Logo Platform
logo amplifiers simplified
The-Cat-o-Nine-Tales

The-Cat-o-Nine-Tales

3 years ago Nov 03,2021, 17:00:08 PM

First Ever Humankind Event: Día de los Muertos

Reply
15 410 Views
71 Comments

We've got a surprise for you today: We're celebrating (though a bit late) the Día de los Muertos with Humankind's first ever in-game event, from now until November 30th!

 


The Día de los Muertos Events

These events will present you with various challenges to complete in your games, across multiple chapters unlocking over the course of the event. Not only will this give you new and perhaps unusual goals to pursue in your games, but you can even unlock unique customization options, ranging from symbols and frames to complete avatars! We want to host many such events in the future, but for the first one this November, we want to highlight the Dia de los Muertos, so the challenges in this first event are themed around religion, celebration, and mesoamerican cultures. For example, the first chapter includes the following challenges:

  • Festival: As Mexico, complete 20 Festival Public Ceremonies.
  • Distrito Federal: Have a city with at least 300 population.
  • World Faith: Be the religious leader of every Empire in a game.

You can check your progress on these challenges and redeem your rewards in game if you are connected to your Games2Gether account from the Community screen. This particular event will have two chapters, with the second unlocking in addition to the first on November 16th. For each chapter you complete, you will earn some empire emblem customization options. If you complete both chapters, that's three symbols and frames each, and the Catrina avatar on top of it!


So, a belated feliz día de los muertos to everybody, and we hope you will enjoy these challenges and rewards.



The Fabius Maximus Update

Alongside this event, we are also releasing the Fabius Maximus Update. We've talked about the contents of this Update before, but here's a quick summary of what it contains:

  • You can set opponents in the new game lobby to pick a random avatar from your collection
  • You can customize the colors used for empires and subtitles (e.g. diplomacy dialog or the narrator)
  • You can choose the abundance of strategic and luxury resources when creaing a new game
  • Several cultures have been rebalanced
  • Expansionist era stars are now easier to achieve in the early game on large maps
  • The expansionist ability is now free and can be used on enemies at war
  • Food gains and mammoth strength in the neolithic have been adjusted to slow down early growth
  • Population food consumption and district costs have been increase to slow down excessive growth
  • Several Civics have received new effects
  • Added varied unit art to improve immersion
  • And of course, lots of bugfixes


If you want to know more, you can find the complete patch notes in the release notes thread. Additionally, we are releasing a beta version of the modding tools, which you can learn about in the modding basics blog.


There are also some other improvements we've been working on, but that we could not finish for this patch. We're working on more granular customization of the end conditions, to let you decide exactly how your game may end, as well as unit balance, to better align the cost of units with their power. These improvements will arrive in the next patch around the middle of November.



We hope you'll have fun with the improvements of the Fabius Maximus update and the challenges of the Día de los Muertos event!

- The Amplitude Team

Copied to clipboard!
3 years ago
Nov 3, 2021, 9:38:22 PM

What are these comments, sheesh. They aren't sell you hats nor lootboxes. If anything, live service approach means game will be patched more often.

0Send private message
3 years ago
Nov 3, 2021, 9:14:33 PM
Ningauble wrote:

Yup. It'll be a game in constant development. You don't have to do it. If more people complete the challenge they can say it's balanced and integrate the mechanic. Not sure why they've released mod support since that'll be broken constantly as each new version of this game launches every ... what has it been, four months? So I might as well go back to playing Path of Exile since the game will change again in a few months and I foresee a lot of mod instability.

This challenge doesn't even bring any modifiers, does it? That would be more fun. I think that's how challenges should be anyway: you select up to 1 of them at the game setup. It applies some modifiers and gives you some goals. Then you just need to achieve the challenge in that match. This way, the availability of the challenge could even be kept time-gated, as long as only picking the challenge (not finishing it) could be required to happen inside the event timeframe.


For this one, a production bonus for projects or double yields from it or so would've been nice. That way, they could've explored if changing these parameters can actually make them worthwhile to build. Right now, having cost in the thousands in the industrial era and even have that cost increase with every copy built is ridiculous for just 2 Influence every time.


Hopefully mod tools come soon so I can set its cost to 1 and give Mexico +1000% Food and Faith modifiers or so, lol.

0Send private message
3 years ago
Nov 3, 2021, 8:25:01 PM
DragonGaming wrote:

Im skeptical about this event, on one hand its a good little extra content, but on the other, it hints at Humankind being part live service, which are frowned upon nowadays.

As long as temporary live event content is free for all, then I don't see the problem. Keep premium stuff to DLC / Expansion packs.

0Send private message
3 years ago
Nov 3, 2021, 7:59:27 PM
Picrasso wrote:

I see this as an incentive to play. Bonuses are small enough they don't make the biggest difference.

For things like this, if they don't make a difference, then I tend to not really care and often don't participate.  If they DO make a difference and are limited-time, then I just get annoyed and find something else to play.  In either case, things like this are at best something I ignore but still have the negative side-effect of distracting the devs from developing the core game.  So it's not a good thing overall, IMO.


Picrasso wrote:
To those not familiar with Amplitude, they've been doing seasonal stuff for years now, mostly around Endless Day in January. That's a fun little recurring event. Might be the case for Humankind as well. Before long someone will have a cheat to change your date so you can get the goodies at your own leasure.

Endless Day is usually a single, fairly trivial task, and clock exploits are possible so I don't mind it that much.  However, since Humankind is tracking progress through your Games2Gether profile, I am not sure that clock exploits will be possible here.

