Logo Platform
logo amplifiers simplified

[Faction]The Order of Darkwater

Copied to clipboard!
11 years ago
Apr 21, 2014, 1:53:30 AM
[Myfirstattemptatcraftingarace,thisisaWorkinProgress,workingoncharacterprofiles,fleetimages,etc.Thanksforcomingandlookingatthis]





The Order's Flag




-------------------------------------------------------------------------------------------------------------------------------------------------



NAME: The Order of Darkwater

HOME PLANET TYPE: Terran (Starting Planet will have the "Hollow Insides" anomaly)

DIPLOMATIC ALIGNMENT: Bad

GAME PLAY: Rapid Colonization and Isolationist

MAIN VICTORY TYPE: Expansion or Supremacy

LEADERSHIP: Democratic, Authoritarian Directorship

LEADER: Director Thomas Faulkner



-------------------------------------------------------------------------------------------------------------------------------------------------





The Order's Symbol




-------------------------------------------------------------------------------------------------------------------------------------------------



BACKSTORY

The Order of Darkwater is a secretive and isolated group of Human separatists who grew into strength through the halls of the United Empire. For years leading up to 3000 AD, The Order built up forces in the hopes of returning back into purist human society created for humans by humans. Their desire to control the vestiges and fringes of the United Empire caused the accidental triggering of Pilgrim cessation and due to their carelessness, almost exposed the Order's true face. Knowing that they would soon be found out, the Order chose to travel the same path as the Pilgrims. Voyage and Exploration. The Order of Darkwater slipped away and built up colonies on the "Novan Systems" a group of 3 Terran-like home worlds away from any other species or race. (The systems were Terra Nova, Pax Nova and Para Nova)



For years, the Order created technologies to prevent foreigners and potential threats from moving into their spheres of influence by developing highly expensive, but effective jamming arrays (called the "Lurker Domes") to throw ship navigation systems into disarray. When an unidentified ship broke through the Lurker Domes and crashed into the capital of Pax Nova III, (causing mass casualties) the leadership of the Order decided to find and eliminate the culprits of the disaster. Thus, leaving the safety of the "Novan Systems", fleets of Darkwaterns began the process of finding the culprits and beginning their takeover...



-------------------------------------------------------------------------------------------------------------------------------------------------



AFFINITY

Expansionism

+1 smiley: stickouttongueopulation: after every colonization of a system, Fleets with only 1 Ship can pass through blockades, +2 smiley: speed on every ship, +5% smiley: industry on new Outposts for 15 turns, +50% smiley: approval on new Outposts for 10 turns



TRAITS



TOLERANT 2/2

The Order had placed top priority to the researching and equipping of colonists with proper equipment such as Oxygen Filtration Masks, Reflective Robes and Protective Gear.



SCIENTISTS 1/3

The Order has developed great minds to do great works for it's people. Strong willed and Smart, these scientists work day and night to build up Darkwater's Technological Vault



STELLAR GUARDIANS 2/2

While vicious and cruel, the Order does emit an aura of Strength and Protection, giving them a greater influence over other systems



FEARLESS WARRIORS 2/2

The Order has indoctrinated a complete love and defense for their cause. Systems are less likely to fall thanks to that.



N-WAY FUSION PLANTS

The Order managed to steal this technology from the United Empire after their sudden escape.



DEADLY WEAPONS 1/3

Finely tuned weapons give the Order an advantage over it's competition



OPTIMAL STRUCTURE 2/2

The Order is widely regarded as skilled in terms of the amount of weight they can cram into their ships.



BETTER MANKIND 1/1

The Order works well with other human races, not so much with others



ETERNAL WAR 1/1

Through their rapid colonization of systems, the Order has made several enemies. Enemies that won't risk the Order capturing their planet.



DEEP ROOTS 2/2

Indoctrination can be hard, but when it's successful, the results are amazing.



SLOPPY SAWBONES 2/2

Heroes of the Order are rarely seen as anything above Admirals or Governors. Thus, their Medical Insurance is at the same level as regular citizens



CORPORATE SECRECY 1/1

With a highly secretive culture, foreign trade becomes much more difficult.



Points- 57



UNIQUE TRAITS



BETTER MANKIND +0

+10% Diplomacy with "Human" empires (United Empire, Pilgrims), -10% Diplomacy with non-"Human" empires (Everyone else)



CORPORATE SECRECY -10

-5% Dust on all Systems, -1 Trade Route Cap with non-allied Empires



-------------------------------------------------------------------------------------------------------------------------------------------------

UNIQUE SHIPS



Transport

Genesis

20 smiley: industry 300smiley: healthpoints 120smiley: tonnage

-25% Seed Mod weight, -10% Engine Module weight, +25% Weapon Module Weight



Corvette

Renegade

15 smiley: industry 325smiley: healthpoints 100smiley: tonnage

-10% Engine Module Weight, -10% Scout Module Weight



Destroyer

Kapia

50 smiley: industry 450smiley: healthpoints 150smiley: tonnage

-10% Weapon Module Weight, +10% Invasion Module Weight



Cruiser

Malestorm

105 smiley: industry 800smiley: healthpoints 275smiley: tonnage

-15% Missile Module Weight, -22.5% Laser Module Weight, +15% Kinetic Module Weight, -10% Defense Module Weight



Battleship

Revelation

125 smiley: industry 1000smiley: healthpoints 250smiley: tonnage

-17.5% Weapon Module Weight, -5% Defense Module Weight, +10% Other Module Weight



Dreadnought

Juggernaut

375 smiley: industry 2000 smiley: healthpoints 500smiley: tonnage

-30% Defense Module Weight, -50% Invasion Module Weight, -5% Weapon Module Weight
0Send private message
11 years ago
Apr 23, 2014, 10:08:04 AM


Member of the Order



Please let me know what you think smiley: biggrin
0Send private message
11 years ago
Apr 23, 2014, 1:15:05 PM
i love it and i can tell you put alot of work into the art, story and affinity/traits and it turned out great it may not get into the game but i would love to play as this factionsmiley: winkgood job
0Send private message
11 years ago
Apr 27, 2014, 6:35:17 AM
Thanks smiley: smile I will continue tweaking and creating backgrounds/ship designs/heroes/homeworlds and more so stay tuned smiley: biggrin
0Send private message
10 years ago
Apr 27, 2015, 12:09:06 AM
I can tell you certainly put a lot of effort into this and it looks really awesome! Now that would be a interesting faction.
0Send private message
?

Click here to login

Reply
Comment

Characters : 0
No results
0Send private message