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Modder preparation for XPack

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12 years ago
Jun 20, 2013, 12:12:24 PM
As Beta-Tester for the X-Pack I feel some responsibility for my fellow modders here and want to give a little warning about what to expect, so you don't put too much effort into things that will dramatically change.



Most importantly: Combat mechanics.



In this regard about everything is going to change. Damage-Calculation, Weapon-Effects, Defense-Effects, Battle-Card-Effects, the whole Military-Tree will be totally different.

So I strongly suggest against putting a whole lot of effort into that field right now. Chances are you won't be able to reuse anything.



But this might also incite a lot of new modding in this field. For example new weapons, different tech-tree, different weapon- and defense-scaling are things that can be considered to play around with after the release.



Buildings: There's quite some change here too. A lot of race-specific stuff. The best thing is that there's numberous new effects that can be added to buildings. In addition to flat-boni, per-pop-boni and percentage boni, there now also is stuff like +X% per colonized planet in system and such.



What is helpfull that a lot of x-pack-specific stuff is located in seperate files. And some of the larger files have been split into many smaller ones to allow finding stuff faster.
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12 years ago
Jun 27, 2013, 2:09:18 AM
Well, can't wait to get back to modding this game... Well, my credit card issue isn't solved so i can't play ES (and several of my steam games as well), let alone buy anything new like an expansion. Sad that a lot of my work in Fair Fight will go down the drain, but that will be a good time to try new things...
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