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Host quits, game ends???

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12 years ago
Aug 3, 2012, 10:00:20 AM
There is always a autosave even when you play multiplayer so everyone can load last 3 turns. But this dosent change fact that most players dont join after load. Read RenegadePeon comment.
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12 years ago
Aug 14, 2012, 10:16:38 AM
ScythianUA wrote:
main problem in this case (in my opinion at least) is that not anyone can be a host...and how civ5 show - hostchanging ingame is real pain in ass

so i better vote for better chat mechanics...best thing would be "lobby chat" (like in DoW2 retribution) + player names at end of game...or (if that is hard for dev team) some better integration with steam...even option in game to add friend via some chat option would be nice already...

and this thing must be main priority for now!

cause a lot of games ends before 80 turn =(



but yea...there is a lot to do in this game...but i like this release...too bad we have not many such quality orientated games nowdays ='(




There is a feature on Steam that shows all the people you have recently played with (in the community window > Friends > Recently played with).
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12 years ago
Aug 13, 2012, 7:25:50 PM
Sometimes when I host steam will DC then when I set up the game again only one or two joins smiley: frown



I host a lot, so it is bound to happen sometimes. My connection is fine and everything is fine but maybe 1/10 games will have a steam DC or similar issues...
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12 years ago
Aug 13, 2012, 10:42:43 AM
main problem in this case (in my opinion at least) is that not anyone can be a host...and how civ5 show - hostchanging ingame is real pain in ass

so i better vote for better chat mechanics...best thing would be "lobby chat" (like in DoW2 retribution) + player names at end of game...or (if that is hard for dev team) some better integration with steam...even option in game to add friend via some chat option would be nice already...

and this thing must be main priority for now!

cause a lot of games ends before 80 turn =(



but yea...there is a lot to do in this game...but i like this release...too bad we have not many such quality orientated games nowdays ='(
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12 years ago
Aug 11, 2012, 7:10:28 AM
Indeed, something to discourage 'rage quitting' behavior and motivate extended gameplay sessions (either through the option to continue on a similar scenario, cloud-save state of the current game, or some sort of connection system) would be ideal?
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12 years ago
Aug 9, 2012, 9:43:30 PM
Harel55 wrote:
Maybe a temporary solution would be to have the game keep a record of who you just played an MP game with and allow you to invite them to a game based on the same world.




Yeah a feature such as this would be nice - similar to the "reconnect" tools in most MOBA style games when someone loses connection to the game for any reason (lol, dota, hon etc..)
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12 years ago
Aug 9, 2012, 9:40:47 PM
Maybe a temporary solution would be to have the game keep a record of who you just played an MP game with and allow you to invite them to a game based on the same world.
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12 years ago
Aug 9, 2012, 7:04:10 PM
Problem is there is no invite option for non firends. If you load save it should have option to invite people in it.
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12 years ago
Aug 3, 2012, 10:45:18 AM
Oh yeah, the game should not end... It should at least just puase or something and allow people to chat to arrange a new host smiley: frown It is really bad that MP is this way.
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12 years ago
Aug 3, 2012, 12:05:31 AM
Tony_Bo$$ wrote:
No,no,no...READ VERY CAREFULY!!!

You can't just re-host the game. If the host wants to leave or is about to lose one of the other players should save the game and then load it. The player who does that is now the host... smiley: wink




Omg lol!! This could be the solution! If it works let the community to know!!!
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12 years ago
Aug 2, 2012, 10:01:56 PM
No,no,no...READ VERY CAREFULY!!!

You can't just re-host the game. If the host wants to leave or is about to lose one of the other players should save the game and then load it. The player who does that is now the host... smiley: wink
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12 years ago
Aug 2, 2012, 4:00:59 PM
Tiriondil wrote:
To be honest: I wonder why host migration is on the list. When the original host is leaving the game the next round shouldn't be able to start, should it? Shall it really be possible to continue a running MP as SP? What point am I missing?




Say you have 4 players in a multiplayer game: A,B,C, and D. Let's designate player A as the host. If player B kills player A (the host), the game ends for players B,C, and D as well and someone else has to rehost the game to continue. Since there is not a multiplayer chat lobby, it may be difficult to coordinate who needs to rehost the game and what game to join if player A left suddenly (which immediately disconnects all players).



The current setup relies too heavily on the maturity of the hosting player.
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12 years ago
Aug 2, 2012, 3:33:35 PM
Steph'nie wrote:
Host migration is not that simple. It is on our Improve List, but as you know, that list is huge.
To be honest: I wonder why host migration is on the list. When the original host is leaving the game the next round shouldn't be able to start, should it? Shall it really be possible to continue a running MP as SP? What point am I missing?
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12 years ago
Aug 2, 2012, 2:22:52 PM
DMT wrote:
All it has to do is switch host to the next best latency host... or the one with the highest score....




Host migration is not that simple. It is on our Improve List, but as you know, that list is huge.
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12 years ago
Aug 2, 2012, 11:05:23 AM
All it has to do is switch host to the next best latency host... or the one with the highest score....
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12 years ago
Aug 1, 2012, 2:26:16 PM
I am sure that this topic was already discussed somewhere on forum. I hope they solve this problem in next patch since it is the biggest problem of multiplayer. Sure there are still problems with non-ending turns but this one is really frustrating. You could think it's something that should be done before relase...
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