ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
Igncom1 wrote: Well the problem is they way I used to do them is gone, because you can't paint individual pixels in ms paint any-more.
Try Paint.net (http://www.getpaint.net/), you can still edit pictures pixels by pixels with it (i too have some troubles with the modern way of making pictures, too old school for that :P).
Tredecim wrote: Black Hole - All ships on both sides get destroyed, game goes on like the battle never happened.
This seems to me to be unbalanced. If this card existed in the game, I would only make scouts. Each scout would be its own fleet, and I'd go into combat and use this card in the first phase.
EDIT: On second thought, I wouldn't even make scouts; I would simply use the corvette hull and make ships with it with absolutely no modules.
burlsifu wrote: This seems to me to be unbalanced. If this card existed in the game, I would only make scouts. Each scout would be its own fleet, and I'd go into combat and use this card in the first phase.
EDIT: On second thought, I wouldn't even make scouts; I would simply use the corvette hull and make ships with it with absolutely no modules.
I don't think you can make ship with no mod though, anyway I get what you mean. I have 2 way to solve this problem:
1, Make this card blocked by all cards. So this card will only be useful if the player is too lazy to choose card for the battle (it happens when your enemy is too weak)? So it will have no use to AI~
2, Make it a Hero card, only avaliable to something like 20 level, so each time your hero injured, you will pay a hell of dust~
If I was to place insight into what cards I would make it’s not all about the Defensive and Damage of the round itself but more to the random events that you or your opponent will take to steal victory from the other.
The below have not been 100% balanced and may need some more, however my beliefs on combat is not to be balanced but to find anyway to outdo and overcome your opponent in ways they would not think of.
Focus Fire: All Ships will target the lesser half of the ships within your opponent’s fleet.
(Attacking only 50% of your enemies’ fleet as a way to pick them off their lesser ships within the fleet if you’re out numbered or out of date so your next fleet will have an easier time)
Phase Jump: 30%-40% of the way into this battle phase your ships will jump to the other side of your opponent’s Fleet, removing their missiles from play for this round of combat, Due to this jump your ships still have weaker shielding by -20% as this will be due to the high energy needs to the act this small jump. (Used only once in side of that battle and maybe in the last phase as a way to prevent your low HP ships from being destroyed)
Time Loop: Should your fleet drop below 50% within this phase as total HP, and if your rival is still over 80%, you’re on bored Scientists, with use some alien tech that was picked up on a random mission, to change the movement of time to the end of the last phase of battle saving the reaming ships from being damaged within this battle. (The scientist will also be a blond named Sam Carter)
More to change the events of combat, from be just buffs/debuffs, What do you think?
I understand modding the 3D look of the combat will be the hardest part.
although i know i should put this in the design page, but i don't think they will take it, so here it is: i think there should be one time cards, and make them a series of events, so agree with Mitchell, but a bit different, i will give one example,
first event card is random: alien to the rescure, so when if you lost a battle with your hero, there is a small chance you get this card, and your hero will return safely, and this is the beginning of one serie,
the second of this serie is: return the favor, when the same hero in a battle against stronger enemy, you have a small chance to get this card, and if you don't play it, this series of cards is ended, but if you play it, your hero will have no effects this turn and the strongest ship will leave the battle until the end of this battle.
the third card of this serie is friendship, and this card is not random you get it after you played second card, anytime this hero against a enemy, you can play this card, you will get an alien fleet to help you, but only once.
end of serie event: farewell. after the third card, this event starts. and you get a boost card called: XXX tactic trick, this card is permenent, you can play it all the time, it will giv you some boost on something (doesn't matter).
so series ended, but in future events you faction have a chance of this event: if you like happy ending, a uncolonised star system which only connect to your faction will join you. or if you like sad endings, you find a debry of a minor faction, it has been completely wiped out, and you find a strongest pirate fleet on that system.
and you can make like 10- 20 these series of these events, so heroes will not have new cards unless the have been through these events?
