I wanted to thank each and everyone of you, who have been supporting us in the past years and up to today!
This game would not have been what it is today without your implication during the numerous open devs we have had over the past year.
This game is a dream come true, our take on what should be a historical 4x nowadays!
If you are curious about it, we have beaten all our records in prerelease wishlisting (from far far away, beyond the 1 million mark), in preorders, in day 1 sales, and now for the first time ever, we are the most played 4x on steam !
All of that is of course just a beginning, we are entering in a new era for Humankind, the Live era.
First, we will focus on improving the issues reported at launch, a patch is coming out today at 5 pm CEST, that should address many of those.
Once day 1 issues are fixed, we will start working towards a Patch 2 which should among other things improve balance, difficulty, and AI behaviors.
If you love the game, as we do, if you want to support us and help us, please review the game on steam and share your love. We need it now more than ever!
Again, thank you for allowing us to create this amazing game!
It was a blast participating in the Open Dev, and now we can finally play the released game. I've really been enjoying it so far; a big congratulations to the whole team!
Great start for a 4X game, a fresh breath to the genre (Played all the Civs and my favs were Civ, Civ 2 and Civ4 I guess ) .
Congrats
ps: I really liked story mode - choices and their results , how they are affecting the shaping up state/empire. Will love to see more story based stuff added. Great addition and implementation!
Congrats. Happy to participate in the OpenDev process and pleased that you took player feedback seriously during development. Best wishes going forward for this and future projects.
I know I've been critical on feedback ever since the Lucy opendev but I can certainly say the launch of the game really feels solid. There are some issues sure but as far as things go I am impressed by what you devs have given us and look forward to seeing what the future has in store for the game.
Congratulations on what seems like a very successful launch. Can’t wait to see what the coming years bring! I think you have the potential of something really special here.
I wanted to thank each and everyone of you, who have been supporting us in the past years and up to today!
I want to thank YOU for making this game and especially for releasing it without "you know what" ;)
I'm soooo happy that I can play the game :)
SpaceTroll wrote:
If you are curious about it, we have beaten all our records in prerelease wishlisting (from far far away, beyond the 1 million mark), in preorders, in day 1 sales, and now for the first time ever, we are the most played 4x on steam !
You deserve all of it <3
Can't wait to see how the game will evolve and become even bigger and better in the next few years.
What I can tell you already is that after playing Humankind, Endless Legend is no longer my Nr.1 strategy game :)
I want to thank YOU for making this game and especially for releasing it without "you know what" ;)
I wasn't planning on explicitly addressing that issue, but since you did just now... What I will say (hopefully without derailing the thread here) is that I'm happy to see that sales are blowing away expectations especially in light of that decision. It's always nice to see a game stand on its own in terms of quality and not try to use some other excuse as a crutch in case things don't go as planned. I hope that this sends a message to other devs that you can have a successful game without needlessly making the experience worse for your paying customers.
I've already enjoyed a complete game, binged out all day! The game is not bug free, but no game (especially a 4x) ever is. Overall its been pretty smooth. Glad to see you are all on top of patches so quickly, looking forward to them....and already dreaming about eventual expansions down the line!
I've been with you since I awoke in a galaxy with Sophons, Horatios, Sheredyn, Automatons and others, still hungry. I've driven my friends nuts but they're well aware that you guys are my favorite studio, I've enjoyed all my time with all your games and I'm thrilled to hear that the launch has blown away expectations, it's completely deserved and the potential for this game is virtually Endless.
Spectacular work guys, the game is really fleshed out for being released few days ago.
Obviously there will be improvements to be done but the base is very solid. Just please don't change the view you guys have of the game and transform it in something that was not meant to be, because of some feedbacks asking you to totally change some mechanics.
You achieved a great milestone this week, and we wish you many more to come.
I see some people complain about being able to choose literally any of 10 cultures during era transition. For Lord's sake, please DON'T ENFORCE ANY RESTRICTIONS OR AT LEAST MAKE THEM OPTIONAL, because the variety and adaptability it provides is impeccable and I really like to have lots of options at every transition! It really feels like I'm creating my own (and not prescripted) history! And it also makes the game more competitive!
Again, THANK YOU FOR THIS MASTERPIECE!
P.S. Patiently waiting for bug fixes and new content :)
Splendid news, it is great to see that after all the hard work the rewards are coming in!
I am happy to be part of your journey with all the amazing games you made until now and i am eager for all the games that will follow after hopefully also including Endless Legend 2
Reviewed on Steam! Loving this game, beautiful to look at, listen to and just play! You nailed it, looking forward to developing an initimate understanding of the game mechanics and really push HUMANKIND! Thank you!
Well, now that I finally won my first game on Endless, right back at you. You asked us how far we will take Humankind... but honestly, I can't wait to see how far YOU will take it!
