just installed game and me too.... Unplayable as EVERY BIT OF TEXT IN THE GAME is this way... It overruns borders, it overlaps, I can't tell if the game is good or not if I can't play it...



The fact that this is unsolved is rediculous... it's been 2 weeks since the OP posted a MAJOR FLAW.



Personally I'm running win7 and I checked to make sure and reinstalled for giggles C++ 2010 redist just in case... no difference.
0Send private message
9 years ago
Feb 11, 2016, 3:14:29 AM
So, I had to figure it out by myself... no wonder they had to discount 80% to sell the game... I found a setting while doing the check integrity "fix" that found 2 errors but didn't fix the issue... The language doesn't default to anything so you need to manually set it to english otherwise you get the variable markers they use in programming to exchange for whatever language you set.
0Send private message
?

Click here to login

Reply
Comment

Characters : 0
No results
0Send private message