I prefer cards that aren't too complicated. I don't want a card-battle system like MTG or the likes of it, not that I have anything against it (it's quite fun) but it doesn't belong in a 4X space game. Cards should be kept relatively simple, and suited to "auto" I like the ones suggested by Foraven in post #36. Any really "unique" abilities should be kept on heroes, even then the effect shouldn't be too hard to follow.
Dementophobic wrote: I prefer cards that aren't too complicated. I don't want a card-battle system like MTG or the likes of it, not that I have anything against it (it's quite fun) but it doesn't belong in a 4X space game. Cards should be kept relatively simple, and suited to "auto" I like the ones suggested by Foraven in post #36. Any really "unique" abilities should be kept on heroes, even then the effect shouldn't be too hard to follow.
Yeah, that's what i had in mind. Simple effects, things that can give you a edge or remove the edge the other side have, but nothing too fancy or esoteric. I don't want to have cards that give a huge bonus that becomes crippling if they are not countered.
Edit: The ones i posted on #36 are all easy to implement using what is already in the game.
I think "Missile Barrage" would be a more politically correct name, but the idea seem nice . The defensive fire card seem good too .
There are many variation that could be done with missiles like boosting missile evasion, increasing accuracy (when not in long range phase), making them take one less turn to reach target... Many ways to make missiles more evil 3.
There are many variation that could be done with missiles like boosting missile evasion, increasing accuracy (when not in long range phase), making them take one less turn to reach target... Many ways to make missiles more evil 3.
To expose all the TV tropes, ie stuff created by TV shows we often confuse with reality (or stupidly think should be that way). Read that site, a lot of funny and interesting stuff.
I have been fiddling around the battle cards lately and think i understand how they work, now it's time to make new ones. I do have some ideas but i like to read about what other players have come up with or what they would like to see. Maybe if they are good enough the DEVs may add them in, who knows?
I think what we lack the most is tactics and Attack cards currently. Tactics because as far as i know there is only one, and attack ones as there is no general purpose attack card and missiles don't have any. Still, any other type of cards would be nice .
I planned on posting my current ideas but i'm pressed by time right now, i'll post some later.
stasik28 wrote: Wait what. stuff created by TV shows we often confuse with reality. What. Who confuses that with reality
To quote the site : Tropes are devices and conventions that a writer can reasonably rely on as being present in the audience members' minds and expectations. On the whole, tropes are not clichés. The word clichéd means "stereotyped and trite." In other words, dull and uninteresting. We are not looking for dull and uninteresting entries. We are here to recognize tropes and play with them, not to make fun of them.
Well, you would be surpised how many tropes are believed to be true by viewers. Sometimes it's almost impossible for TV shows to depict something in a realistic manner because viewers are too used to tropes.
Anyway, we are going off topic. Any idea for potential new cards?
Causes enemy ships to target your strongest ships (in terms of # of defense modules, then hp) as to prevent the destruction of more heavily damaged ships.
Causes enemy ships to target your strongest ships (in terms of # of defense modules, then hp) as to prevent the destruction of more heavily damaged ships.
Countered by sabotage.
well I still don't know where I can change the targeting weight~
yorkgrass wrote: Making new card is easy, but where do we get the card pics?
For now, just use current card pics.
And I don`t know what a trope is foraven, so you're talking to a wall (me being the wall). I added the brackets because other people could read and understand
Causes enemy ships to target your strongest ships (in terms of # of defense modules, then hp) as to prevent the destruction of more heavily damaged ships.
Countered by sabotage.
I'm not sure if there is a way to alter target priorities, or if ships actually pick targets in any particular way. We would need devs to know that for sure. Also, ship formations seem to affect who can shoot who, they can't shoot through anyone who is in the way (as far as i can tell).
stasik28 wrote: For now, just use current card pics.
Yup, we can reuse any of them, just have to change the labels.
