Hello.

I check all of xml at public and public_xp1 and cannot find where is something about starting ships. I wan't create mod with longer gameplay without starting scout and colony ship. I need just planet and thats it, because wanna do few more starting technology with engine1, colony, kinetic1SR etc (so starting ships just are not welcome with any of this module at 1st turn).  


I was thinking that its just hiding trait but didn't see there anything about creating ships or I'm just blind.

I hope so there is still someone here who was moding es.




I have found solucion. I was blind. 

If someone wanna start just with planet without any ship, than you have to open Simulation/FactionTrait.xml and delete scout and colony subtraits:


...

<!-- ################################################################################# -->
<!-- ############################   AFFINITIES    #################################### -->
<!-- ################################################################################# -->

<Affinity Name="AffinityTerran" Family="Affinity" Hidden="false" Cost="65" DefaultAffinityMapping="AffinityMappingTerran">
<Descriptors>AffinityTerran</Descriptors>
  <SubTraits>TraitStartingShipScoutTerran,TraitStartingShipColonizationTerran,TraitUnlockingTechnoTerran,TraitColonizeHomeSystem</SubTraits>
<Command Name="SetInitialMoney" Arguments="10"/>
<Personality>PersonalityUnitedEmpire</Personality>
<!-- personalities here -->

<Gui>
<Title>%AffinityTerranTitle</Title>
<Description>%AffinityTerranDescription</Description>
<Tooltip>
<Description>%AffinityTerranTooltipEffect</Description>
</Tooltip>
<Icon Small="Gui/DynamicBitmaps/Factions/terranLeaderSmall" Large="Gui/DynamicBitmaps/Factions/terranLeaderLarge" Wide="Gui/DynamicBitmaps/Factions/terranLoadingScreen"/>
</Gui>
</Affinity>

<Trait Name="TraitUnlockingTechnoTerran" Family="Affinity" Level="1" Cost="0" Hidden="true">
<Command Name="UnlockTechnologies" Arguments="TechPlayerStart"/>
<Command Name="UnlockTechnologies" Arguments="TechPlayerStartTerran"/>
<Gui>
<Title>%TraitStartingFleetTitle</Title>
<Description>%TraitStartingFleetDescription</Description>
<Icon />
</Gui>
</Trait>

...


Now Terran will start just with 1 planet without any fleet.

<SubTraits>TraitUnlockingTechnoTerran,TraitColonizeHomeSystem</SubTraits>


At last I can go on with my mod and add new techs in new tech tree (wanna create 1 by 1 research something like in civilization) , change and add new weapons and defence systems, new races etc.