Disclaimer: This doesn't mean I think the game is bad, the game is good, but I'll just focus on the things I don't like so I can be more objective.
Beauty:
Give me an option to ban the grey from my games, The grey filter from zoomout or battle is terrible, it really hurts my eyes honestly, makes something in my brain say to me: "stop playing this game", and that's quite bad, since 4X games have lots of "this is good, keep playing" features. I understand there's an option to remove it from the battle view, but it also removes the battlefield outlines, those are quite useful, and I don't want them removed, just the grey filter. And personally, I would preffer a minimap + some sort of strategic view to accomplish what the zoomout does.
I also miss some elements that make me feel like playing with a certain culture, the soundtrack for example is great, but in my opinion, it fits an Endless Legend 2 better than Humankind, I want to hear Greensleeves playing while I'm the english, I want to see the Orange colors when I'm playing the Dutch, even the UI could see some changes from culture to culture and era to era, it always look to futuristic, it isn't bad, just lacks character. Maybe this is an WIP? Because I've noticed I maybe heard "Ceddin Deden" while playing Ottomans but that's it.
Terrain:
I've seen an improvement in how borders are defined by natural features, but I still believe it can be improved, cliffs, mountains, rivers, lakes and forests should be more relevant in defining them, now I think terrain type has too high of a priority. From playing endless legend, I could somewhat fix that by playing with tiny regions, so if it also fixes that in this game, we cool.
Still talking about borders, I think some innovation could be presentend if they weren't always staticly defined, especially on rivers, maybe one region that has a river just out of its borders could acquire those river tiles when It has better fids on them then the other city.
More on rivers: I believe some types of naval units should be able to navegate on rivers and come in and out of water tiles, when I saw the rivers on this game being placed in the center of the hex instead of the border, I tought that finally a game would present that feature. I can name the U-boat and the drakkar as examples of ships that should present that feature.
I belive coastal and river tiles lack some bonuses to districts (maybe stabillity) to incentivize a more natural city development around those tiles, so the cities would develop from them as a central point.
Naval Gameplay:
Naval units are too slow, especially embarked land units; it should be the best way to transport a large number of troops from one coastal region to another, I'm a big fan of naval gameplay and the rapid deployment has to be a strong tool to defend your coastal empire.
Religion:
The actual system is bad, honestly, it look nothing like religion at all, tenets don't feel like tenets, and the fact that everyone pretty much has to fund a religion makes it just feel like a lite version of choosing a culture. I believe the holy site should come first so only the players that want to focus on religion should fund one the way it likes. The system itself should be simply rework rather than simply buffed. I believe that some inspiration could come from Crusader Kings 3, the system isn't too complex but feels much more like religion.
Also, I think the religion duality should be paired with civics rather than science, I see the game giving some choices between faith bonuses or science, yes, It happened at sometimes in history, but in some other times and places religion and science were pretty much the same thing. This change could be paired with the points I brought with the item above, maybe some tenets could be presented the way civics are presented. Should the laws of the religion be above common laws? If they do, we could Imagine the prompt of your religion followers in other empires ask for a civic change to the other player or face stability penalty, just the way other's influence can do.
Science:
I like the system overall, but I feel it being too clogged up, I would like that a new tech could unlock one to two features, in this way, a tech that would unlock let's say a scientific and a influence related tech could be divided into two techs in the same branch.
Overall Gameplay:
I think I might be alone on this one, but I believe that should at least exist a gamemode which all player start in closely situated regions; let's Imagine we're playing in an earth map.
Everyone starts somewhere in the african continent, one of the player starts migrating north-east leaving behind a player that just left the neolithic and started to settle his first city around the Nile river, he also sees another player settling in a region on the east mediterranean coast, then he would see some players going west while he keeps going east, those other two would later become greeks and celts, migrating east with him he sees some going north near the cold Siberia, while others went a bit south and became the Khmer, another decided to stop migrating north-east and became the Zhou shortly after, while this player crossed the frozen wasted between Siberia and Alaska, now going south from there, he sees another staying behind and later becoming the Haudenosaunee until he finally finds a place to call home around the coast of Argentina all the way in the south of south america. His home won't stay his for too long, having just left the Neolithic period, he won't stand a chance against that player that he once saw becoming the Celts, are now the might Spanish empire in the Early Modern era.
Of course this kind of mode has 0% balance but it has 100% Immersion and fun, I personally would play it all the time, but maybe wouldn't be the one doing the long migration in every playthrough, and would require some tweaking of the current era system.
Being more realistic here, just adding an option for the empires to rise and fall, in a sense that it would be game over to a player but a new game to another, would help simulate that scenario within a satisfactory degree.
Well, that's all I could remember from the top of my head, I enjoyed the game, it has Improved from Lucy to Victor, It's very likely I would buy it and I sure recommend it to friends, but so far, it is still shy of being "The best historical strategy game", I'm not saying the game isn't perfect, of course, no game is; What I'm saying is that some aspects could be improved if we compare to other similar games, knowing what should exist in this game and at what depth.
EriKEK
Roving Mage
EriKEK
Roving Mage
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