Updated 3 years ago.
0Send private message
3 years ago
Nov 3, 2021, 7:57:05 PM

It's not even first time Amplitude adds something to their games you can unlock only through playing it during certain timeframe, it was fun in Endless series with Enldess Day, I won't mind it in Humankind, as long as you'll keep the number of such events relatively low and make it so that you can't miss on the rewards permanently (i.e. better have that event with those rewards back in a year).


Also, please give full version of that HK artwork in the background of the avatar, thank you.

0Send private message
3 years ago
Nov 3, 2021, 11:11:30 PM
Sublustris wrote:

What are these comments, sheesh. They aren't sell you hats nor lootboxes. If anything, live service approach means game will be patched more often.

Yeah, but patched with what?  I've seen multiple games do things like this only for the development of the main game to get left behind in favor of perpetually working on events.  Even if I was OK with these types of events in a 4X game of all things, I would still feel like it's too early for Humankind's development process for resources to go toward things like this.

Updated 3 years ago.
0Send private message
3 years ago
Nov 3, 2021, 7:32:11 PM

Shoot. And that Builder affinity everyone complains about, well, it's not so bad now is it, now when you have to complete 20 festivals!!

Updated 3 years ago.
0Send private message
3 years ago
Nov 3, 2021, 7:29:19 PM
BennyB678 wrote:

Will there be a way to get/purchase this content after the event has ended?

Oh yeah! That's a good question. Ah y'all missed an opportunity for cheap cosmetic dlc's for people's favorite cultures. Zhou unit flair and costumes? 2 dollars please. 

0Send private message
3 years ago
Nov 3, 2021, 7:26:25 PM
SpikedWallMan wrote:

I'll be honest..."live service" games with limited-time special events really turn me off.


Not to mention that one-off events like this waste development time that could be otherwise spent on improving the core game.

Yup. It'll be a game in constant development. You don't have to do it. If more people complete the challenge they can say it's balanced and integrate the mechanic. Not sure why they've released mod support since that'll be broken constantly as each new version of this game launches every ... what has it been, four months? So I might as well go back to playing Path of Exile since the game will change again in a few months and I foresee a lot of mod instability.

Updated 3 years ago.
0Send private message
3 years ago
Nov 3, 2021, 7:08:30 PM

I'll be honest..."live service" games with limited-time special events really turn me off.


Not to mention that one-off events like this waste development time that could be otherwise spent on improving the core game.

Updated 3 years ago.
0Send private message
3 years ago
Nov 3, 2021, 6:33:46 PM

Im skeptical about this event, on one hand its a good little extra content, but on the other, it hints at Humankind being part live service, which are frowned upon nowadays.

0Send private message
3 years ago
Nov 3, 2021, 6:16:08 PM

I wasn't aware that this was going to be half of a live service game?! Is it at least going to be a re-occuring event or aren't you gonna tell because you somehow had to add FOMO to a 4X game which people usually like to play at their own pace?


Also, with avatar selection being limited, I like seeing more but now I have to jump back into the game and won't even see the new one until I play a 3rd match. Would be nice if the avatar were available immediately for the duration of the event so we can actually play with the event flavor during the event instead of after. Then have it perma-unlock for those who finished the challenge or so.

0Send private message
3 years ago
Nov 3, 2021, 5:56:45 PM

Wow, these events sound amazing and very fun. Thank you devs and i hope we get a lot more of them!!

0Send private message
0Send private message
3 years ago
Nov 4, 2021, 9:40:06 PM

I'm super critical of HK and Amplitude; this studio doesn't seem to grow as developers - making the same design mistakes as EL and ES - but shoot I'm actually happy to see this event. Do more of them as far as I'm concerned. Resources taken away from core development? - give me a break.

0Send private message
3 years ago
Nov 6, 2021, 2:20:41 AM

I decided to stop being so negative and give this a try.  I encountered two issues:


1. I unlocked the Festival challenge (it was shown as completed in my progress page), closed the game, and came back later to find it marked as only 18/20.

2. The game said that I was the Religious Leader, all other empires appeared to have converted to my religion, but World Faith wouldn't unlock.  Then it suddenly decided to after a while.  No idea why it acted that way.


Even after completing this chapter of the event, my opinion remains unchanged.  I'm not a fan of these limited-time events.  The "challenges" were really grindy, and I didn't feel like they positively contributed to the gameplay experience.  By comparison, the Endless Day events usually are trivial to complete and don't get in the way that much (with the exception of Endless Space 1's Endless Day achievement).


Updated 3 years ago.
0Send private message
3 years ago
Nov 6, 2021, 12:57:46 AM

And, yeah, what other people said above about live service games. Cheap and exploitive. Players don't want a bauble. They want the game to function without bugs.

Just make the game you said was your vision. This ain't it.

This is literally all of amplitude's games, I honestly loved it in Endless Space 2, but for this game they make it way too hard. The goals are ridiculous for this event and there's not really any special in-game event content like they did for endless space 2. Not sure what happened to this company, seems like they got lazy.

Updated 3 years ago.
0Send private message
3 years ago
Nov 5, 2021, 7:01:54 PM

No indication of this event in the game except for the avatar showing up (which is locked). The Fabius Maximus beta is active and I'm logged into g2g within the game.


Edit: turns out you cannot do the event in the beta. As soon as I turned off the beta, the event triggered.

Updated 3 years ago.
0Send private message
3 years ago
Nov 5, 2021, 7:01:20 PM
Not a fan of this live-service model in a 4X game, especially one that feels incomplete.

Can Amplitude comment on whether we can get this stuff after the event is done?
0Send private message
0Send private message
?

Click here to login

Reply
Comment