ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
My intent is to get my new Hydrogen race (converting Harmony) to see the Planets as having different values. As it said at the top of the section "Note: PlanetType is serializable" I was hoping to do this but the only values in the game are the last ones done. Here is an example of Jungle both normal and for my "Harmony" race:
[CODE]
!$(AffinityHarmony)
[/CODE]
And with Harmony:
[CODE]
$(AffinityHarmony)
[/CODE]
The only code it picks up is the second file. What gives?
The game stores descriptor by name. Since both descriptor have the exact same name the one that gets read later overrode the earlier one. I don't know that you can get different races to see different fids by modifying the fids of planets like you're doing. But you can get them to see a difference by applying it as a trait. Just use "...//ClassPlanet,PlanetTypeX" pathing, replace X with planet type name and apply the fids modifiers.
Pretty sure there are no separate planet simulation descriptors that only activate for Harmony. In fact, I still can't find the line of code that causes Harmony to see 0 dust.
Yea, I checked both, also checked trait, planet files. What I did was searched for the locale name associated with text you see when you mouse over the dust. If it is in there, it is not calling that text.
BTW, you gonna start playing Harmony yet? Seems like Sowers are pretty saved.
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