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12 years ago
Sep 11, 2012, 1:08:23 PM
One little tweak to the diplomacy in multi-player is needed. No empire should be privvy to what technologies I possess unless we are at least at Peace or better. Thanks...



Zazen
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12 years ago
Oct 22, 2012, 3:55:32 PM
Yeah this is really strange, also making it invisible could open a new features. Like Counter Intelligence, hero spies and so on.
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12 years ago
Oct 24, 2012, 10:09:59 AM
I second that.



Generally, the game gives away too much information about other players. The statistics should have a hide option as well!

Or at least one should have to put effort into obtaining the data...like spending spy points or something.
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12 years ago
Oct 24, 2012, 10:20:47 AM
Well, remember that all the espionage, sabotage and whatnot have been mentioned to be feature for some future Expansion pack, and this could actually be a solution to your concern. However, we are really into the free add-ons at the moment, but I just wanted to let you know that this is at least being considered. smiley: smile
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12 years ago
Nov 1, 2012, 5:10:15 PM
Steph'nie wrote:
Well, remember that all the espionage, sabotage and whatnot have been mentioned to be feature for some future Expansion pack, and this could actually be a solution to your concern. However, we are really into the free add-ons at the moment, but I just wanted to let you know that this is at least being considered. smiley: smile




Great! I'm waiting for espionage and sabotaging options for some while! Nice to hear you're working on it!
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12 years ago
Nov 2, 2012, 2:47:35 PM
Steph'nie wrote:
Well, remember that all the espionage, sabotage and whatnot have been mentioned to be feature for some future Expansion pack, and this could actually be a solution to your concern. However, we are really into the free add-ons at the moment, but I just wanted to let you know that this is at least being considered. smiley: smile




Would be really nice if the game was playable in MP first before you work on add-ons and gimmicks...
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12 years ago
Nov 2, 2012, 3:19:59 PM
nexinex wrote:
Would be really nice if the game was playable in MP first before you work on add-ons and gimmicks...




Taken from the 1.0.31 release notes we are currently testing (Dev version): "Fixed a potential desync in MP when unlocking techno by a random event". Like we may have said in the past, fixing MP issues is not an easy task but it is something we are trying to improve step by step.
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12 years ago
Nov 2, 2012, 4:45:41 PM
Steph'nie wrote:
Like we may have said in the past, fixing MP issues is not an easy task but it is something we are trying to improve step by step.




With little to no success smiley: cry

As some of the issues seem to be related to steam, why not implement TCP/IP multiplayer???
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12 years ago
Nov 3, 2012, 5:37:13 PM
Steph'nie wrote:
Taken from the 1.0.31 release notes we are currently testing (Dev version): "Fixed a potential desync in MP when unlocking techno by a random event". Like we may have said in the past, fixing MP issues is not an easy task but it is something we are trying to improve step by step.




Nice nice.. step by step is slow, but safe!
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12 years ago
Nov 7, 2012, 1:39:43 PM
Much the same could be said for being able to see the number of systems colonized which can be just as much of a giveaway. As Stephanie points out I'm sure they have their hands full, however...
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