Process:               EndlessSpace2 [3170]

Path:                  /Users/USER/Library/Application Support/Steam/*/EndlessSpace2.app/Contents/MacOS/EndlessSpace2

Identifier:            unity.Amplitude studios.Endless space 2

Version:               Unity Player version 5.5.1p4 (5.5.1p4)

Code Type:             X86-64 (Native)

Parent Process:        ??? [1]

Responsible:           EndlessSpace2 [3170]

User ID:               501


Date/Time:             2017-07-05 21:40:27.310 -0500

OS Version:            Mac OS X 10.12.5 (16F73)

Report Version:        12

Anonymous UUID:        AD8A31D3-40DE-FAFD-7775-C90F3FEB405D


Sleep/Wake UUID:       3ABBE305-D886-41DA-B8C1-55FC4549CC8E


Time Awake Since Boot: 75000 seconds

Time Since Wake:       18000 seconds


System Integrity Protection: enabled


Crashed Thread:        45  com.apple.NSEventThread


Exception Type:        EXC_BREAKPOINT (SIGTRAP)

Exception Codes:       0x0000000000000002, 0x0000000000000000

Exception Note:        EXC_CORPSE_NOTIFY


Termination Signal:    Trace/BPT trap: 5

Termination Reason:    Namespace SIGNAL, Code 0x5

Terminating Process:   exc handler [0]


Thread 0:: MainThrd  Dispatch queue: com.apple.main-thread

0   libsystem_kernel.dylib        0x00007fffc7a0772c mach_absolute_time + 23

1   com.apple.CoreFoundation      0x00007fffb21714d9 __CFTimeIntervalUntilTSR + 25

2   com.apple.CoreFoundation      0x00007fffb2170b3f __CFRunLoopDoTimer + 1679

3   com.apple.CoreFoundation      0x00007fffb217043a __CFRunLoopDoTimers + 298

4   com.apple.CoreFoundation      0x00007fffb2167b81 __CFRunLoopRun + 2065

5   com.apple.CoreFoundation      0x00007fffb2167114 CFRunLoopRunSpecific + 420

6   com.apple.HIToolbox           0x00007fffb16c8ebc RunCurrentEventLoopInMode + 240

7   com.apple.HIToolbox           0x00007fffb16c8cf1 ReceiveNextEventCommon + 432

8   com.apple.HIToolbox           0x00007fffb16c8b26 _BlockUntilNextEventMatchingListInModeWithFilter + 71

9   com.apple.AppKit              0x00007fffafc61a54 _DPSNextEvent + 1120

10  com.apple.AppKit              0x00007fffb03dd7ee -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 2796

11  com.apple.AppKit              0x00007fffafc563db -[NSApplication run] + 926

12  com.apple.AppKit              0x00007fffafc20e0e NSApplicationMain + 1237

13  unity.Amplitude studios.Endless space 20x0000000100cd5b05 PlayerMain(int, char const**) + 629

14  unity.Amplitude studios.Endless space 20x0000000100002034 start + 52


Thread 1:

0   libsystem_kernel.dylib        0x00007fffc7a08386 semaphore_wait_trap + 10

1   libmono.0.dylib               0x0000000101fefba8 mono_sem_wait + 35

2   libmono.0.dylib               0x0000000101f43339 finalizer_thread + 127

3   libmono.0.dylib               0x0000000101fb68e5 start_wrapper + 457

4   libmono.0.dylib               0x0000000101fe690a thread_start_routine + 218

5   libmono.0.dylib               0x000000010200cc66 GC_start_routine + 96

6   libsystem_pthread.dylib       0x00007fffc7afa93b _pthread_body + 180

7   libsystem_pthread.dylib       0x00007fffc7afa887 _pthread_start + 286

8   libsystem_pthread.dylib       0x00007fffc7afa08d thread_start + 13


Thread 2:: BatchDeleteObjects

0   libsystem_kernel.dylib        0x00007fffc7a08386 semaphore_wait_trap + 10

1   libdispatch.dylib             0x00007fffc78c3a77 _os_semaphore_wait + 16

2   libdispatch.dylib             0x00007fffc78b4891 _dispatch_semaphore_wait_slow + 103

3   unity.Amplitude studios.Endless space 20x00000001005f29bb ThreadedStreamBuffer::HandleReadOverflow(unsigned int&, unsigned int&) + 299

4   unity.Amplitude studios.Endless space 20x0000000100510132 BatchDeleteStep2Threaded(void*) + 82

5   unity.Amplitude studios.Endless space 20x00000001005f138c Thread::RunThreadWrapper(void*) + 60

6   libsystem_pthread.dylib       0x00007fffc7afa93b _pthread_body + 180

7   libsystem_pthread.dylib       0x00007fffc7afa887 _pthread_start + 286

8   libsystem_pthread.dylib       0x00007fffc7afa08d thread_start + 13


Thread 3:: AsyncReadManager

0   libsystem_kernel.dylib        0x00007fffc7a08386 semaphore_wait_trap + 10

1   libdispatch.dylib             0x00007fffc78c3a77 _os_semaphore_wait + 16

2   libdispatch.dylib             0x00007fffc78b4891 _dispatch_semaphore_wait_slow + 103