And I don`t know what a trope is foraven, so you're talking to a wall (me being the wall). I added the brackets because other people could read and understand
Why, the definition i posted wasn't enough? If you want example, cars that explode when hit, people flying back when shot, high power lasers that cuterise wounds, sound in space, CSI that solve cases in mere days are all common tropes (ie things we (general we) came to expect in shows and often confuse with being facts of life).
1. In Yourmod/Gui, create a folder with the name that you want, eg: TechIcons.
2. Place all your tech images there.
1. They must be PNG files (for transparency).
2. 64x64 in size.
3. The name you give a specific icon is the one you used in the Gui block when creating the corresponding technology. By specifying TechIcons/MyIcon in the Gui block, the game will use your custom icon.
This is an example of a tech in TechnologyExpansion.xml:
Code:
[CODE]
%TechE27SowerTitle
%TechE27SowerDescription
[/CODE]
To add your custom icon MyIcon.png, located in YourMod/TechIcons/, change the bold line to :
From the modding tutorial.
Just make a picture in here, and put in in the GUI file, then in the code there use "GUI/THENAMEOFTHEPIC" to select it.
I have done this before with a mod I worked on for ES (Was cancelled unfortunately).
Igncom1
Craver
Infantry win firefights. Tanks win battles. Artillery win wars.
Igncom1
Craver
11 400g2g ptsReport comment
Why do you report Igncom1?
Are you sure you want to block Igncom1 ?
BlockCancelAre you sure you want to unblock Igncom1 ?
UnblockCancelTredecim
Newcomer
Tredecim
Newcomer
200g2g ptsReport comment
Why do you report Tredecim?
Are you sure you want to block Tredecim ?
BlockCancelAre you sure you want to unblock Tredecim ?
UnblockCancelyorkgrass
Newcomer
yorkgrass
Newcomer
100g2g ptsReport comment
Why do you report yorkgrass?
Are you sure you want to block yorkgrass ?
BlockCancelAre you sure you want to unblock yorkgrass ?
UnblockCancelyorkgrass
Newcomer
yorkgrass
Newcomer
100g2g ptsReport comment
Why do you report yorkgrass?
Are you sure you want to block yorkgrass ?
BlockCancelAre you sure you want to unblock yorkgrass ?
UnblockCancelIgncom1
Craver
Infantry win firefights. Tanks win battles. Artillery win wars.
Igncom1
Craver
11 400g2g ptsReport comment
Why do you report Igncom1?
Are you sure you want to block Igncom1 ?
BlockCancelAre you sure you want to unblock Igncom1 ?
UnblockCancelyorkgrass
Newcomer
yorkgrass
Newcomer
100g2g ptsReport comment
Why do you report yorkgrass?
Are you sure you want to block yorkgrass ?
BlockCancelAre you sure you want to unblock yorkgrass ?
UnblockCancelIgncom1
Craver
Infantry win firefights. Tanks win battles. Artillery win wars.
Igncom1
Craver
11 400g2g ptsReport comment
Why do you report Igncom1?
Are you sure you want to block Igncom1 ?
BlockCancelAre you sure you want to unblock Igncom1 ?
UnblockCancelVIPForaven
Newcomer
VIPForaven
Newcomer
16 500g2g ptsReport comment
Why do you report Foraven?
Are you sure you want to block Foraven ?
BlockCancelAre you sure you want to unblock Foraven ?
UnblockCancelTredecim
Newcomer
Tredecim
Newcomer
200g2g ptsReport comment
Why do you report Tredecim?
Are you sure you want to block Tredecim ?
BlockCancelAre you sure you want to unblock Tredecim ?
UnblockCancelyorkgrass
Newcomer
yorkgrass
Newcomer
100g2g ptsReport comment
Why do you report yorkgrass?
Are you sure you want to block yorkgrass ?
BlockCancelAre you sure you want to unblock yorkgrass ?
UnblockCancelTredecim
Newcomer
Tredecim
Newcomer
200g2g ptsReport comment
Why do you report Tredecim?
Are you sure you want to block Tredecim ?
