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Planet Texture Mapping

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12 years ago
Apr 26, 2013, 12:03:26 AM
I cannot, for the life of me, figure out the 2D placement of the textures for planet mapping! When i go to create a texture for a planet, the textures, obviously, need to line up on all sides so that you don't get annoying missmatch lines. What orientation was used in making the planet textures?



I thought it was this:







However this turned out to be a bust as i got missmatch lines all over the place.



Can someone help me out here?
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12 years ago
Apr 26, 2013, 3:43:17 AM
Hmm ok, gonna try it out. By the way, is there any program or plugin that helps in matching up the edges of the textures? It's a bitc..... annoying to do it by hand and blend.
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12 years ago
Apr 27, 2013, 4:10:25 AM
STILL got missmatch lines... GRRR WTF... I blended the thing on a 3D cube to make sure everything matched... So confused.
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12 years ago
Apr 27, 2013, 8:54:21 PM
Barmat wrote:
Hi Iblise,

This is how we prepare a planet source texture :



And how we cut this image in separated files :



the only "tricky" thing is to rotate (180°) the Bottom texture.



Hope it will be usefull!



Barmat




I feel confident that I'm allowed to release this material
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12 years ago
May 6, 2013, 4:00:23 PM
Hi guys

actually these attachements are hosted one the Vip forum, i thought i had already posted it on the modding forum but i might have forgotten ^^



This is how we prepare a planet source texture :



And how we cut this image in separated files :



the only "tricky" thing is to rotate (180°) the Bottom texture.



Barmat
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12 years ago
May 17, 2013, 12:58:50 PM




There you guys go, sorry for the wait, been insanely busy for the last few weeks (poor excuse I know)
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