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2 years ago Apr 28,2022, 16:02:27 PM

War Support and Surrender in the Bolivar Update

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In the upcoming Bolivar update, we are improving the Surrender system. We know this system has split the community since release. Some were happy there were limits to how much you could take in a single war, but many were frustrated by the sudden and sometimes unexpected end to their conflicts. So, in the next update, we are adding some flexibility to the system while keeping its core. 



Voluntary Forced Surrender 


With the Bolivar Update, you will not be forced to demand surrender when your enemy reaches 0 War Support anymore, though you can still impose your demands on them when you want to. This will give you time to achieve any objectives you had set out to do. Finally, you can crush your enemies, see them driven before you, and all that.

Don’t take too long, though, as your people might disagree about what is best in life and won’t like dragging out a war that has already been won, placing a steadily growing stability penalty on your cities. And make sure your own War Support does not drop too far, or you may no longer be able to demand what you want! 



 

Victories Made in Epirus: War Support Changes 


Speaking of War Support, how do you get your enemies to surrender? Just like before, battles and occupied cities will cause the biggest changes, but some of the details have changed: 

  • The War Support change after a battle is now based on the losses on each side. A costly victory might gain you very little... or worse! 
  • Ransacking enemy districts will now cost the enemy War Support 
  • Territories under your control but under the enemy’s cultural influence will drain some of your War Support each turn 

 

  


We hope you’re looking forward to these changes to the War Support and Surrender systems, and the new flow of warfare they create. They are not the only improvement we are working on, though, so stay tuned for more news about what’s coming in the Bolivar update. 

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2 years ago
Apr 29, 2022, 2:46:13 AM
komodowaran wrote:

Force surrender, with a significant stability cost if u wan't to continue the war, sounds like a great change

Ransaking enemy reduces there war suport: sounds like a good change, since now ransaking coastal tiles, is a way how ships can help win a war

Territories under your control but under the enemy’s cultural influence will drain some of your War Support each turn:   This sounds good in theory, but sounds like somthing that will be problematic in multiplayer, since u can use your own culture in a offensive way, by just spreaking your culture, then declearing war, and see how they lose war suport, from being at war with you.     
This one would be best as "Captured 
Territories under your control but under the enemy’s cultural influence will drain some of your War Support each turn "


Since else enable a simmular situation as with the "Pacifist" chesse, where u attack a player, then seperate attack a AI and earn a pacifist III badge while camping on your continent, so win a offensive war vs a player, with out fighting a battle



This does 'sound better' to me.

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2 years ago
Apr 28, 2022, 9:32:30 PM

Yeah, I wonder what the devs have planned. As others noticed, this is a step in a very right direction, but it also opens the game for so many new and interesting mechanics that could be added to it. I do hope that further down the line we will get reworks of couple of major systems to catch up.

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2 years ago
Apr 28, 2022, 9:01:32 PM
komodowaran wrote:

Territories under your control but under the enemy’s cultural influence will drain some of your War Support each turn:   This sounds good in theory, but sounds like somthing that will be problematic in multiplayer, since u can use your own culture in a offensive way, by just spreaking your culture, then declearing war, and see how they lose war suport, from being at war with you.    
This one would be best as "Captured 
Territories under your control but under the enemy’s cultural influence will drain some of your War Support each turn "

I'd also like to see some counterplay to this effect, just like in civ occupation gives you a loyalty penalty that can be partially negated by having military stationed in the city. Humankind could do even more with the ideologies, for example giving nationalist-leaning empires a higher tolerance for occupying territories under foreign influence, or even a bonus to war support with the right civic or so.

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2 years ago
Apr 28, 2022, 8:31:45 PM

This sounds solid! Improving the game and not adding more of the same content!! Two or three of those updates later and the game will be back on my list to play with my friends, i am really excited for that. Until the, please improve diplomacy and alliances, espeacially that you can fight as allies in one joint war, this is still a big no go for me and my friends not being able to fight together in one battle.

Updated 2 years ago.
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2 years ago
Apr 28, 2022, 7:45:10 PM

Sounds like great changes! I was a bit worried that the whole war support would get abandoned. However, this seems like a good middle-ground for the warmongers. 

  • Ransacking enemy districts will now cost the enemy War Support 
This will be interesting to see how it will affect the game because currently, it's the other way around. Sacking is giving warsupport to the defender. 
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2 years ago
Apr 28, 2022, 7:01:28 PM

Sounds interesting! Hope this update comes soon.

Speaking of ransacking, what about prohibiting or giving serious disadvantage on ransacking one's own tiles too? Annexing a city is useless because it requires too much influence compared to the cost of ransacking a city center and absorbing its territories to adjacent cities.

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2 years ago
Apr 28, 2022, 5:59:18 PM

All sounds like solid improvements. I do wonder about territories within enemy sphere of influence, because I'm pretty sure that's how it worked during at least some of the OpenDevs, think I'm glad to see it back, gives more utility to Aesthetes - or to introducing censorship to your Empire. It's also a nice, discrete option for introducing resistance, which wouldn't always take a form of armed uprising.

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