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things i don't really like about Humankind as it is

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4 years ago
Dec 16, 2020, 11:49:27 PM

 I am not trying to say the game is bad. I understand it's just an unfinished testing, and it may be that i suck at it, and thus dislike it . Possible and probable. The bad news for me is that for this game to be released in April, not much important stuff can change in 4 months. Tweaks, bits and bolts, but the core is what it is.  So, please do not read this as hate or disrespect towards devs, i decided to buy the game so it means i appreciated the effort in the best way one can appreciate.  

 Now, let's start with the moaning:


-Tech and ages are too fast . There should be empires rising and falling with only tribal warriors, then once you get archers and so on, other back and forth conquests, and so on.

 Things are upgrading so fast, there is no time to really play early ages, and i always try to finish my games before getting to machineguns and tanks. (give us option to increase/ decrease cost of science at game start PLEASE)

- "industry" is too low.  Buildings and units should have separate queues and separate "resources" . You don't "build" spearmen out of wood and stone, yes they need armor and weapons but really can't compare units with buildings. Units should take population/food and time to train. Having time to build most buildings of an era during that era, in at least one city should be easy ; also getting a few armies of that era's units up and running, fighting and re-forming during that era.

- Diplomacy is useless, barely counts as diplomacy. 

- Moving units is a pain. Click on move, then click where you want it to move. What was wrong with right click ? got so tired of going into unit's UI to select move that i decide to  click all the way to use all move points in one go; and then i pass some resources that were hidden in the fog, and cannot stop, must go back next turn. If i only needed to right click , i could use one move point at a time.

  I click "attack" then some animal that is adjacent to my army, and they run around it. OK i understand, maybe it was impassable terrain (didn't lock like) but if i knew beforehand that they are going to walk across the continent to hunt that deer, i wouldn't have bothered with it.

 every turn, i must give the orders to move again. If i selected an army, and ordered it to move someplace that takes multiple turns to reach, it won't just move every turn, i have to "tell" them again and again where to go.

- Going to select a "nationality" or whatever you call that, every age. Starting  egyptian, then you're harrapan, then you are maya... crazy... Confusing... Should start as a paleolitic tribe with one of the names of the peoples we know of, or a custom one if a player feels like it, then only choose different  custom sets of bonuses when you get into a new era, those "countries" exist in This history that we know of, Humankind was supposed to change history, so those countries would not exist is the real "game" was to be "played again"

- It may be that i haven't played enough, but i don't feel like i have a lot of control over the nation am leading. Too many things at random  and hard to understand "features"

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4 years ago
Dec 17, 2020, 4:31:13 AM

I'm probably enjoying it more than you are but I feel a lot of your pain. I am completely overwhelmed to the point of decision paralysis. There are so so so many options with subtle impacts (like which of the 1000 buildings to build, which FIDS to focus on with my population, etc.), will this thing increase X by Y% or lower A by B%, I'm getting to the point where I'm just randomly choosing things just to get through it. There are so many things to click, all of which have these subtle hidden spreadsheet FIDS effects that are hard to see and keep track of. There are tons of good gems here - unique units, civics, tenets, etc., but there are so many of them you're just in a sea of them so none of them really matter. The eras fly by before you even get to use a unique unit.


Anyways a lot of these things, like pacing, can be easily fixed. But I would not hate it at all if they reduced the # of improvements by 70%, and made the remaining improvements 3x more impactful and longer to build. The constant change in civilization names (wait, I thought my allies were the Olmecs? oh, they are the Mauryans now? Wait, is that my ally or someone else? Oh yeah, same color, different symbol...) is bewildering. It has a little bit of that Civilization V: Beyond Earth feel -- a lot of cool stuff but not as much soul...


And increased the icon/brightness/size of every district , unit, main city center, etc. for these poor old eyes...


This all sounds really negative but I do still have hope for this game. There are definitely lots of good things -- I think the execution just needs to be a little more.. i dunno, engaging and meaningful and not overwhelming.

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4 years ago
Dec 17, 2020, 6:27:23 AM

I'd like to think we will see slower game pacing at launch. Amplitude has always provided these settings just as civilization has. I too believe things are progressing too quickly for my tastes but I also choose the slowest game speed always in 4x games so things you do have great impact through the course of the game.

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4 years ago
Dec 17, 2020, 9:32:38 AM

I don't like how unbalanced the Quarters are. Food is way, WAY too easy to come by making the Food Quarter useless outside of the most extreme cases, and the Money Quarter doesn't have any good adjacencies or good yields, making it utterly useless.

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4 years ago
Dec 19, 2020, 9:35:52 AM
GeminusLeonem wrote:

I don't like how unbalanced the Quarters are. Food is way, WAY too easy to come by making the Food Quarter useless outside of the most extreme cases, and the Money Quarter doesn't have any good adjacencies or good yields, making it utterly useless.

Consider that I have a city with 200 + food and 1 pop every turn with 3 food quarters and 3 harbors, and the Franks (50% extra pop groth from abundant food)

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4 years ago
Dec 19, 2020, 12:45:54 PM
Gogulplayeru wrote:
- Moving units is a pain. Click on move, then click where you want it to move. What was wrong with right click ? got so tired of going into unit's UI to select move that i decide to  click all the way to use all move points in one go; and then i pass some resources that were hidden in the fog, and cannot stop, must go back next turn. If i only needed to right click , i could use one move point at a time.

You can move Units with right mouse. Klick and hold the right mouse, move the courser tho the field you want your Unit to go to, than wait a second, the path will appear, no release the mouse button and your unit will move to the selected field.

Gogulplayeru wrote:
every turn, i must give the orders to move again.

you dont have to, complete all actions (idle Cities + co.)/move all your units that don't have orders.

and you will have Button that looks like a door with an Arrow pointing away from it covering your "End Turn" Button, click that button and the Game will move all your Units that have orders and still movement points available.



Gogulplayeru wrote:
Going to select a "nationality" or whatever you call that, every age. Starting  egyptian, then you're harrapan, then you are maya... crazy...

You dont have to change/Choose another culture when you change era, you can keep your current one if you want to.

When you get to screen where you can select your next Culture, stay on your current one click the button below it to select and in the next screen confirm your choice and you keep your current culture.

you only get an tooltip that tells you that your special Unit may get outdated that's all.

GeminusLeonem wrote:
I don't like how unbalanced the Quarters are. Food is way, WAY too easy to come by making the Food Quarter useless outside of the most extreme cases, and the Money Quarter doesn't have any good adjacencies or good yields, making it utterly useless.

I agree with that one. I got most of my money from religon + stone rings + wonders.

Ended up with almost 650 food while only 3 Farmers Quaters build.


I also agree with the Progress speed being way to fast.

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