Hey everyone,
It’s hard to believe that after 4 years of development and 25 years of dreaming, we’re just 2 weeks away from the release of HUMANKIND! It’s been an amazing journey with all of you: both launching our OpenDev program for the first time and working with our VIP community members behind-the-scenes. We hope you’ve felt involved in this journey the whole way through and that you’ll be as proud as we are of the result.
In the meantime, though, we wanted to give a progress report on what we’ve been working on these past weeks since the Closed Beta, as well as to announce the news that the Mac version of the game will be postponed a few weeks (more detail on that further down).
What we’ve been working on:
- Balancing and pacing – We got lots of great feedback from the Closed Beta on how we could improve the games balancing and have been testing and implementing many changes since then
- Rebalanced research cost and era star thresholds to bring both in line with the desired game duration
- Rebalancing of many cultures
- New Religion tenets with more conditional effects instead of always desirable blanket bonuses
- Changes to some Civics and Ideologies to allow engaging with the system without losing the main source of stability
- Added new unit abilities to offer a different combat experience for gunpowder warfare
- New system: Pollution – We’ve added a pollution system to the game which begins towards the end of Era 5
- Diplomacy – This was another of the big areas we wanted to tackle following the Closed Beta. We've improved and added more depth, including new treaties and clearer UI.
- Quality of life improvements – Things like better descriptions of the Civics and their effects, plus the addition of video tutorials to help new players. There is also now a fixed map for the two “Tutorial” options when you first start the game.
- AI – We’ve improved the way AI deals with the economies and armies' missions. Levels of difficulty have also been balanced.
Mac version postponed a Few Weeks
We’d also like to let you all know that the Mac version will be postponed about one month. We are still having some issues with certain configurations, as well as with multiplayer.
This was a difficult decision for us, but we really wanted to take the time and make sure that the PC version was as good as possible, but also ensure that we had the necessary time to give the Mac version all the love that it is equally deserving of!
We do apologize and thank you for your patience and continued support.
We can’t wait for August 17th!
- Romain & the Amplitude team