BlockCancelAre you sure you want to unblock Tredecim ?
UnblockCancelVIPForaven
Newcomer
VIPForaven
Newcomer
16 500g2g ptsReport comment
Why do you report Foraven?
Are you sure you want to block Foraven ?
BlockCancelAre you sure you want to unblock Foraven ?
UnblockCancelburlsifu
Old Timer
burlsifu
Old Timer
23 300g2g ptsReport comment
Why do you report burlsifu?
Are you sure you want to block burlsifu ?
BlockCancelAre you sure you want to unblock burlsifu ?
UnblockCancelyorkgrass
Newcomer
yorkgrass
Newcomer
100g2g ptsReport comment
Why do you report yorkgrass?
Are you sure you want to block yorkgrass ?
BlockCancelAre you sure you want to unblock yorkgrass ?
UnblockCancelIgncom1
Craver
Infantry win firefights. Tanks win battles. Artillery win wars.
Igncom1
Craver
11 400g2g ptsReport comment
Why do you report Igncom1?
Are you sure you want to block Igncom1 ?
BlockCancelAre you sure you want to unblock Igncom1 ?
UnblockCancelVIPForaven
Newcomer
VIPForaven
Newcomer
16 500g2g ptsReport comment
Why do you report Foraven?
Are you sure you want to block Foraven ?
BlockCancelAre you sure you want to unblock Foraven ?
UnblockCancelMitchell
Newcomer
Mitchell
Newcomer
300g2g ptsReport comment
Why do you report Mitchell?
Are you sure you want to block Mitchell ?
BlockCancelAre you sure you want to unblock Mitchell ?
UnblockCancelTredecim
Newcomer
Tredecim
Newcomer
200g2g ptsReport comment
Why do you report Tredecim?
Are you sure you want to block Tredecim ?
BlockCancelAre you sure you want to unblock Tredecim ?
UnblockCancelyorkgrass
Newcomer
yorkgrass
Newcomer
100g2g ptsReport comment
Why do you report yorkgrass?
Are you sure you want to block yorkgrass ?
BlockCancelAre you sure you want to unblock yorkgrass ?
UnblockCancelDementophobic
Newcomer
Dementophobic
Newcomer
100g2g ptsReport comment
Why do you report Dementophobic?
Are you sure you want to block Dementophobic ?
BlockCancelAre you sure you want to unblock Dementophobic ?
UnblockCancelVIPForaven
Newcomer
VIPForaven
Newcomer
16 500g2g ptsReport comment
Why do you report Foraven?
Are you sure you want to block Foraven ?
BlockCancelAre you sure you want to unblock Foraven ?
UnblockCancelstasik28
Newcomer
stasik28
Newcomer
8 600g2g ptsReport comment
Why do you report stasik28?
Are you sure you want to block stasik28 ?
BlockCancelAre you sure you want to unblock stasik28 ?
UnblockCancelyorkgrass
Newcomer
yorkgrass
Newcomer
100g2g ptsReport comment
Why do you report yorkgrass?
Are you sure you want to block yorkgrass ?
BlockCancelAre you sure you want to unblock yorkgrass ?
UnblockCancelVIPForaven
Newcomer
VIPForaven
Newcomer
16 500g2g ptsReport comment
Why do you report Foraven?
Are you sure you want to block Foraven ?
BlockCancelAre you sure you want to unblock Foraven ?
UnblockCancelIgncom1
Craver
Infantry win firefights. Tanks win battles. Artillery win wars.
Igncom1
Craver
11 400g2g ptsReport comment
Why do you report Igncom1?
Are you sure you want to block Igncom1 ?
BlockCancelAre you sure you want to unblock Igncom1 ?
UnblockCancelVIPForaven
Newcomer
VIPForaven
Newcomer
16 500g2g ptsReport comment
Why do you report Foraven?
Are you sure you want to block Foraven ?
BlockCancelAre you sure you want to unblock Foraven ?
UnblockCancelIgncom1
Craver
Infantry win firefights. Tanks win battles. Artillery win wars.
