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Endless Space Codes (Anomaly, Research, Hero, etc)

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13 years ago
Jun 12, 2012, 8:41:19 PM
Found the -20% trait for Pilgrims. It's "TraitFleet05Alt2". ES race traits usually have "alt" for negative and "Norm" for beneficial traits. I've compiled a list, can't add a new tab on the google doc, though. Would be nice if someone could add it. Didn't get the effects for all unlocks, maybe not all of them are listed in the empire effects tab.



Happy Spacing.





[CODE]

Fleet Traits

Bad:

-1 Speed (Sower)

-2 Speed (Pirates)



-20% hullspace (Pilgrims)







Good:

+1 Speed (Sophon)



+40% HP (Terran)



+30% Space (Craver)



+15% Defense? (Amobea)



+1 Sensor (Sophon)

+2 Sensor (Pilgrims)





Unknown:

? (Craver)

Defense?? (Amobea)



Space Combat:

Bad:





Good:

(Sower)



+15% Acc (Hissho)



+24% Dmg (Craver)

+36% Dmg (Hissho)



(Sower)



+15% Defense (Amobea)



??? ???

(Craver)





Building:

Bad:

Wimpy Builders? (Sophon)

??? (Horatio)



Good:

??? (Sower)

??? (Craver)?

wpn cost? (Hissho)



Science:

Bad:

??? (Hissho)



Good:

+50% Research (Sophon)

colonize (Sower)

colonize (Sower)

colonize (Sower)

colonize (Sower)

colonize (Sower)

colonize (Sower)

colonize (Sower)

colonize (Sower)

colonize (Sower)

colonize (Sower)

colonize (Sower)

colonize (Sower)







Defense:

Bad:

Weak (Sophon)



Good:

+20Defense (Terran)

??? (Pilgrims)

Defense per Ally? (Amobea)





Economy:

Bad:

Bad Homeplanet? (Terran)



Good:

+30% Dust? (Terran)

??? (Amobea)

??? (Amobea)

??? (Pilgrims)



Heros:

Bad:

??? (Terran)





Good:

Epic Heroes (Pilgrims)

??? (Hissho)



Population:

Bad:



Good:

??? (Pilgrims)

??? (Sower)



Diplomacy:

Bad:



Good:

??? (Pilgrims)

??? (Pilgrims)





Travel:

Tech:

Speed

Speed

Speed

Wormhole

Wormhole Tele

Free Warp



Engeneering:

Tech:











FleetsMgmt

Tech:









Commerce:

Tech:











Colonies:

Tech:



















Ships:

Tech:













StartTech:

Tech:

(Amobea)

(Sophon)

(Terran)

(Sophon)

(Sophon)

(Sower)

(Craver)

(Hissho)

(Craver)

[/CODE]
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11 years ago
Jan 11, 2014, 7:33:10 PM
First of all, apologies for the necro.



I was doing some savegame editing to use certain heroes and while checking this list, I noticed that some of the newer heroes were not included. As such I went ahead and, through some trial and error, figured them out. I would update the Google Document myself, but the hero tab is locked (can't edit). So I'll just post the list here:





Hero61 - Skuoi Kyryi - Endless

Hero62 - Skuoi Kyryi - Endless

Hero63 - M'gual Tan-Erbo - Automaton

Hero64 - Jana Kryv - Pilgrim

Hero65 - Bosun Jennifer Rach - Pirate

Hero66 - Tephys - Shereydyn

Hero67 - Burra Techseeker - Plocynos

Hero68 - Keldron Bor - Unknown Race

Hero69 - Erram Zen Eerbee - Oros Gee

Hero70 - Mizn Ora-Yur - Automaton

Hero71 - Kyuind Neuil - Endless

Hero72 - Berege Cartter - Pirate

Hero73 - Ting Neuil - Deuyivan

Hero74 - Muni Dar-Omnis - Automaton

Hero75 - Lucrum Yoki - Dust Collective

Hero76 - CUSO4 Ponders - Harmony

Hero77 - Enil-Nex 8043 - Virus

Hero78 - Serena Tora - Pilgrim

Hero79 - Zolya Tulela - Vaulters

Hero80 - OPBOT D0t3H01 - Vaulters

Hero81 - A. Tenekech - Vaulters



Tested most of them, so they should be correct. Used http://endlessspace.wikia.com/wiki/Hero_List so thanks to those who contributed there for the reference.
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12 years ago
Sep 26, 2012, 2:04:38 AM
Turns out you need cookies enabled for google.com to see it. Not something I expected. (I have cookies disabled by default in Firefox, only enabled in a list of exceptions).
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12 years ago
Sep 25, 2012, 1:55:41 AM
tanstaafl wrote:
The link to the documentation now requires you to login to AWMoore.com


