ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
In order to facilitate your modifications, I'll post modding release notes here. Basically, it will list which xml files were changed. I'm not including them in the official Release Notes in order not to clutter them.
1.0.16
CHANGES AND ADDITIONS
Modified:
FactionTrait.xml
EmpireDescriptor
PlanetDescriptor
Index.xml
KNOWN ISSUES
Some XML files aren't correctly loaded, we're working on that issue.
Fixed a bug on Emperor Affinity for the Vanilla: -50% Buyout wasn't working
- Simulation/EmpireTraitDescriptor.xml
Update on some icons, techno and dependancies in tech tree
- Simulation/EmpireImprovement.xml
- Simulation/TechnologyExpansion.xml
- Simulation/TechnologyDiplomacy.xml
- Simulation/TechnologySciences.xml
- Simulation/TechnologyWarfare.xml
- Simulation/Hull.xml (automatons ships)
Updated Factions with the new faction traits
- Simulation/EmpireTraitDescriptor.xml
- Simulation/Faction.xml
- Simulation/FactionTrait.xml
- Simulation/Registry.xml
Updated Tutorial
- Simulation/NarrativeEvent.xml
Changed the invasion icon
- Simulation/Gui.xml
Fixed issues with the path of the AI governor icons
- AI/Gui.xml
Changed the colony base values
- Simulation/StarSystemImprovement.xml
- Simulation/StarSystemImprovementDescriptor.xml
Added the auto-survey and auto-reduction buttons
- Simulation/PlanetImprovement.xml
- Simulation/TechnologyExpansion.xml
Adding Hero78 in vanilla version : Serena Tora
- Simulation/Hero.xml
Update LayeredMusic.xml new battle music
- Simulation/LayeredMusic.xml
Adding Golden Age feature
- Simulation/StarSystemDescriptor.xml
- Simulation/Registry.xml
Added some sim properties to vanilla version to handle monopoly revamp
- Simulation/EmpireDescriptor.xml
Arrival of Sheredyn faction/affinity
- AI/Personality.xml
- AI/ShipDesignTemplate.xml
- Simulation/EmpireDescriptor.xml
- Simulation/EmpireTraitDescriptor.xml
- Simulation/Faction.xml
- Simulation/BattleCard.xml
- Simulation/FactionTrait.xml
- Plugins/GalaxyGenerator/GalaxySettings.xml
- Simulation/CivilianShipDesign.xml
- Simulation/ShipDesign.xml
- Simulation/Technology.xml
CHANGES [DisharmonyVersion1.1.0]
ABOUT THE NEW DISHARMONY XML FOLDER:
Every new xml requested for the Disharmony pack is now located in another public folder with the extention "xp1"
ABOUT THE NEW DISHARMONY MODDING FOLDER:
In order to make your new mods appear in the mods list of the game while you are playing Disharmony, you need to put them in the folder "My Documents\Endless Space\Disharmony\Modding[nameofyourfolder]". Then to link your mods to the Disharmony expansion pack, you also need to tag them adding the marker Disharmony as a child of the marker in the file Index.xml
Even if we can't guarantee that your old mods are still working using Disharmony, you can still link them to this expansion pack.
ABOUT THE NEW MODDING TOOL AT DISPOSAL:
"ConstructionDescriptors". It is a descriptor applied on a system during construction of an element with the descriptor (module, hull, improvement).
"StarSystemAffinity" (ollowing the same behavior of StarSystemOwner). It allows to apply descriptors according to the affinity of a system.
"EventsToActivate". We can launch any type of random event after unlocking a technology with this new marker (only one limit, the event will be on your faction only).
