In the upcoming Bolivar update, we are improving the Surrender system. We know this system has split the community since release. Some were happy there were limits to how much you could take in a single war, but many were frustrated by the sudden and sometimes unexpected end to their conflicts. So, in the next update, we are adding some flexibility to the system while keeping its core. 



Voluntary Forced Surrender 


With the Bolivar Update, you will not be forced to demand surrender when your enemy reaches 0 War Support anymore, though you can still impose your demands on them when you want to. This will give you time to achieve any objectives you had set out to do. Finally, you can crush your enemies, see them driven before you, and all that.

Don’t take too long, though, as your people might disagree about what is best in life and won’t like dragging out a war that has already been won, placing a steadily growing stability penalty on your cities. And make sure your own War Support does not drop too far, or you may no longer be able to demand what you want! 



 

Victories Made in Epirus: War Support Changes 


Speaking of War Support, how do you get your enemies to surrender? Just like before, battles and occupied cities will cause the biggest changes, but some of the details have changed: 

  • The War Support change after a battle is now based on the losses on each side. A costly victory might gain you very little... or worse! 
  • Ransacking enemy districts will now cost the enemy War Support 
  • Territories under your control but under the enemy’s cultural influence will drain some of your War Support each turn 

 

  


We hope you’re looking forward to these changes to the War Support and Surrender systems, and the new flow of warfare they create. They are not the only improvement we are working on, though, so stay tuned for more news about what’s coming in the Bolivar update.