Igncom1
Craver
11 400g2g ptsReport comment
Why do you report Igncom1?
Are you sure you want to block Igncom1 ?
BlockCancelAre you sure you want to unblock Igncom1 ?
UnblockCancelVIPForaven
Newcomer
VIPForaven
Newcomer
16 500g2g ptsReport comment
Why do you report Foraven?
Are you sure you want to block Foraven ?
BlockCancelAre you sure you want to unblock Foraven ?
UnblockCancelstasik28
Newcomer
stasik28
Newcomer
8 600g2g ptsReport comment
Why do you report stasik28?
Are you sure you want to block stasik28 ?
BlockCancelAre you sure you want to unblock stasik28 ?
UnblockCancelIgncom1
Craver
Infantry win firefights. Tanks win battles. Artillery win wars.
Igncom1
Craver
11 400g2g ptsReport comment
Why do you report Igncom1?
Are you sure you want to block Igncom1 ?
BlockCancelAre you sure you want to unblock Igncom1 ?
UnblockCancelVIPForaven
Newcomer
VIPForaven
Newcomer
16 500g2g ptsReport comment
Why do you report Foraven?
Are you sure you want to block Foraven ?
BlockCancelAre you sure you want to unblock Foraven ?
UnblockCancelVIPForaven
Newcomer
VIPForaven
Newcomer
16 500g2g ptsReport comment
Why do you report Foraven?
Are you sure you want to block Foraven ?
BlockCancelAre you sure you want to unblock Foraven ?
UnblockCancelVIPForaven
Newcomer
VIPForaven
Newcomer
16 500g2g ptsReport comment
Why do you report Foraven?
Are you sure you want to block Foraven ?
BlockCancelAre you sure you want to unblock Foraven ?
UnblockCancelIgncom1
Craver
Infantry win firefights. Tanks win battles. Artillery win wars.
Igncom1
Craver
11 400g2g ptsReport comment
Why do you report Igncom1?
Are you sure you want to block Igncom1 ?
BlockCancelAre you sure you want to unblock Igncom1 ?
UnblockCancelWhiteWeasel
Newcomer
WhiteWeasel
Newcomer
6 500g2g ptsReport comment
Why do you report WhiteWeasel?
Are you sure you want to block WhiteWeasel ?
BlockCancelAre you sure you want to unblock WhiteWeasel ?
UnblockCancelyorkgrass
Newcomer
yorkgrass
Newcomer
100g2g ptsReport comment
Why do you report yorkgrass?
Are you sure you want to block yorkgrass ?
BlockCancelAre you sure you want to unblock yorkgrass ?
UnblockCancelyorkgrass
Newcomer
yorkgrass
Newcomer
100g2g ptsReport comment
Why do you report yorkgrass?
Are you sure you want to block yorkgrass ?
BlockCancelAre you sure you want to unblock yorkgrass ?
UnblockCancelstasik28
Newcomer
stasik28
Newcomer
8 600g2g ptsReport comment
Why do you report stasik28?
Are you sure you want to block stasik28 ?
BlockCancelAre you sure you want to unblock stasik28 ?
UnblockCancelVIPForaven
Newcomer
VIPForaven
Newcomer
16 500g2g ptsReport comment
Why do you report Foraven?
Are you sure you want to block Foraven ?
BlockCancelAre you sure you want to unblock Foraven ?
UnblockCancelVIPForaven
Newcomer
VIPForaven
Newcomer
16 500g2g ptsReport comment
Why do you report Foraven?
Are you sure you want to block Foraven ?
BlockCancelAre you sure you want to unblock Foraven ?
UnblockCancelIgncom1
Craver
Infantry win firefights. Tanks win battles. Artillery win wars.
Igncom1
Craver
11 400g2g ptsReport comment
Why do you report Igncom1?
Are you sure you want to block Igncom1 ?
BlockCancelAre you sure you want to unblock Igncom1 ?
UnblockCancel