ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
Greatings from 2016! When I consolidate all of the mods, this is the one that I won't be including. It's not hard to understand, and I think of the "cards" as abstract orders for spaceships rather than a card game...
Summary: This mod rewrites the English text for the Battle Cards, along with game text related to Battle Cards. This mod does not change how the game works; it simply contains rewritten text.
Goals:
[LIST=1]
Fix incorrect text to match the card's implementation.
Standardize the nomenclature.
Create a "You vs. Them" simplified dichotomy.
Replace the words "block" and "counter" with the "trump" keyword.
Replace the modification value, displayed in a card effect's parentheses, with the total value.
[/LIST]
Example:
Original:
+20% beam damage (block: +20%)
+10% efficiency for enemy antimissiles (block: -10%)
Rewritten:
+20% your beam damage (trump: +40%)
+10% their missile defense (trump: +0%)
Instructions:[LIST=1]
Download the updatebc.zip file.
Extract the updatebc.xml file from the updatebc.zip file.
Copy the updatebc.xml file into your \Steam\steamapps\common\Endless Space\Public\Localization\english directory.
Play Endless Space!
[/LIST]If you have trouble downloading, please try the following:[LIST=1]
Log out and log in again.
Try a different browser (IE vs firefox, etc).
Clear your browser cookies.
[/LIST]
*smacks head with hand dramatically* I had no idea that's how it worked.
Heh... I don't need the Mod now. Just the OP's introductory explanation and Thuvian's example. Somehow, I never managed to pick all that up from the text. Also explains why the rare occasions when the AI opted to engineer attack my self healing fleets it was devastating.
Oh... and I play (ed) bridge so I like trump... but I think counter is more appropriate in this context. Block was sort of obvious but also sort of confusing when Block added damage.
If neither Player A or Player B cards counter each other, both Players get their applicable base card effect.
If Player A counters Player B's card, then Player A gets the base effect of the card AND an additional bonus. Player B's card is cancelled.
If Player B counters Player A's card, then Player B gets the base effect of the card AND an additional bonus to his card. Player A's card is cancelled. (the opposite of the previous situation)
If both Player A and Player B cards counter each other, then no card effects occur.
[/LIST]
Example
Name: Dust Warheads
Original Text:
+25% kinetics crit chance (block: +15%)
+25% missiles crit chance (block: +15%)
Rewritten Text:
+25% your kinetic crit chance (trump: +40%)
+25% your missile crit chance (trump: +40%)
Situation 1. Both normal
Player A plays Dust Warheads, Player B plays a card that is does not block and is not blocked by Dust Warheads.
Player A resolves normally, he receives the base bonus of the Card, he does not gain the bonus effect.
Player A +25% kinetic crit chance
Player A +25% missile crit chance
Player B's card also resolves normally.
Situation 2 Player A Counters
Player A plays Dust Warheads, Player B plays a card that is countered by Dust Warheads.
Player A gains the blocking bonus, he receives the base bonus of the Card AND the bonus effect.
Player A +40% kinetic crit chance
Player A +40% missile crit chance
Player B's card has no effect.
Situation 3 Both Players Counter
Player A plays Dust Warheads, Player B plays a card that is counters Dust Warheads.
Player A's card has no effect.
Player B's card has no effect.
[nolabel]/Your/player/you refers tothe side that choose that card.
Opponent/enemy/they refers to the side that did NOT choose the card.
So, "+40% missile crit chance" means you get a +40% bonus to critical hit chance for missiles. (I think this is multiplicative, and still capped to 90% Chance to hit/10% chance to hit).
This mod does nothing to clear up my confusion with offensive/defensive card effects. You changed the word "block" to "trump" then changed the original numbers. Well... being the original numbers were not explained in clear, logical English, what makes you think changing the terminology... and the numbers to boot, will make it any better?
Whether it's "block", "trump" or whatever... it makes no difference. What's missing is the explanation of exactly WHAT is being blocked and WHO is doing the blocking. I suspect English is not the native language of the person who created the game cards because there's no "grammatical logic" to them. "Block" obviously refers to defense but the card fails to explain WHO'S defense is being affected; this is real problem.