Exemple: Achievement_SpeedBonusEmperor
Otherwise considering each file has a bit of new content for a first modding note please don't be mad at me for not listing every existing files in the folder
Modified Sheredyn Affinity: buyout bonus lowered from 50% to 33% (like in the xpack)
StarSystemDescriptor.xml
Capped buyoutbonus to -90% to avoid bugs when going over 100% buyout bonus
CHANGES AND ADDITIONS [Disharmonyversion]
AIParametersBattleCard_Xp1. xml
Lowered weight on Retreat
Lowered weight for Offensive Retreat
Updated weight on formation & targeting
AIParametersBuilding_Xpack.xml
Added missing parameters on a few improvements
AIParametersTechnology_Xp1. xml
Added missing parameters on a few technologies
AIWarDefinition.xml
New XML to configure which system will be targeted by an AI
BattleDescriptor.xml
Added a reduction on damage for weapon which are not firing during their range speciality: -50% damage
DefenseModule.xml
Modified MP to reflect the used tonnage
EmpireDescriptor.xml
Added a property HasTolerantTrait
Fixed a bug related to the tax rate for the Sheredyn
EmpireTraitDescriptor.xml
Fixed a bug: some MoneyToConvert were missing
Fixed the bug regarding tolerant trait and starting technology reported by the community
Faction.xml
Modified the Wide Image to display the faction mood instead of battle mood in the faction selection view
FactionTrait.xml
Lowered cost of Mineral Memory from 15 to 5
Modified the Wide Image to display the faction mood instead of battle mood in the faction selection view.
GameDifficultyDescriptor.xml
Rebalanced game difficulty progression for Harmony
Fixed a bug regarding Normal Difficulty reported on the forums
Hero.xml
Modified the stats of the new heroes
MoonDescriptor.xml
Added a fake tooltip for the Temple Effect
Added the Temple for Auriga
NarrativeEvent.xml
Auriga's events are now global
Added Narrative Event for Auriga
Modified the spread of the event (now turning some of them to be local instead of global)
PlanetDescriptor.xml
Added the Wonder for Auriga
Disharmony now affects the planet only and not the system anymore: thus the player can more easily colonize planets with dust and earn some industry / resources from it. However, the science and food will decrease faster than before but only on the planet
Fixed issue on several effect related to natural wonders
PlanetImprovement.xml
Added the Restoration Improvement for Auriga's Wonder
Fixed an issue on localization
PlanetInfrastructure.xml
Added a new planetary infrastructure for Harmony which increase the local deposit of a strategic resource by 1
Modified PathPrerequisites for the new Strategic Resource Improvement in order to show it only when the player discovers the strategic resource
PlanetInfrastructureDescriptor.xml
Added a new planetary infrastructure for Harmony which increase the local deposit of a strategic resource by 1
Fixed a bug: some MoneyToConvert were missing
Registry.xml
Reduced the final countdown to 1 second for battle
ShipDescriptor.xml
Improved default repair rate for the Harmony to compensate the Repair Button
SpecialModule.xml
Divided damage done by bombers per 2
Fixed a bug on the Fighter 2
StarSystemImprovement.xml
Reduced cost of StarSystemImprovementUniqueHarmony from 500 to 300
Added a PathPrerequisites for StarSystemConversionDustToScienceSophon to avoid an exploit allowing to convert non-existent Dust on a purified system
Modified the image of StarSystemImprovementTrade1Harmony
Replaced the visual for StarSystemImprovemenTrade1Harmony because there are no assets for it for the moment
Modified the tooltip of StarSystemImprovementDefense4Harmony, thus the bonus in Food & Science is added to the list of modifier
Fixed a bug on a AIPrerequisite for the Ind to Food Improvement
StarSystemImprovementDescriptor.xml
Modified the tool tip of StarSystemImprovementDefense4Harmony, thus the bonus in Food & Science is added to the list of modifier
Fixed a bug on StarSystemImprovementMoney6
StarSystemDescriptor.xml
Removed penalty related to ownership for Harmony: may be too strong
Modified the MinValue of OverColonizationApproval from Negative to 0 in order to fix a display bug: when the reduction is equal or exceed 100%; the malus is now undisplayed
Capped buyoutbonus to -90% to avoid bugs when going over 100% buyout bonus
Removed Disharmony on system
Fixed a nomenclature bug
Technology.xml
Added the unlock to restore Auriga's Wonder
Added the unlock of the new planetary improvement for the Harmony
TechnologyDiplomacy.xml
Fixed a Harmony technology which pointed on StarSystemImprovemenTrade1 instead of StarSystemImprovemenTrade1Harmony
TechnologyExpansion.xml
Replaced one of the unique technologies of the Pilgrim which was not aesthetically positioned
TreatyDiagnostic.xml
Added a new XML to give feed back to the player on the AI diplomatic decision
UniquePlanet.xml
Added a new XML which allow to configure new unique planets. The max quantity within a game is defined in registry.xml
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