Thanks to Hef here is a list of available commands when modding ES, plus an example from the FactionTraits.xml file.





  • CreateFleet [CODE]
  • [/CODE] N.B.: the ship design has to be declared in ShipDesign.xml or CivilianShipDesign.xml and called "ArgumentName"+Affinity+"Design". So for instance, for a Terran Colony Ship, you'll need to have a ColonyShipTerranDesign in either ShipDesign.xml or CivilianShipDesign.xml

  • UnlockTechnologies [CODE]
  • [/CODE]
  • ColonizeHomeSystem [CODE]
  • [/CODE]
  • ApplyAnomalyOnStartingPlanet[CODE]
  • [/CODE] N.B.: if you list several anomalies, one will be randomly picked.

  • DiscoverGalaxy [CODE]
  • [/CODE]