For example, instead of saying "block 10%" I need something like "enemy defense reduced 10%." Or is it MY defense that's being reduced 10%? Who the heck knows?
The devs should just hire you to rewrite all their tooltips. What they have now is almost unintelligible. It reads like it was poorly translated (and I assume that is the case).
Summary: This mod rewrites the English text for the Battle Cards, along with game text related to Battle Cards. This mod does not change how the game works; it simply contains rewritten text.
Goals:
[LIST=1]
Fix incorrect text to match the card's implementation.
Standardize the nomenclature.
Create a "You vs. Them" simplified dichotomy.
Replace the words "block" and "counter" with the "trump" keyword.
Replace the modification value, displayed in a card effect's parentheses, with the total value.
[/LIST]
Example:
Original:
+20% beam damage (block: +20%)
+10% efficiency for enemy antimissiles (block: -10%)
Rewritten:
+20% your beam damage (trump: +40%)
+10% their missile defense (trump: +0%)
Instructions:[LIST=1]
Download the updatebc.zip file.
Extract the updatebc.xml file from the updatebc.zip file.
Copy the updatebc.xml file into your \Steam\steamapps\common\Endless Space\Public\Localization\english directory.
Play Endless Space!
[/LIST]If you have trouble downloading, please try the following:[LIST=1]
TrentL wrote: Well crap is that what the "Block" means I couldn't figure that out... I thought it was a defensive term like it increases your "Block" by 30%.
if there is room I would change it from "Trump" to "Trump Bonus" That way when you see a card that says "Trumps " it would be more clear that the "Bonus" for "Trumping" is X.
Trump is the right word for sure especially with "cards" at least for people who play Euchre, ♥♥♥♥♥♥♥, Diamonds, and other type of trump based card games. That being said, alot of kids playing CCG's would probably understand counter better.
So Counter Bonus would work as well.
It is very unclear unfortunately. I had to start a topic to figure it out. This mod should be built into the game IMHO. Does anyone know if it works with the new 1.0.65 update?
Well crap is that what the "Block" means I couldn't figure that out... I thought it was a defensive term like it increases your "Block" by 30%.
if there is room I would change it from "Trump" to "Trump Bonus" That way when you see a card that says "Trumps " it would be more clear that the "Bonus" for "Trumping" is X.
Trump is the right word for sure especially with "cards" at least for people who play Euchre, ♥♥♥♥♥♥♥, Diamonds, and other type of trump based card games. That being said, alot of kids playing CCG's would probably understand counter better.
BIpolarKittens wrote: I like the mod. Except the word trump. Don't think its a good fit, but I have nothing else to suggest. Sorry im useless, lol.
Thanks for your comment.
I used the "trump" keyword because the game currently uses the words "block" and "counter" to mean the same thing. Since the word "trump" already exists as a word that means "card A beats card B", I felt it was best to replace "block" and "counter" with the single word "trump", to be consistent.
Original Text: This battle card has been countered by your card
Rewritten Text: Their battle card has been trumped by your card, cancelling their card's effects
[HR][/HR]Battle Card Counter text:
[HR][/HR]
Name:Battle Card Counter Format
Original Text: COUNTERS $Category
Rewritten Text: TRUMPS $Category
[HR][/HR]Battle Card Families text:
[HR][/HR]
Name:Battle Card Family Sabotage Description
Original Text: These actions negatively affect your opponents weapons or systems
Rewritten Text: These actions negatively affect your opponent's weapons or systems
Notes: This is a spelling fix.
Name:Battle Card Family Tactics Description
Original Text: These actions counter your opponents' decisions when you guess correctly
Rewritten Text: These actions counter your opponent's decisions when you guess correctly
Notes: This is a spelling fix.
Name:Battle Card Family Unblockable Description
Original Text: These actions cannot be blocked.
Rewritten Text: These actions cannot be trumped
[HR][/HR]Battle Card Tutorial text:
[HR][/HR]
Name:Tutorial Action Choice Panel Item2
Original Text: Each card can counter another family of cards, resulting in an improved effect for the action. The countered family is displayed at the bottom of the card.
Rewritten Text: Each card can trump a family of cards, resulting in an improved effect for the action. The trumped family is displayed at the bottom of the card.
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