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There is NO way to get use to multiplayer with custom races

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12 years ago
Jan 16, 2013, 11:14:49 PM
PinkDino wrote:
Earthstrike I'm fine with that and I don't think they are cheating neither.



Let's go in order:



You can know a game is over before a starcraft player can send his firt zerglings in a rush. It's quite silly since the game is suppose to last in general at least what, one hour maybe? 10 turns can go fast and when you see someone colonising everything next to you well. It's over. The argument to take a wormhole and go colonise elsewhere is amazingly stupid but the guys always try to push it.



The other possibility is to see a ship completely overpowering any you could produce for a long time. So you get owned right at the start. Next time you see the same pattern you know what happen? You quit. There are an awfully lot high number of players who quit multiplayer games very early thus killing the fun for everyone. I also strongly doubt they'll try again more then once or twice after that, at best. If they just don't give up completely since the learning curve is not instinctive at all like a real time strategy game.



It's already hard enought to get a game peoples who quit ruin the experience of everyone else so joing a multiplayer game and quitting until I can get a good race is absolutely out of question. For both the fun of others, mine, and the time I refuse to waste in such dumbass gaming experience. I just don't need it. A lot of other players probably don't neither. In short: the learning curve is incredibly dull and unfriendly. What's the point of doing it then?



So what happen is that you always end up with one or 2 players having an insane advantage over all the others thus making most peoples ragequit.



And when, by miracle, a game look to be almost balanced well it jam. Just to convince you not to even try at all. But that's another issue.





At the very least the game should be a minimum accessible to everyone which is clearly not the case right now.




I think KingJohn correctly points out that this is more a consequence of players of varying skills levels. This isn't necessarily anything wrong with the game itself, unless you believe a tutorial will enhance it. I mean the reality is, the other players are simply outplaying you pinkdino and you have to adapt. Which basically means you have to learn how to expand that fast.
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12 years ago
Jan 21, 2013, 7:20:42 PM
I've seen a couple of people spread that fast (in relation to the original post). Start with happiness and food production perks, then tweak up the taxes a tiny bit and get your first system to pump out colony ships. Takes roughly 15-20 turns from what I see to get 10 stable systems though this can have late game repercussions if you get an event that causes loss of happiness.

And for anyone else who want's to I love to play private games with people so we can easily make sure we don't desync. I play very passive aggressively so you wouldn't need to worry about me wiping you out until late game (or sometimes not even then)
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12 years ago
Jan 18, 2013, 7:24:01 AM
Yeah, I am the same. Still learning single player though.



I have played a lot of turn-based strategy games in the past and no matter the customizations people had, there was always someone who had the perfect counter or just managed to have the best counter playstyle.



One thing to note, don't load your ships with only missiles. That may work on the AI, but with people you have to use it all, a sort of combined arms concept.
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12 years ago
Jan 17, 2013, 10:58:33 PM
DMT wrote:
Im sorry but I got my ass handed to me permanently for weeks when I started playing MP... I was glad of this because I knew I had a lot to learn and was missing out on a lot. After this I became good and have great games, I win a lot now.



I dont want another "I win" button game so I am glad Endless Space is not for the masses as most games who orientate themselves to the masses are dumbed down boring sh\te smiley: biggrin


Well said, the fun in games like this is the learning curve. I love having to figure out the best way to play, first I master single player then move on to getting as good as I can with multiplayer. (won't be playing MP until the issues with de-sync and crashing are resolved however)

I then find that once I've mastered it and can win a lot I get bored and go find another game that challenges me, but that's just my preference.
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12 years ago
Jan 17, 2013, 8:23:00 PM
PinkDino wrote:
Earthstrike I'm fine with that and I don't think they are cheating neither.



Let's go in order:



You can know a game is over before a starcraft player can send his firt zerglings in a rush. It's quite silly since the game is suppose to last in general at least what, one hour maybe? 10 turns can go fast and when you see someone colonising everything next to you well. It's over. The argument to take a wormhole and go colonise elsewhere is amazingly stupid but the guys always try to push it.



The other possibility is to see a ship completely overpowering any you could produce for a long time. So you get owned right at the start. Next time you see the same pattern you know what happen? You quit. There are an awfully lot high number of players who quit multiplayer games very early thus killing the fun for everyone. I also strongly doubt they'll try again more then once or twice after that, at best. If they just don't give up completely since the learning curve is not instinctive at all like a real time strategy game.



It's already hard enought to get a game peoples who quit ruin the experience of everyone else so joing a multiplayer game and quitting until I can get a good race is absolutely out of question. For both the fun of others, mine, and the time I refuse to waste in such dumbass gaming experience. I just don't need it. A lot of other players probably don't neither. In short: the learning curve is incredibly dull and unfriendly. What's the point of doing it then?



So what happen is that you always end up with one or 2 players having an insane advantage over all the others thus making most peoples ragequit.



And when, by miracle, a game look to be almost balanced well it jam. Just to convince you not to even try at all. But that's another issue.





At the very least the game should be a minimum accessible to everyone which is clearly not the case right now.




Im sorry but I got my ass handed to me permanently for weeks when I started playing MP... I was glad of this because I knew I had a lot to learn and was missing out on a lot. After this I became good and have great games, I win a lot now.



