ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
+1 to this thread. My custom faction has me using Skuoi Kiyryi as a kind of personal knight.....when I can get him to spawn. Also, there's the fact that, if you're at war with a race, should heroes from that race REALLY be working for you without question?
Me: so...umm...Galdos. We kinda declared war on the Amoeba yesterday..
G: So?
Me: Doesn't this bug you? we're kinda killing all your friends and family... probably going to kill and/or enslave your entire civilization while we're at it...
Pondera wrote: +1 to this thread. My custom faction has me using Skuoi Kiyryi as a kind of personal knight.....when I can get him to spawn. Also, there's the fact that, if you're at war with a race, should heroes from that race REALLY be working for you without question?
Me: so...umm...Galdos. We kinda declared war on the Amoeba yesterday..
G: So?
Me: Doesn't this bug you? we're kinda killing all your friends and family... probably going to kill and/or enslave your entire civilization while we're at it...
G: Eh...
Lol that would be awesome. Seems like it would require a lot more than a mod. I imagine developers would have to add an attribute for faction and then have a modifier tied to diplomatic relations for boost or penalty.
Don't know of any way to limit heros to a specific faction. But maybe, just maybe there is a way to make a faction preferentially recruit certain heroes. I haven't tried this trick (just thought it up) so it may not work but here's how it goes, it involves editing several files:
1) Add a new hero class, let's call it HeroClassSlime for example
2) Add a new faction trait, use the "TraitHeroForceAdventurer" as a template and change "Adventurer" to "Slime"
Change "TraitHeroForceClass_HeroClassAdventurer" to "TraitHeroForceClass_HeroClassSlime"
3) In empire descriptor file, add an entry using the "TraitHeroForceClass_HeroClassAdventurer" descriptor as a template, change all instance of "Adventurer" to "Slime"
4) In the hero ability file, add the heroclass "Slime"; and add to each hero of choice the descriptor "Slime"
5) Take the faction trait, start a game, and hope it works
As you can see, there's a lot steps and a lot of ways to fail. But I figure I mention it in case someone want to try it out.
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