ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
I know that this game is a bit old but just few months ago I have found it. In my opinion researching technology is too fast even at slow game speed so I have done my 1st mod.
It is compatible with ES Disharmony Version 1.1.58. I'm not recommended to use with older game versions. The mod will work with all languages but in every language new star systems and constelations names are in english.
Actual mod version 1.0.0
Mod description:
+50% tech points needed: 040 -> 060 130 -> 195 300 -> 450 680 -> 1020 etc and it works with all game speeds.
+50% more star systems: Standard -> mod Tiny 16 -> 24 Small 32 -> 48 Medium 48 -> 72 Large 64 -> 96 Huge 80 -> 120
Strategic resource per type: Standard -> mod Tiny 4 -> 4 Small 8 -> 8 Medium 12 -> 12 Large 16 -> 16 Huge 20 -> 20
Luxury resource types: Standard -> mod Tiny 4 -> 4 Small 8 -> 7 Medium 12 -> 10 Large 16 -> 13 Huge 16 -> 16
More Constellations:
Standard -> mod
81 -> 121
More Star systems names: (I've just added some fiction names)
Standard -> mod
250 -> 420
Every race start just with a home planet.
I've removed starting fleet because I like longer gameplay a specialy at start.
If someone wanna start with scout and colony ship than just copy from 50i50 -> Simulation -> Starting game with scout and colony -> FactionTrait.xml than paste and replace at
50i50 -> Simulation -> FactionTrait.xml
How to instal mod? (for steam disharmony version 1.1.58)
Download and unpack folder 50i50 at c:\Users\(your user name)\Documents\Endless Space\Disharmony\Modding
I recomendet use for luch Endless Space Mod Manager.
First impression: nicely done. Though it is not an 'overhaul' mod it gives you a slightly different approach to development pace compared to what you are used to. Especially for players with lots of hours gameplay under their belt a welcome mod. Also the larger galaxy gives you more logistical issues to take into account, if you are not playing Vaulters. Thanks!
I'm still douing techs in other mod and I'm thinking to replace Vaulters in to another race. When I'll add even bigger universe than playing with them will be useless.
In my opinion good system it is when you are playing and bettwen you and oponent it's free constelation (for example without any mod playing vs 4 AI at large map). If I will add up to 10-12 AI than map should be very big.
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