I dont want another "I win" button game so I am glad Endless Space is not for the masses as most games who orientate themselves to the masses are dumbed down boring sh\te smiley: biggrin
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12 years ago
Jan 17, 2013, 5:23:09 PM
you can never finish a game anyway it always crash. They need to add a general chat so peoples can quickly comeback and talk to each others.
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12 years ago
Jan 17, 2013, 3:51:32 AM
Well first off, "fast expoing" races have a fairly distinct advantage in this game because they are going to have more FIDS right out of the gate if they are ahead in systems (see endless exploring thread in main forum). Likely he out teched you and hard-countered your ships. With an admin hero you can do a lot very quickly.
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12 years ago
Jan 17, 2013, 12:53:12 AM
Earthstrike wrote:
I think KingJohn correctly points out that this is more a consequence of players of varying skills levels. This isn't necessarily anything wrong with the game itself, unless you believe a tutorial will enhance it. I mean the reality is, the other players are simply outplaying you pinkdino and you have to adapt. Which basically means you have to learn how to expand that fast.




In the "rolling over" scenario I presented everything come down to the choice of the options of the race you pick before a match start and not about being "outplayed" by someone colonising planets 5 times faster then your race allow you.



Same thing for ships so powerful that all you can do is look them invade your system and you click for 10 to 50 times without being able to "ouplay" anything because the statistics are simply overwhelmingly against you, again right at the start.



A menu for "standard races only" would be most welcome since amateur of custom will rant endlessly and ragequit the moment they don't get the upper hand.



A choice for new player or experienced player might not be necessary since there are so few games around already.
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12 years ago
Jan 17, 2013, 12:52:47 AM
It should also be noted that playing with a more limited map size, instead of Large or Huge, creates less desync issues, keeps fast expanders with achievable grasp, keeps games shorter/fast and is generally more interesting. I can't understand this fetish for larger maps, particularly in MP.
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12 years ago
Jan 15, 2013, 9:39:43 PM
My expanding neighbour colonise 6 planets in less then 10 turns and manage to pop a vessel of 200 points that wipe out 3 race boosted vessels equiped with missiles and a hero. I barely scratched his. Talk about convincing me of not playing multiplayer at all.



The other possibility to face a guy with vessel of 300-400 power almost right at the start while mine are around 70 is downright retarded too.





So I'm just asking how do peoples do it? To either expand like crazy without no apparent restriction or get impossibly powerful vessels right at the start.



Because playing custom race look like a serious waste of time and peoples rage quit very quickly when you ask them to play regular races and they get their asses kicked.





I would also like to point out to the dev that they made the most unfriendly multiplayer game for new players I ever played. Just do a tutorial for custom race or get out of business. You make pretty ships but have no talent to get peoples to know your product.
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12 years ago
Jan 16, 2013, 10:31:32 PM
It seems to me that the bigger problem is people of disparate skill levels facing off than the use or non-use of custom races in a game. As to the races, if someone doesn't want to play with custom races they can simply tell people when joining that only standard races are allowed. On the other hand, with disparate skill levels, it might be beneficial to have some description on servers that says something like, "beginners only" or "experts only" as an option for play. In this way, people will have some guidance when joining a server as to how good people believe themselves to be when they join. While admittedly this wouldn't entirely solve the problem, it seems like this would be an easy enough step to implement that might at least partly reduce the likelihood of the complete noob fighting the die-hard expert.
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12 years ago
Jan 16, 2013, 10:24:50 PM
Earthstrike I'm fine with that and I don't think they are cheating neither.



Let's go in order:



You can know a game is over before a starcraft player can send his firt zerglings in a rush. It's quite silly since the game is suppose to last in general at least what, one hour maybe? 10 turns can go fast and when you see someone colonising everything next to you well. It's over. The argument to take a wormhole and go colonise elsewhere is amazingly stupid but the guys always try to push it.



The other possibility is to see a ship completely overpowering any you could produce for a long time. So you get owned right at the start. Next time you see the same pattern you know what happen? You quit. There are an awfully lot high number of players who quit multiplayer games very early thus killing the fun for everyone. I also strongly doubt they'll try again more then once or twice after that, at best. If they just don't give up completely since the learning curve is not instinctive at all like a real time strategy game.



It's already hard enought to get a game peoples who quit ruin the experience of everyone else so joing a multiplayer game and quitting until I can get a good race is absolutely out of question. For both the fun of others, mine, and the time I refuse to waste in such dumbass gaming experience. I just don't need it. A lot of other players probably don't neither. In short: the learning curve is incredibly dull and unfriendly. What's the point of doing it then?



So what happen is that you always end up with one or 2 players having an insane advantage over all the others thus making most peoples ragequit.



And when, by miracle, a game look to be almost balanced well it jam. Just to convince you not to even try at all. But that's another issue.





At the very least the game should be a minimum accessible to everyone which is clearly not the case right now.
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12 years ago
Jan 16, 2013, 3:32:16 PM
Davea, what the original poster posted is easily achievable with a custom race in MP and I would deem cheating here to be rather unlikely.



As to the original poster, I've been thinking about making a youtube tutorial about how to optimally play MP, the only thing that stands in my way is brushing up on some video editing tool that will let me put an audio file and a movie file together. Also, don't hate on custom factions. The game is actually more fun with them, and don't think you are better than other players just because they use a custom faction. Odds are, if they can optimize the custom faction, they have a deeper understanding of the game than you do.
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12 years ago
Jan 16, 2013, 11:17:11 AM
Well, I'll play with you. Just would have to add me on steam. I'm passive aggressive and just kinda like to sit in my own corner lol.
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12 years ago
Jan 15, 2013, 10:57:10 PM
For getting a really quick start for expansion, try making a sophon custom race with legendary heroes, and the extra dust to start, so you can get an admin with +15 industry on turn 1, and very quickly start producing the cheap sophon colony ships.
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12 years ago
Jan 15, 2013, 9:55:08 PM
It seems possible that the other player had created a custom faction with unlimited points, or done some other cheat. Unfortunately you may find cheaters in any public MP game. Many people are successful in MP by finding a trustworthy group, or playing with people they know and trust in real life.
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