3   unity.Amplitude studios.Endless space 20x00000001003a5ad9 AsyncReadManagerThreaded::ThreadEntry() + 153

4   unity.Amplitude studios.Endless space 20x00000001003a5819 AsyncReadManagerThreaded::StaticThreadEntry(void*) + 9

5   unity.Amplitude studios.Endless space 20x00000001005f138c Thread::RunThreadWrapper(void*) + 60

6   libsystem_pthread.dylib       0x00007fffc7afa93b _pthread_body + 180

7   libsystem_pthread.dylib       0x00007fffc7afa887 _pthread_start + 286

8   libsystem_pthread.dylib       0x00007fffc7afa08d thread_start + 13


Thread 4:: UnityLookForNewInputDevices

0   libsystem_kernel.dylib        0x00007fffc7a0834a mach_msg_trap + 10

1   libsystem_kernel.dylib        0x00007fffc7a07797 mach_msg + 55

2   com.apple.CoreFoundation      0x00007fffb2168434 __CFRunLoopServiceMachPort + 212

3   com.apple.CoreFoundation      0x00007fffb21678c1 __CFRunLoopRun + 1361

4   com.apple.CoreFoundation      0x00007fffb2167114 CFRunLoopRunSpecific + 420

5   com.apple.CoreFoundation      0x00007fffb21a6b91 CFRunLoopRun + 97

6   unity.Amplitude studios.Endless space 20x0000000100ce5df0 LookForNewDevices(void*) + 320

7   unity.Amplitude studios.Endless space 20x00000001005f138c Thread::RunThreadWrapper(void*) + 60

8   libsystem_pthread.dylib       0x00007fffc7afa93b _pthread_body + 180

9   libsystem_pthread.dylib       0x00007fffc7afa887 _pthread_start + 286

10  libsystem_pthread.dylib       0x00007fffc7afa08d thread_start + 13


Thread 5:: UnityGfxDeviceWorker

0   com.apple.GeForceGLDriver     0x00007fffad9da800 0x7fffad6e4000 + 3106816

1   com.apple.GeForceGLDriver     0x00007fffad9dba35 0x7fffad6e4000 + 3111477

2   com.apple.GeForceGLDriver     0x00007fffad9f0e8c 0x7fffad6e4000 + 3198604

3   libGPUSupportMercury.dylib    0x00007fffbfe38e54 gldUpdateDrawFramebuffer + 117

4   GLEngine                      0x000000010c717e02 gleUpdateDrawFramebufferState + 560

5   GLEngine                      0x000000010c71918a gleDoDrawDispatchCoreGL3 + 104

6   GLEngine                      0x000000010c6d0c44 glDrawElementsBaseVertex_ACC_GL3Exec + 213

7   unity.Amplitude studios.Endless space 20x0000000100d11d67 GfxDeviceGLES::DrawBuffers(GfxBuffer*, VertexStreamSource const*, int, DrawBuffersRange const*, int, VertexDeclaration*, ChannelAssigns const&) + 615

8   unity.Amplitude studios.Endless space 20x000000010047af85 GenericDynamicVBO::DrawChunkInternal(DynamicVBOChunkHandle const&, ChannelAssigns const&, unsigned int, VertexDeclaration*, DrawBuffersRange*, int, unsigned int) + 389

9   unity.Amplitude studios.Endless space 20x0000000100479b61 DynamicVBO::DrawChunk(DynamicVBOChunkHandle const&, ChannelAssigns const&, unsigned int, VertexDeclaration*, DynamicVBO::DrawParams const*, int) + 481

10  unity.Amplitude studios.Endless space 20x000000010064da4a DrawImmediate::FlushBuffer() + 234

11  unity.Amplitude studios.Endless space 20x0000000100d3b9ca GfxDeviceWorker::RunCommand(ThreadedStreamBuffer&) + 15194

12  unity.Amplitude studios.Endless space 20x00000001006f372c GfxDeviceWorkerAutoreleasePoolProxy + 60

13  unity.Amplitude studios.Endless space 20x0000000100d40554 GfxDeviceWorker::Run() + 116

14  unity.Amplitude studios.Endless space 20x0000000100d37d6c GfxDeviceWorker::RunGfxDeviceWorker(void*) + 60

15  unity.Amplitude studios.Endless space 20x00000001005f138c Thread::RunThreadWrapper(void*) + 60

16  libsystem_pthread.dylib       0x00007fffc7afa93b _pthread_body + 180

17  libsystem_pthread.dylib       0x00007fffc7afa887 _pthread_start + 286

18  libsystem_pthread.dylib       0x00007fffc7afa08d thread_start + 13


Thread 6:: Worker Thread

0   libsystem_kernel.dylib        0x00007fffc7a08386 semaphore_wait_trap + 10

1   libdispatch.dylib             0x00007fffc78c3a77 _os_semaphore_wait + 16

2   libdispatch.dylib             0x00007fffc78b4891 _dispatch_semaphore_wait_slow + 103

3   unity.Amplitude studios.Endless space 20x00000001004f80c8 JobQueue::ProcessJobs(void*) + 216

