We've got a surprise for you today: We're celebrating (though a bit late) the Día de los Muertos with Humankind's first ever in-game event, from now until November 30th!

 


The Día de los Muertos Events

These events will present you with various challenges to complete in your games, across multiple chapters unlocking over the course of the event. Not only will this give you new and perhaps unusual goals to pursue in your games, but you can even unlock unique customization options, ranging from symbols and frames to complete avatars! We want to host many such events in the future, but for the first one this November, we want to highlight the Dia de los Muertos, so the challenges in this first event are themed around religion, celebration, and mesoamerican cultures. For example, the first chapter includes the following challenges:

  • Festival: As Mexico, complete 20 Festival Public Ceremonies.
  • Distrito Federal: Have a city with at least 300 population.
  • World Faith: Be the religious leader of every Empire in a game.

You can check your progress on these challenges and redeem your rewards in game if you are connected to your Games2Gether account from the Community screen. This particular event will have two chapters, with the second unlocking in addition to the first on November 16th. For each chapter you complete, you will earn some empire emblem customization options. If you complete both chapters, that's three symbols and frames each, and the Catrina avatar on top of it!


So, a belated feliz día de los muertos to everybody, and we hope you will enjoy these challenges and rewards.



The Fabius Maximus Update

Alongside this event, we are also releasing the Fabius Maximus Update. We've talked about the contents of this Update before, but here's a quick summary of what it contains:

  • You can set opponents in the new game lobby to pick a random avatar from your collection
  • You can customize the colors used for empires and subtitles (e.g. diplomacy dialog or the narrator)
  • You can choose the abundance of strategic and luxury resources when creaing a new game
  • Several cultures have been rebalanced
  • Expansionist era stars are now easier to achieve in the early game on large maps
  • The expansionist ability is now free and can be used on enemies at war
  • Food gains and mammoth strength in the neolithic have been adjusted to slow down early growth
  • Population food consumption and district costs have been increase to slow down excessive growth
  • Several Civics have received new effects
  • Added varied unit art to improve immersion
  • And of course, lots of bugfixes


If you want to know more, you can find the complete patch notes in the release notes thread. Additionally, we are releasing a beta version of the modding tools, which you can learn about in the modding basics blog.


There are also some other improvements we've been working on, but that we could not finish for this patch. We're working on more granular customization of the end conditions, to let you decide exactly how your game may end, as well as unit balance, to better align the cost of units with their power. These improvements will arrive in the next patch around the middle of November.



We hope you'll have fun with the improvements of the Fabius Maximus update and the challenges of the Día de los Muertos event!

- The Amplitude Team