ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
however I noticed around turn 167 a Horatio ship traveling through empty space. When I inspected the save file, they have the tech listed (eg: MovementFreeMove2, MovementFreeMove3) under the following sections:
Simulation/Descriptors
Department of Science / Elements
It seems there is something else that needs to be disabled however I've not been able to find it. I searched the "Public/Simulation" folder for references to these techs. but I can't seem to find any additional lines that need to be disabled.
Any ideas?
Thanks!
Edit:
Ok, so I found references to these in EmpireImprovement.xml however I don't see anything that can be disabled in these sections (eg: no "value="). Also, they seem to reference the same tech. that has already been disabled.
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Frogsquadron wrote: I would suggest contacting the original author of the mod for any support with it.
Thanks, however I think I may have figured it out. There appear to be some tech. that provide engine upgrades which are not disabled by the mod and allow free movement, for example:
When you look up ModuleSupportEngine3 in SupportModuleDescriptor.xml, it gives a boost to a property called FreeSpeed which is the same property modified by MovementFreeMove1 and other tech. currently disabled in the original mod.
I haven't had a chance to test my theory though.
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