ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
As we start seeing howtos and tutorials popping in the modding section of the forums, I was thinking maybe it would be better to find all these nice resources in some kind of wiki dedicated to modding ?
I know a wikia was started for the game, so maybe we could either use this existing one or wait for Amplitude to have a more dedicated medium if they planned to create one ?
I dunno, i mean, unity engine doesn't allow external resources, and thus i don't think major modding could be done, unless they got some patch or something major from ppl at unity... But maybe i'm wrong, and i hope so badly to be wrong
Yes, and Amplimath said in one of his post these words:
"Modifying this data is one step, but you will want to create new elements. This is possible with this system, which should allow to create elements such as new system improvements, ship modules, heroes, resources, and many more. The only caveat concerns the link to graphical data, as described below."
Because if you look at your game folder, you'll notice that all the assets of the game (graphics, audio, music) are all compiled in a series of *.assets files produced by the unity engine, that is the game engine.
This engine does compile all the assets WITH the game, thus putting the game in condition to use only graphic and audio that are originally packed and compiled at the release time, which of course doesn't include all our possible and future mods
Edit: However modding parameters and values of the game should be doable
I only asked about / requested one thing: External XML Entities. That way, developers or modders can chop XML files into smaller pieces, which will increase modularity and compability between future mods.
Scanno wrote: Yes, and Amplimath said in one of his post these words:
"Modifying this data is one step, but you will want to create new elements. This is possible with this system, which should allow to create elements such as new system improvements, ship modules, heroes, resources, and many more. The only caveat concerns the link to graphical data, as described below."
Because if you look at your game folder, you'll notice that all the assets of the game (graphics, audio, music) are all compiled in a series of *.assets files produced by the unity engine, that is the game engine.
This engine does compile all the assets WITH the game, thus putting the game in condition to use only graphic and audio that are originally packed and compiled at the release time, which of course doesn't include all our possible and future mods
Edit: However modding parameters and values of the game should be doable
I believe this is what was said;
Adding new graphical / sound assets is more complex (although not impossible). We are discussing with Unity people (the technology we are using) what is the best way to incorporate new content that is not in the original project. Right now, Unity builds everything in a large asset bundle, so we must find the best way to add/take into account new files or bundles. More info on that soon.
It may well still be possible by using Unity. You may ( perhaps, won't know for sure until I learn Unity enough and actually try it) import the game asset files to Unity, then add any graphical and audio files then export a new asset file with your added assets for the game to use. Then add the relevant references to the xml. files. Probably more to it than that and getting everything right in Unity looks like its going to be a pretty steep learning curve (Note, the Dev's, who are professionals at this spend lots of time doing this sort of stuff), but unless the Dev's say it can't be done, I'd be thinking it will be possible.
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