This seems to have been resolved, I didn't have to log in.
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12 years ago
Sep 9, 2012, 3:48:18 AM
Not sure if anyone has posted these yet or not



Endless Space Anomaly/Luxury XML Identification:



Anomaly01 = Garden of Eden

Anomaly02 = Ancient Ruins

Anomaly03 = Ancient Artifacts

Anomaly04 = Dust Ruins

Anomaly05 = Coral Reefs

Anomaly06 = Cyber Flora

Anomaly07 = Friendly Locals

Anomaly08 = Strange Fossils

Anomaly09 = Rich Soil

Anomaly10 = Mineral Rich

Anomaly11 = Dust Lode

Anomaly12 = Hageopelagic Life

Anomaly13 = Microfactories

Anomaly14 = Antonov Rings

Anomaly15 = Huygens Rings

Anomaly16 = Hollow Planet

Anomaly17 = Mutated Flora

Anomaly18 = Low Gravity

Anomaly19 = Deserted Cities

Anomaly20 = Molten Springs

Anomaly21 = Rich Atmosphere

Anomaly22 = Ice 10

Anomaly23 = Shattered Crust



Luxury1 = Redsang

Luxury2 = Bluecap Mould

Luxury3 = Dustwater

Luxury4 = Hydromiel

Luxury5 = Mercurite

Luxury6 = Void Stone

Luxury7 = Jadonyx

Luxury8 = Ionic Crystals

Luxury9 = Eden Incense

Luxury10 = Meta Entactogen

Luxury11 = Transvine

Luxury12 = Proto Orchid

Luxury13 = Concrete Artifacts

Luxury14 = Virtual Artifacts

Luxury15 = Pre-Schism Artifacts

Luxury16 = Mundane Artifacts



Edit: The anomalies at least are not a complete list. In the save file I was looking at I saw anomaly41, 50, so if someone really wanted to (or hasn't done all this already) I'm sure they could create an exhaustive list. I got a little tired after a while. The luxuries seemed to end at 16 (i didn't check the wiki to see how many luxuries there actually were lol)
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12 years ago
Jul 22, 2012, 2:24:54 PM
not sure whether this yet there but population growth



[code]





2.4

0.0

0.0

0.0

4.0





0.35

1

0.2



[/code]



oh and tell if one can anyway help you with this.
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12 years ago
Jul 22, 2012, 2:13:40 PM
I'm stunned, I'm really stunned.



What an absolutely marvelous and beautiful idea, you guys are genious.
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12 years ago
Jul 22, 2012, 11:11:34 AM
most comfortable way to edit saves for not so experienced modders:

-get Notepad++

- Install and run and go through the following menus -

- Plugins > Plugin Manager > Show Plugin Manager

- Scroll down to near the bottom of the Plugin Manager, find XML Tools, tick it and click Install.

- Notepad++ will ask to restart, do it.

(thanks to SamsonUK, he posted about notepad++ usage and xml plugin in a different thread)



- get 7zip

- Install, run 7zip filemanager, go to Extras-> Options->Editor->chose the Notepad++ directory and select notepad++ as editor



- open your savefile with 7zip Filemanager (only open it, do not extract)

- in the new 7zip window, right click your save, Edit (shortcut is F4). Now notepad++ will open the unpacked save and you're ready to edit

- for a better layout in notepad++, go Plugins --> XML Tools --> chose "Pretty print (XML only - with line breaks)"



-Edit smiley: smile



-save and close Notepad++



-7zip will ask you to integrate the changes into your packed savefile, answer "yes"



-Done
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12 years ago
Jun 26, 2012, 4:39:31 PM
wigidi there are a couple threads in this forum that discuss the basics of editing your saved game file (/#/endless-space/forum/37-modding/thread/16050-basic-planet-modding-guide) probably being one you may want to start with. In short the process is basically get a copy of 7zip (free) extract the file that is inside your game save .bin file (it's just an xml file) and edit to your hearts content with your text or xml file editor of choice, when done drag it back into 7zip to update it. Your game saves are stored in c:\users\YourUsername\documents\endless space\save (assuming you have a typical install).
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12 years ago
Jun 26, 2012, 12:16:20 PM
I have a very basic question, I never did any modding before but like to change somethings in the game. Where are the files to edit the things in this doc?



smiley: redface
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13 years ago
Jun 21, 2012, 6:05:11 AM
I added codes for moon temples and new more verbose names for the strategic resources. Resources sheet was locked so they are in a copy of that sheet.
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13 years ago
Jun 13, 2012, 9:21:36 PM
Thanks Akeean, updated the doc you added your entries under the Empire Modifiers tab.
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13 years ago
May 13, 2012, 10:33:45 AM
Azalrion, Berathor, Strand, and myself have put together this spreadsheet detailing all of the Anomaly, Research, Hero, Hero Abilities, Improvements, Resources and Global Event Codes. For the most part it is pretty complete, however there are some details missing in Global Events and Hero Abilities. If anyone can help fill them out, everyone who uses this spreadsheet as a resource would certainly be very appreciative!



