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Please Critique My M/P Custom Faction

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12 years ago
Oct 5, 2012, 12:33:27 PM
All,

Looking for help desiging the best custom Faction with the following parameters our group play with:



4 Players

Large Gal.

4 Sprial

Normal Pirates

Hard

Perfect Balance

NO VICTORY CONDITIONS CHECKED-All other players must surrender.



Sophon Affinity

Feeble Warriors (--)

Sloppy Sawbones (--)

Dust Impaired (--)

Eternal War (-)



Builders (++)

Growth Plan (++)

Blockade Breakers (+)

Optimistic (+)

Scientist (+)

Legendary Heroes (++)

Comes up to 65 Points



Please show your best M/P custom faction and the reasons for your choices or edit mine and show reasons.



The point I am hoping to get to is a good balanced faction that leans a bit towards science. Not sure if this is the best tack, but I am open to all suggestions.

Thanks in advance.
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12 years ago
Oct 6, 2012, 12:23:32 AM
As long as you've not taken anything that reduces population growth, check, or makes your ships objectively weaker, check, then you're fine.



I'd question the logic of Blockade Breakers ideally you shouldn't be too dependant on any system, and Legendary Heroes is a pretty poor choice in longer games, but you seem to have a sensible build.



As far as my build goes, I change it with almost every game where we agree to allow custom builds but for the most part I just use the existing factions.
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12 years ago
Oct 7, 2012, 1:41:13 PM
drop builders for militarist, drop blockade breakers for more master of illusion 2, drop scientist for more optimistic.



Reasoning: the map is large with only 4 players, and pirates. Clearly there is an abundance of free neutral systems (too much for 4p imo), master of illusion and militarist gives you cheap scouts to explore, and cheap colony ships to expand fast and early. Your growth plan will do the rest of your science and other work along with optimistic. place scouts on neutral systems to protect yourself; pirates will not spawn anywhere you have vision of. You have only 1 path to victory, obtain an early advantage through your easier expansion, and make ships to put early pressure on your neighbor, or to box them into their arms so you can control the center.
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12 years ago
Nov 30, 2012, 4:31:20 PM
I believe that in this kind of game, the most important is the territorial expansion as well as the factor would give priority to populacional.Eu bonus that facilitate population growth, as well as the construction of ships with less cost. I would remove the blockade and the heroes to spend on other bonus that had those purposes I mentioned.
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12 years ago
Dec 2, 2012, 10:44:51 AM
Swap builders for militarists. Only major critique I have. Normally I'd state that eternal war isn't worth it, but for a 4 player game it is ok.
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12 years ago
Dec 4, 2012, 2:26:12 AM
Glock30 wrote:
All,

Sophon Affinity

Feeble Warriors (--)

Sloppy Sawbones (--)

Dust Impaired (--)

Eternal War (-)



Builders (++)

Growth Plan (++)

Blockade Breakers (+)

Optimistic (+)

Scientist (+)

Legendary Heroes (++)

Comes up to 65 Points





Pretty damn solid. But i think you should use the advantage of Sophon affinity more. In with master of illusion (++) 10 points. Out with scientist (+). Or you could get two - command points (anarchy) and focus on staying ahead in tech)
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12 years ago
Dec 12, 2012, 8:00:48 PM
Glock30 wrote:
All,

Looking for help desiging the best custom Faction with the following parameters our group play with:



4 Players

Large Gal.

4 Sprial

Normal Pirates

Hard

Perfect Balance

NO VICTORY CONDITIONS CHECKED-All other players must surrender.



Sophon Affinity

Feeble Warriors (--)

Sloppy Sawbones (--)

Dust Impaired (--)

Eternal War (-)



Builders (++)

Growth Plan (++)

Blockade Breakers (+)

Optimistic (+)

Scientist (+)

Legendary Heroes (++)

Comes up to 65 Points



Please show your best M/P custom faction and the reasons for your choices or edit mine and show reasons.



The point I am hoping to get to is a good balanced faction that leans a bit towards science. Not sure if this is the best tack, but I am open to all suggestions.

Thanks in advance.




Fast Travelers is a must for all of mine. I think that this would benefit you so that there is less time between getting your fleets to and from where they need to be.
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