Félicitations à toute l'équipe chez Amplitude. Très bon début du parcours de Humankind et j'espère qu'on pourra profiter de ce jeu pendant des années. :)
For the first time in my 32 years of gaming I've pre-ordered a game and I'm playing it from day 0. I had a chance to participate in Closed Beta and it is there I fell in love with Humankind. It's almost everything we've been hoping to get as a fresh look into 4X historical game genre.
You, devs at Amplitude, have done an amazing job. I'm sure with your willingness to iron out minor flaws and integrate missing features, Humankind will be a perfect game to play for years to come. It has already become a stable part of my never-ending-games to play along with Civilization III.
I'm having a good time with the game; I was initially skeptic because of the battle system, but I'm just auto-resolving battles and I am *really* enjoying the game. The paleolithic is such a great idea, and the outpost/citty/attachment system is really interesting. There's a lot to learn, but PotatoMcWhisky's Youtube tutorials are really helping me.
I'm glad the game is so good. Looking forward to learning it better and letting it swallow several of my future weekends.
Congrats for a great launch and all of the hard work you guys put into the game. Just finished my first full game and it was quite enjoyable and what I was expecting in terms of polish, from the beta testing.
Thanks! Great game and progress since beta is incredible ?? I had in my now fifth game on SG6 most fun. I am sure you will fix the small bugs and exploits.
"Once day 1 issues are fixed" @SpaceTroll please have a look over here
Romain I cannot agree more it was a good ride till release.
I really appreciate the open and direct communication, aswell as the friendly and constructive community.
Hope we can repeat the virtual Beer2Gether event. Next to the excellent craftsmanship on the game and your passion to detail and sane perfection this event gave me insights and confidence on how you like to work and what's inspires the team members but also to understand the behind the scenes things and not so obvious constraints in software development.
Overall is great to see that this game had a great launch. After 37.5 hours since release I am still in love with your game so it is bearable to overlook the things that are still not perfect.
I hope that the despite the growing numbers of followers, fans and comments you can keep up the way of timely and direct communication. Imagine this is pretty much a big chunk to handle, isn't it?
The question remains: How far would you push Humankind. I am steady!
Each time I see a video game using again the same mechanism than every others, like health points with hearths or things I saw during almost 30 years of video gaming, I sigh.
But Amplitude and the humans behind always add new interesting mechanics, and a breathtaking new vision of how to tell a story. These RPG elements, the time singularities of the Riftborn, the complete stealth of the Umbral Choir, Dungeon of the Endless gameplay... Gentlemen, with Larian, you are among the very few I feel do always more than I would have dreamed, despite the risks, the work needed and the sometime harsh judgment.
And when everybody follow the not so diplomatic "demands" of players, like hard balancing etc, I am glad I can play games with a very different philosophy. Like paying 30% more for Horatio ships, for them to look the best ship of the galaxy. Like having choice between sleeping in tents in Humankind or build pyramids. You even manage to make me enjoy a scoring system again, because it forces more interesting gameplay.
So you are the ones you deserve thanks here, and I tell that for alllll the games and DLCs I bought in the past before I finally decided to post something^^
Making money means we have people working on the product, which is good for the fans as well!
I have the hope you can invest some resources into GUI polishing and rethink some GUI design decisions, that would be my top wish if I had one free wish :D
After a few games, to test it (and having problems to know-how and how it work), I fall in that : the game is awesome. The cultures changes are great. There is some combos to make everywhere in the game mechanics. It's more balanced than it look. Even in the last eras, I'm always short in something (often, it's food or gold, depending of my previous choices). A very addicting game.
- So, of course, there is some UI improvements to make, for better ergonomy, or give a more clear information.
- The eras feel too shorts. Sometimes I just have time of nothing, even to build the emblematic quarters. Maybe it need more difficulty to get the stars. I play slow speed because I hope it solve that, but it don't. I still win some time to play more with the eras units, but just that.
- Science can snowball way too much in the end. So I couldn't enjoy the war techs of the last era. Just reach the final techs. Only 3 turns too make (and in the slower speed of the game!).
- About cultures balance : I'm a too casual player to say how it should be better balanced. For sure, there is some cultures I never choose, I don't see any benefit on the long run. And some cultures I probably choose too much (egyptians !).
- Faith don't have end-game use, it's a pity. 4 levels of bonus is so few.
- I don't like the turn limit. Well, the game is around to get glory and win with that. Maybe it could work, but now the games are too short. I never used nuclear weapons or other war stuff of last eras, because most of the times, victory is already ok.
I play difficulty "Nation" now. I'm not enough good to reach higher difficulty. But it will come if I continue to play better, and play on more various map.
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