The URL is: https://docs.google.com/a/awmoore.com/spreadsheet/ccc?key=0AkyTinwuyY2edE9LaFZST1NSUlk3ckJteUFQWlhaTWc



Feel free to help edit it, and if you do - add yourself to the Credits list.
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13 years ago
Jun 9, 2012, 8:31:32 PM
Very useful document!



Race traits are missing, though smiley: frown



Which one is the -20% space of Pilgrim?
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13 years ago
May 20, 2012, 10:28:52 AM
They are accurate as of Beta 1, not sure if either AWMoore or Berathor have check them in Beta 2 and I know I haven't.



As for reorganizing, as long as you go by the Tech"Character" then they are already sorted like that and personally I'd rather not separate out race specific ones as it is actually harder to compare any changes you might make or new ones for a new race you might add against all the different racial versions of that technology.
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13 years ago
May 18, 2012, 6:15:10 AM
Btw, can someone reorganize research while they double-check its accurate.



to something like this (w/o the technologies part)



Exploration

TechE01Arid Epigenetics

TechE02

TechE03

etc

TechE26





Diplomacy

TechT01Soil Xenobiology

TechT02

TechT03

TechT04

TechT05

TechE06

TechE05

TechE07

TechT08

TechE09

TechT10

TechE11

TechT12

TechT13

TechT14

TechT15

TechT16

TechT17

TechT18

TechT19

TechT20

TechT21

TechT22

TechT23

TechT24

TechT25

TechT27

TechT26

TechE27

TechE28

TechT29

TechT30

TechT31

TechT32





Science

TechA01

TechA02

TechA03

TechA04

TechA05

TechA06

TechA07

TechA08

TechA09

TechA10

TechA11

TechA12

TechA13

TechA14

TechA15

TechA16

TechA17

TechA18

TechA19

TechA20

TechA21

TechA22

TechA23

TechA24

TechA25

TechA26

TechA27

TechA28

TechA29

TechA30

TechA31





Galatic Warfare

TechG01

TechG02

TechG03

TechG04

TechG05

TechG06

TechG07

TechG08

TechG09

TechG10

TechG11

TechG12

TechG13

TechG14

TechG15

TechG16

TechG17

TechG18

TechG19

TechG20

TechG21

TechG22

TechG23

TechG24

TechG25

TechG26

TechG27

TechG28

TechG29

TechG30

TechG31

TechG32

TechG33

TechG34

TechG35

TechG36

TechG37

TechG38

TechG39

TechG40

TechG41

TechG42

TechG43

TechG44

TechG45

TechG46

TechG47

TechG48

TechG49

Hissho

TechE04Hissho

Terran

TechE04Terran

Swarm

TechE04Swarm

Sophon

TechE04Sophon

Horatio

TechE04Horatio

Sower

TechE04Sower

Amoeba

TechE04Amoeba

Resistance

TechE04Resistance
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13 years ago
May 18, 2012, 4:04:18 AM
I cant edit the google doc:



Anomaly04 is Jadonyx

TechG43 is Quark Destablization



-added 95% of global





Research should be checked. TechE10 is Non-Baryonic Shielding not Atmospheric Filtration
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13 years ago
May 17, 2012, 1:51:21 PM
This is more a note to self then anything but as for the research and tech listings we should probably add a column for the associated empire that gets added to section with some of them. Don't think I can edit that area though.
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13 years ago
May 17, 2012, 10:27:40 AM
mokaiba wrote:
Dunno if anything changed, but here is all but 4 techs.



I think the techs are all in there (google doc) would be cool to add the Element ie "effect" names associated with each though.

The star system improvements are in the existing doc as well, though we may have to go back though and reassess the values as some may have changed with build .30.3 (I know some of the anomalies have)
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13 years ago
May 16, 2012, 6:26:56 PM
KnightHawk wrote:
(sorry was having problems editing doc so posted first - have since added to the doc)




Thanks for adding to the Spreadsheet!
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13 years ago
May 15, 2012, 10:59:43 AM
(sorry was having problems editing doc so posted first - have since added to the doc)



Perhaps a tab for Diplomatic states?



Diplomatic


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13 years ago
May 13, 2012, 10:40:27 AM
We'd definitely appreciate any help with Global Event effects, bit hard to manually test those.
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