ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
Alright, got lazy and didn't read that post the first time around. I don't see any error or any glitch in what you posted, i have no idea what could be wrong...
LogicSequence wrote: I don't suppose anyone has tried adding a wonder for kicks since i brought this up eh? To see if i'm massively wrong or something? :/
Since i'm checking anomalies out (to include further anomalies/anomalies reductions in my mod) i noticed wonders are not called PlanetAnomaly but PlanetNaturalWonder or PlanetEndlessWonder. Did you change that in your tests?
LogicSequence wrote: Ok, so broken"ish". Still, the wonder I'm adding could be on any planet type, so it's ok. Still tho, any ideas on adding them properly? Or meaning an anomaly alone time only?
Hum, it's possible the unique wonders are hardcoded in some ways. Only a devs could really answer that one.
Ok, so broken"ish". Still, the wonder I'm adding could be on any planet type, so it's ok. Still tho, any ideas on adding them properly? Or meaning an anomaly alone time only?
So i decided to try adding a wonder to my mod, looked easy enough as they're basically anomolies; however, i'm having an issue. I can add in the wonder just fine, it applies it's bonus as intended, is "upgraded" as intendeted, etc. The problem is this, i can't make it an actual "one time only" wonder, i.e. i can't make it appear only once on a map. If i give it entries for each planet type in GalaxySettings.xml like you would for normal anomolies, it can (and does) pop up multiple times on different worlds. I thought that changing the flag Serializable="true" to Serializable="false" in PlanetDescriptor.xml would make it, you know, not serialized and thus only appear once, that was not the case. So i figured it must be that if it has entries under the planet anomaly probabilities in GalaxySettings.xml it's being treated as any ordinary anomaly would. However, when i remove those entries (unsurprisingly) the wonder doesn't appear at all on maps.
So what am i doing wrong here? How do i get an anomaly/wonder to appear only once on a map? Or, how do i get wonders to appear if i can't list them in GalaxySettings.xml somewhere? I'm thoroughly confused.
nToxic wrote: That is something I would like to know too. Did not realize it up to now!
Alright, they do work, it's just that unlike normal anomalies, Wonders can spawn on any planets, including asteroids... That means you can get a giant tree on a Gas Giant or an Icecap on a Lava Planet (i'm sure there are much worst possibilities).
Foraven wrote: Set them as an Endless Wonder; there can be only one of each. The problem is you can't set what planets they can spawn on, they can show up on any planet type regardless if it make sense (like a giant tree on a Gas Giant or Ice on a Lava Planet).
Right, did that. As i said, they don't appear at all if they're not included with the other anomalies in GalaxySettings.xml. And if i do include them, they spawn multiple times. Unless i'm totally missing where to designate them as Endless Wonders (PlanetDescriptor.xml, Type="PlanetEndlessWonder")?
So i decided to try adding a wonder to my mod, looked easy enough as they're basically anomolies; however, i'm having an issue. I can add in the wonder just fine, it applies it's bonus as intended, is "upgraded" as intendeted, etc. The problem is this, i can't make it an actual "one time only" wonder, i.e. i can't make it appear only once on a map. If i give it entries for each planet type in GalaxySettings.xml like you would for normal anomolies, it can (and does) pop up multiple times on different worlds. I thought that changing the flag Serializable="true" to Serializable="false" in PlanetDescriptor.xml would make it, you know, not serialized and thus only appear once, that was not the case. So i figured it must be that if it has entries under the planet anomaly probabilities in GalaxySettings.xml it's being treated as any ordinary anomaly would. However, when i remove those entries (unsurprisingly) the wonder doesn't appear at all on maps.
So what am i doing wrong here? How do i get an anomaly/wonder to appear only once on a map? Or, how do i get wonders to appear if i can't list them in GalaxySettings.xml somewhere? I'm thoroughly confused.
Set them as an Endless Wonder; there can be only one of each. The problem is you can't set what planets they can spawn on, they can show up on any planet type regardless if it make sense (like a giant tree on a Gas Giant or Ice on a Lava Planet).
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