4   unity.Amplitude studios.Endless space 20x00000001004f7199 JobQueue::WorkLoop(void*) + 9

5   unity.Amplitude studios.Endless space 20x00000001005f138c Thread::RunThreadWrapper(void*) + 60

6   libsystem_pthread.dylib       0x00007fffc7afa93b _pthread_body + 180

7   libsystem_pthread.dylib       0x00007fffc7afa887 _pthread_start + 286

8   libsystem_pthread.dylib       0x00007fffc7afa08d thread_start + 13


Thread 7:: Worker Thread

0   libsystem_kernel.dylib        0x00007fffc7a08386 semaphore_wait_trap + 10

1   libdispatch.dylib             0x00007fffc78c3a77 _os_semaphore_wait + 16

2   libdispatch.dylib             0x00007fffc78b4891 _dispatch_semaphore_wait_slow + 103

3   unity.Amplitude studios.Endless space 20x00000001004f80c8 JobQueue::ProcessJobs(void*) + 216

4   unity.Amplitude studios.Endless space 20x00000001004f7199 JobQueue::WorkLoop(void*) + 9

5   unity.Amplitude studios.Endless space 20x00000001005f138c Thread::RunThreadWrapper(void*) + 60

6   libsystem_pthread.dylib       0x00007fffc7afa93b _pthread_body + 180

7   libsystem_pthread.dylib       0x00007fffc7afa887 _pthread_start + 286

8   libsystem_pthread.dylib       0x00007fffc7afa08d thread_start + 13


Thread 8:: Worker Thread

0   libsystem_kernel.dylib        0x00007fffc7a08386 semaphore_wait_trap + 10

1   libdispatch.dylib             0x00007fffc78c3a77 _os_semaphore_wait + 16

2   libdispatch.dylib             0x00007fffc78b4891 _dispatch_semaphore_wait_slow + 103

3   unity.Amplitude studios.Endless space 20x00000001004f80c8 JobQueue::ProcessJobs(void*) + 216

4   unity.Amplitude studios.Endless space 20x00000001004f7199 JobQueue::WorkLoop(void*) + 9

5   unity.Amplitude studios.Endless space 20x00000001005f138c Thread::RunThreadWrapper(void*) + 60

6   libsystem_pthread.dylib       0x00007fffc7afa93b _pthread_body + 180

7   libsystem_pthread.dylib       0x00007fffc7afa887 _pthread_start + 286

8   libsystem_pthread.dylib       0x00007fffc7afa08d thread_start + 13


Thread 9:: Worker Thread

0   libsystem_kernel.dylib        0x00007fffc7a08386 semaphore_wait_trap + 10

1   libdispatch.dylib             0x00007fffc78c3a77 _os_semaphore_wait + 16

2   libdispatch.dylib             0x00007fffc78b4891 _dispatch_semaphore_wait_slow + 103

3   unity.Amplitude studios.Endless space 20x00000001004f80c8 JobQueue::ProcessJobs(void*) + 216

4   unity.Amplitude studios.Endless space 20x00000001004f7199 JobQueue::WorkLoop(void*) + 9

5   unity.Amplitude studios.Endless space 20x00000001005f138c Thread::RunThreadWrapper(void*) + 60

6   libsystem_pthread.dylib       0x00007fffc7afa93b _pthread_body + 180

7   libsystem_pthread.dylib       0x00007fffc7afa887 _pthread_start + 286

8   libsystem_pthread.dylib       0x00007fffc7afa08d thread_start + 13


Thread 10:: Worker Thread

0   libsystem_kernel.dylib        0x00007fffc7a08386 semaphore_wait_trap + 10

1   libdispatch.dylib             0x00007fffc78c3a77 _os_semaphore_wait + 16

2   libdispatch.dylib             0x00007fffc78b4891 _dispatch_semaphore_wait_slow + 103

3   unity.Amplitude studios.Endless space 20x00000001004f80c8 JobQueue::ProcessJobs(void*) + 216

4   unity.Amplitude studios.Endless space 20x00000001004f7199 JobQueue::WorkLoop(void*) + 9

5   unity.Amplitude studios.Endless space 20x00000001005f138c Thread::RunThreadWrapper(void*) + 60

6   libsystem_pthread.dylib       0x00007fffc7afa93b _pthread_body + 180

7   libsystem_pthread.dylib       0x00007fffc7afa887 _pthread_start + 286

8   libsystem_pthread.dylib       0x00007fffc7afa08d thread_start + 13


Thread 11:: Worker Thread

0   libsystem_kernel.dylib        0x00007fffc7a08386 semaphore_wait_trap + 10

1   libdispatch.dylib             0x00007fffc78c3a77 _os_semaphore_wait + 16

2   libdispatch.dylib             0x00007fffc78b4891 _dispatch_semaphore_wait_slow + 103

3   unity.Amplitude studios.Endless space 20x00000001004f80c8 JobQueue::ProcessJobs(void*) + 216

4   unity.Amplitude studios.Endless space 20x00000001004f7199 JobQueue::WorkLoop(void*) + 9

5   unity.Amplitude studios.Endless space 20x000